GR rolled a 12 - should I take the ST or a mutation?
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GR rolled a 12 - should I take the ST or a mutation?
Hi folks,
Last night my rookie Gutter Runner got his first advance, and rolled a 12. While I would love a ST3 GR, would it be worth it? My plan for his first double was VLL, to start him on the 1-turner path, but I have a lot better chance to roll another double than another 12. Any thoughts?
Thanks,
James
Last night my rookie Gutter Runner got his first advance, and rolled a 12. While I would love a ST3 GR, would it be worth it? My plan for his first double was VLL, to start him on the 1-turner path, but I have a lot better chance to roll another double than another 12. Any thoughts?
Thanks,
James
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- wesleytj
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+ST no question. mutations are neat and cool and stuff, but ST is where it's at.
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Chinese Relativity Axiom: No matter how great your achievements, or how miserable your failures, there will always be about 1 Billion people in China who won't give a damn.
Chinese Relativity Axiom: No matter how great your achievements, or how miserable your failures, there will always be about 1 Billion people in China who won't give a damn.
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Wow! Can it be we've finally found something on here we can have unanimity over?!!
*faints dead away*
*faints dead away*

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Chinese Relativity Axiom: No matter how great your achievements, or how miserable your failures, there will always be about 1 Billion people in China who won't give a damn.
Chinese Relativity Axiom: No matter how great your achievements, or how miserable your failures, there will always be about 1 Billion people in China who won't give a damn.
- Grumbledook
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dunno i would be tempted by dauntless but its a toss up, as a receiver st3 means you will need to get 2 players for a 2 dice block, but if you use him for blitzing he won't care much if its a st3 or 4 player, specially if you can get another gutter runner down to assist or get lucky and roll for horns
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Gutter Runners Hit
Gutter Runners get hit
Gutter Runners Need +ST
The End.
Imagine what happens when you roll a 12 for his next skill roll
Gutter Runners get hit
Gutter Runners Need +ST
The End.
Imagine what happens when you roll a 12 for his next skill roll

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