dode74 wrote:If people post nonsense then I'll happily refute it, and suggesting that subjective experience (of anyone) should be a way to assess the impact of changes on balance (as opposed to "fun factor") in a game which is balanced by probabilities and statistics is quite clearly nonsense.
That said, I'll bow out there

No one said anything about balance other than you. We were all just discussing the general feeling of a lot of experienced Bloodbowl players.
You need to get over the statistical theory, it is not the only way, as shown before stats can show you anything you want them too, but no one is saying they should be completely ignored either or that coaches feelings are what rules should be based on, you made that assumtion up on your own.
There is a happy medium here, some stats/probability/calculations and some coach feedback from very reliable sources would go a long way in helping league commissioners such as plasmoid come up with house rules they would like to apply in order to narrow the tiers, if this is what he wants. Embrace both sides of the discussion
For me the best two ideas I have seen in this thread have come from me, bringing back traits (not original I know;) ) and then Joemaji who said rather than traits increase the TV cost of certain skills to make team buidling more interesting. This is where the thread is currently up too. Also some more minor details here and there, but you can find them by reading back.
If you have anything to add, any suggestions for improvements please let them be known and people will critique them, possbily from a feel and/or statistical point of view, and I hope you do join in this fun discussion, but if you just want to bang the "everything is perfect in CRP according to the stats" drum then thats fine, but this isn't the thread for it, because some people are interested in what this theoretical LRB7 could turn out like, aren't you?
