Necro Ghoul double 5

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nick_nameless
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Re: Necro Ghoul double 5

Post by nick_nameless »

I had that choice on an undead team, and I took pass. Never regretted it. Pass let's me stretch the opponent out more, and that ghoul only plays offense if I can help it.

It's now a pass, sure hands, ag4 thrower, and drives my opponents nuts trying to defend against the downfield ghouls

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Drool_bucket
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Re: Necro Ghoul double 5

Post by Drool_bucket »

I had a Pass ghoul and didn't like him.

I keep two ghouls on my team and get them Block. Then they get Sure hands if they manage to get to 16SPP. I don't use them as ball carriers, they are simply ball retrievers and then dish it off to either a Wight or Werewolf.

There main use is Safeties, Werewolf protectors (in that they run around near them) and an assist. I count on them dying/being knocked out, so they aren't figured much in my gameplans.

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mattgslater
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Re: Necro Ghoul double 5

Post by mattgslater »

Sorry for the threadomancy, but this same coach got 6,4 on his MB/Block Were last game, and took +AV instead of Dodge. Early in the second half of a very winnable game, my Mighty Blow/Wrestle Lino killed him, after about 11 turns of +AV goodness. He conceded the match (dumb, rolled a 5 for winnings), and is blathering on about restarting the team despite a +ST/Block Golem, a +ST Ghoul, a +AG Wight, and more than enough in the bank to replace the Were.

So next time you consider +AV... you've been warned.

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spubbbba
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Re: Necro Ghoul double 5

Post by spubbbba »

I hate rolling normal doubles 1st skill on ghouls as none of the doubles choices are as good as block and they never seem to last to 16spp if I do take the double.

However once he has block there are some great combos. Guard, Blodge, SS is a really useful and both undead and necros really stuggle at higher TV due to lack of guard. With Block, MB, Tackle he is good for catcher hunting and frees up wights to take MB and PO to hit other targets.

I wouldn’t bother with +AV on pretty much any model especially a ghoul as it doesn’t increase his survival rate that much. +MA is a fantastic skill on a ghoul as manoeuvrability is one of their main strengths and it adds extra speed to the team which both lack since half the team is MA4 or less.

Pass is a waste, you will not throw the ball that often as you have few targets to catch it. But if you really want to throw then look after your re-rolls and take accurate as it will help more.

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Re: Necro Ghoul double 5

Post by Urb »

My favorite team is undead. Ghouls are the stars. Dodge and mv7 opens a lot of opportunity. Without hesitation I would've picked gaurd. Block and sidestep factor in. During the game I'm aware of how fragile they have but they have a job to do. If they die so be it. Cheap to replace and even as rookies they are awesome. If you are so concerned about your ghoul stand him beside wolf or a golem. Ensure there's always payback for hitting a positional.

AV? just seems a waste to me seeing how easy it is to replace the guys. Move is awesome but you already have 2 guys that move 8 that are freaking scary.

To each thier own but gaurd for me.

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