As Galak says, this is a large part of the problem. At very high TVs those teams which start with good stats but fewer skills (Chaos, and to a lesser extent the various Elves) will tend to do well, as that is their "sweet-spot". I can see how this would be interpreted as a CPOMB issue, since at those high TVs the killers become numerous.koadah wrote:Fumbblers like their big teams
If I understand it correctly one of the goals of CRP was to maintain balance over a perpetual league, and given the varying sweet-spots of the teams it would make sense to make a fairly low soft-cap through SE so that it is hard to get the high-TV sweet-spot teams to that TV and maintain it (which is where the bank comes in, I believe), and it also means that the lower TV sweet-spot teams (those with poor stats but good starting skills such as dwarves) can remain competitive, with inducements and decent star players helping to make up the gap. The current SE puts that soft-cap in the 2400-2500 range, which I personally think is too high (certainly for MM) and nearer 2100-2200 would be better - if I had the option I would set SE at 1800 with 100 steps and take away the extra cash for concessions (or at least limit it based on the proportion of a game played). Surprisingly (and purely by accident, I don't doubt) the SE setup for Naggaroth of 2000 with steps of 50 actually works quite well, imo.
While I am certainly in no position to tell people how they should play the game, if Galak is telling them that they are trying to play it in a way which it was not intended to be played then it's probably worth listening to him
