GR rolled a 12 - should I take the ST or a mutation?

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martynq
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Post by martynq »

Definitely take the ST. Then you can use this guy on defense very effectively.

Remember the game is won on defense. If you play really well in a match (and never conceed a touchdown), you will only have one drive where you receive and where you could use a 1-turner. Every other drive you will need your defensive players.

One-turners? Cool 8) but over-rated :roll: !

Martyn

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Dark Elf Blitzer 8/3/4/8 Block, Dodge, MA+1, Shadowing, Side Step, Tackle
Dangerous Dave
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Post by Dangerous Dave »

Definitely the +1 St.


Dave

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JCook119
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Post by JCook119 »

Well, I did end up taking the +1ST, and it paid off in tonight's playoff game. I whipped the hated man-things 3-2, and more than once my opponent forgot about the extra strength and blew a "sure thing" block roll.

Of course, two linerats went on to meet the Horned Rat, but that's why we keep the breeding pits full :) I held my Apoth in reserve in case someone important got nailed, but it didn't happen.

Thanks,
James

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harley_topper
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Post by harley_topper »

the +1 ST is it worth, a gutter runner with St3 is a very good blitzer.
I think ST + 1 is always good, no matter what team you play or what player it is.

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