Stats for the Nurgles
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- Experienced
- Posts: 139
- Joined: Sat Sep 07, 2002 1:52 am
- Location: Eastern Wastelands of Texas
I don't think getting the kills will be a huge problem...after all the Beast of Nurggle can get Piling On easily, and if lucky a RSFs down the road. Sure you are putting a 3 move guy on the ground, but his has 10 armour and regenerate...who else would you rather put there?
Reason: ''
"I didn't think it was physically possible, but this both sucks and blows!"
Bart Simpson
Bart Simpson
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- Legend
- Posts: 4567
- Joined: Fri Oct 11, 2002 5:48 pm
- Location: Camping on private island, per BBRC advice.
Does anyone else here think that the Beast should be a wild animal and have 2 movement instead of the really stupid negatrait? A potential 6 str. piling on beginning player who doesn't have movement restrictions would really be a bad thing for 7 armor teams.
Reason: ''
[url=http://www.bloodbowl.net/naf.php?page=tournamentinfo&uname=skummy]Skummy's Tourney History[/url]
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- Legend
- Posts: 6757
- Joined: Fri Aug 30, 2002 1:55 pm
- Location: Retired from TBB
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- Rookie
- Posts: 23
- Joined: Fri Sep 27, 2002 11:13 pm
Why, o why, did i choose to try out this team? No apoth means they really suck! They could be fine in tourneys but league play, they are going to get seriously killed, and the players are way too expensive to replace easily. I think i just might rate them just above halflings in league play.
That being said, i am still going to stick with this team. My rotter got 3 MVPs and 2 SIs in 3 games, and for both skills, he got a double. How can i let go of a st 4 FA, Claw, RSC guy?
That being said, i am still going to stick with this team. My rotter got 3 MVPs and 2 SIs in 3 games, and for both skills, he got a double. How can i let go of a st 4 FA, Claw, RSC guy?
Reason: ''