Halfling team. (Noob).
- sann0638
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I have some nice deadlings [from Impact] which I was mainly going to use as the Moot Mouldies team , plus proxy them as an Undead and Necro teams. But wasn't sure if I wanted to use them as a true "Halfling Team" but after reading this thread I think I might give them ago. Heres my Team options:
240k 2x Treemen
300k 10x deadlings
120k 2x re-rolls
090k 9x fan factor
total is 750k this would give me 250k for Deeproot inducement.
after the first game if I had enough gp then would look at apothecary and master chef or babe....
I have the team set up as Galak mentioned in his earlier post:
Heavies:
1-2 Deadwoods
Defenders:
4-6 Zomblings
Scorers:
2-4 Ghoulings
Booters:
1-2 Mummlings
Inducements:
Deeproot [converted Deadwood], Puggy Baconbreath [Vampling]. Master Chef [either the Deadling headchef, or the new Hot Dog vendor], Babe [either keep my lucies or go with something more halfing instead]
It helped me alot that I had a good range of deadlings so I will be able to keep tabs on each fig and know what each ones role is.
This will put me at 12 deadlings, 2 deadwoods, plus inducements would then be Deepwood, Master Chef, Puggy Baconbreath and babes.
I will also have enough figs to make: 3x Cheer leaders [wightling, wereling, & werepoodle] 3x assitant coaches, [2 fank E steins & a wightling] Just waiting on my third deadwood so I can convert it into a deepwood fig [NB:not sure what I will do but I'll figure it out *shrug*.]
Cheers
GW
240k 2x Treemen
300k 10x deadlings
120k 2x re-rolls
090k 9x fan factor
total is 750k this would give me 250k for Deeproot inducement.
after the first game if I had enough gp then would look at apothecary and master chef or babe....
I have the team set up as Galak mentioned in his earlier post:
Heavies:
1-2 Deadwoods
Defenders:
4-6 Zomblings
Scorers:
2-4 Ghoulings
Booters:
1-2 Mummlings
Inducements:
Deeproot [converted Deadwood], Puggy Baconbreath [Vampling]. Master Chef [either the Deadling headchef, or the new Hot Dog vendor], Babe [either keep my lucies or go with something more halfing instead]
It helped me alot that I had a good range of deadlings so I will be able to keep tabs on each fig and know what each ones role is.
This will put me at 12 deadlings, 2 deadwoods, plus inducements would then be Deepwood, Master Chef, Puggy Baconbreath and babes.
I will also have enough figs to make: 3x Cheer leaders [wightling, wereling, & werepoodle] 3x assitant coaches, [2 fank E steins & a wightling] Just waiting on my third deadwood so I can convert it into a deepwood fig [NB:not sure what I will do but I'll figure it out *shrug*.]
Cheers
GW
Reason: ''
- Axtklinge
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Re: Halfling team. (Noob).
I know this post is quite old and all, but as Galak tactics on Halflings still seem to be valid, I wonder if someone could help out with the links for Play-Creator (in Galak post), as they don't seem to be working...
(They are in the first page, in the "Playing:" section of Galak post: Fling Defense, Fling Defense - Frenzy, One Turn TTM).
Thanks!
A.
(They are in the first page, in the "Playing:" section of Galak post: Fling Defense, Fling Defense - Frenzy, One Turn TTM).
Thanks!
A.
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- Heff
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Re: Halfling team. (Noob).
Personally, I think one of the only ways a Halfling team can be competitive (and I've seen that happen), consider the starting list with 11 players including both trees and 1 re-roll. Chef and Deeproot on game 1 with nearly 500K in the bank is juicy. Halflings NEED their Chef, not only for their own re-rolls, but clearly for the opponent losing their's. Say you're up against a Wood Elf team who only took 2 re-rolls. If you nail both of them each half, you're getting 3, sometimes 4 re-rolls per half where they need to pray they don't roll double skullz or a 1 at a crucial moment, which happens a lot, this is Blood Bowl. 
They're not an easy team to coach, but they're a lot of fun and can seriously maim any other team with that many 3 dice blocks per turn as well as just screwing with your opponent's head, especially if you pull a win. Just play off of the inducements until you get a handfull of skilled halflings and trees and they'll do rather surprisingly well!

They're not an easy team to coach, but they're a lot of fun and can seriously maim any other team with that many 3 dice blocks per turn as well as just screwing with your opponent's head, especially if you pull a win. Just play off of the inducements until you get a handfull of skilled halflings and trees and they'll do rather surprisingly well!
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- howlinggriffon
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Re: Halfling team. (Noob).
I'm using Halflings in my league's winter season starting in a month (10 games only). In my test games, I got focussed too much on inducing Deeproot to give me a three-tree LOS but it's close to impossible to avoid a trouncing. Switching to just the default two trees and taking the chef is definately the way to do if - my flings have done better when trying to be defensive and then pouncing on any mistakes my opponent makes when they have no rerolls left. I'll also be using the little gits to stamp on any expensive players fooling enough to fall over near them - if the stumpy hooligans get sent off they will, at least, live to play again 

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