Quick strategy question

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Mortalman
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Quick strategy question

Post by Mortalman »

I'm getting frustrated that my Orc team seems to be advancing so much slower than some of the lighter teams out there. Should I playing for more TDs to boost my SPPs, or is it wiser to keep playing the slow plays and running down the clock like I usually do?

On the one hand I might get more advanced Blitzers etc, and my thrower is pretty nifty when it comes to it so I'm confident I could get the quick TDs. But on the other I'm worried I'll start losing matches because I'm not playing to my ladz strengths.

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Post by grotemuis »

a beginning orc team isn't a casualty machine, so try the touchdowns. You can use your black orcs to annoy your opponent by tying up players and if they are not down in your turn return the favour and block his ass!

Orcs are a very good defense team, so most of the time you can stop the other guy from scoring within two or three turns. When your opponent is trying to score, blitz his receivers and wait till he runs up the field with a cage. Blitz the cage while keeping the receivers in check. This is a sure way to get a blocking mayhem. Your armour value is high, so most of the time your players will stay in a punch up, while the other player will lose some players to casualties!

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Post by zeroalpha »

I am always of the opinion that you need to go for SPP's early, so why not try to score, not only will you rack up more SPP's but scoreing wins you games as well. more wins more earnings. Playing defensive should bring you cas SPP's however. All i am saying is i wouldn't pass over an opportunity to score. Hitting a player may bring you 2 SPP's, scoring a TD will get you 3.

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Post by D'Arquebus »

If you receive then try to score in 3 turns. If they 2 turn you back then you get another 4 turns to go 2-1 up. With a slow team like the Orcs I personally always look for 2 TDs a half (preferably while denying the rejoinder).

In really important, must win games, ie the final, you may like to settle back to the 2-1 victory. But otherwise push a little for the TDs. It gets you more SPPs, is a more satisfying victory (to win by 2 or more), and also makes the game more interesting for yourself and your opponent. It will also develop your ability as a coach by challenging yourself.

That said, DO NOT attempt to out run/gun the speed teams (ie elf, skaven or even human). They are much better at it then you and will burn you. But do not count the 2 turn TD as a given. Learn to challenge that successfully and you can start to score a bit more freely yourself.

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Post by DoubleSkulls »

It depends on your league - but most of the time its more important to win safely than risk it all for a couple of SPPs. Don't worry about progression, skills will come with time and you have to patient. Win your games and you'll get more fans and more money in the long run giving you a better team.

Those flash high scoring players will die twice a season, while your blitzers and BOBs will just get better (unless they age).

Oh yeah - if a BOB ever gets the ball score with him if at all possible. 3 SPPs on one of those buggers can normally take ages.

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Post by Mortalman »

That's how I've been playing, I thought it was the way to go, but it hasn't been too rewarding. I've got a solid team, and indeed I've scored with two Black Orcs :o , but still other teams do seem to be dancing around me somewhat with their sure feet, catch, dodge, block players. I was wondering if it's a consequence of having not taken many "injury inducing skills" (dirty player, mighty blow, piling on etc) but hey, I'll press on!

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Post by Marcus »

At the end of the current season, Ian's playing Orcs and I'm playing Skaven.

I've buried about 7-8 players, from memory; he's buried 1 or 2.

His team has more SPPs than me by a substantial margin, and I've got the highest rate of TDs in the league.

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Post by Skummy »

End of my current season, I'm playing Skaven in an 11 man league. An Orc team has played the exact same number of games as me (27). My team has replaced every single player, and one Storm Vermin twice. The Orc team has had one Black Orc die.

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Post by Mortalman »

OK fair enough. I'm 1-0 up in my latest league game, against Chaos Dwarves, the first half just ended with my score in turn 8 now I get to receive. Do I...

- Take some risks, go for an early score, and hope my solid defence will give me more scoring opportunities?

- Lob a gob: go for the quickest score possible to maximise the above effect?

- Play my slowest, most solid running game that usually guarantees a score on turn 7/8 to give him no chance of an equaliser?

- Start slow but take a scoring opportunity if I see one round about turn 3/4 to give myself a chance at a 3-0?

Goal Difference is a heavy factor in our league, especially for a slow team. So I'd like a 3-0, I'd really prefer a 2-0 to a 2-1!

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Post by DoubleSkulls »

Marcus wrote:... Ian's playing Orcs ... from memory; he's buried 1 or 2.
Actually I've not had to retire anyone and haven't had any fatalities. I've retired 4 players over the season, because they picked up a niggle or -MA.
Mortalman wrote:- Start slow but take a scoring opportunity if I see one round about turn 3/4 to give myself a chance at a 3-0?
This is your best strategy. Who knows, you might get a couple of injuries leaving him men down for an easier turnover. Also it makes it harder for your opponent to defend as you are giving yourself multiple options.

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Post by Grumbledook »

Id go for the 2-0

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Post by Mortalman »

Fantastic, another dilemma! :-?

I guess I'll try the 3-0, since playing cautiously hasn't done the buisness for me recently! :cry: And I'm looking primarily for SPPs before I have to play my nemesis, the lizards, again!

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Post by Skummy »

If you have an apothecary left, I'd go for the quick score. If not, I'd try for the safe one. If you score fast, he's got to play a quick offense if he has any chance to win, and that should give you a few options.

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Just in case anyone's still reading this...

Post by Mortalman »

I played the second half of the match last night against the Chaos Dwarfs. I was determined not to rush it but nonetheless to go for the 3-0, since my defence is pretty strong and he was a newish team.

I caged up, marched down the field, had a few shennanigans with a bull centaur who thought he could dodge but recovered and caged again. Battered my way down for a very sportmanlike (ie I scored when I had the chance instead of beating the hell outa him and waiting for ages by the endzone, which I sometimes do) TD leaving him 2 turns to get in a last minute score. He failed to pick up the ball though, so that kinda ended the game.
2-0 Hurrah! :P

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"Oh King! Very nice! And how d'you get that then?"
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