Traits - we could argue about which ones should and shouldn't be until the cows come home. Can you confirm whether PO would be the current CRP PO under this system? I see nothing to say it wouldn't, but want to clarify

I'm not so sure about leader as a trait - the whole idea of it is to reduce TV for rerolls, and by making it a trait it costs more. I don't know what I would choose as a passing trait, or even if one is necessary.
Changes to actions - good. Fouling needs a buff.
Changes to rules:
Secret weapons - I like the idea that more obvious weapons get sent off more easily, but think that the costs might need adjusting.
Bribes - I assume you mean they always work? i.e. you always get the reroll?
Fouling - Maybe I'm misunderstanding you, but this seems like a BIG nerf to fouling - you basically have a 50% chance of being sent off, rising to 83.33% with the eye on you. Under current rules it is never more than 33%. Under LRB4 the foul was spotted on a 6, with the eye being a 2+. I'd prefer that, tbh.
Arguing the call - nice to have back.
SE - good

Bank - excellent.
Skill changes:
Stand Firm - curious about this being a G skill (trait or otherwise). I think that making it a trait will be quite a nerf to some S based teams where Guard and Stand Firm really help the positional war.
Sneaky Git - back to the old eye for this player, then. Personally I prefer the "acts as guard for fouls" version.
DP - ok. Not sure if 2+ combined with the 1+ from the action change isn't a bit much. More on fouling later...
Dauntless - too much, I personally think. It'll make horns+dauntless massively powerful - basically giving you a 5/6 chance of a 2d block on any player with ST4 without assists.
New skills:
Swift kick - very nice.
Taunt - I think this is excellent. It'll really make positioning interesting and is a very powerful skill. I'd consider making this one a general trait over stand firm (which I'd prefer still to be an S skill).
Kick'n'run - meh. Don't know how much it'd be taken.
Soft Lander - possibly combine with sure feet?
(skipped the star players

)
Roster changes:
Ogres - ok.
Khemri - Not a fan. How about lose decay on TGs, make AV8 and give them thick skull? They'd stay on the pitch about the same amount as they currently do (a touch less, actually) but wouldn't suffer as many debilitating injuries.
Human - It's a good start. I'd like to see 0-2 8247 Dodge Catch GA catchers, but that doesn't seem popular.
Vampire - sure, why not?

Orcs - Why? I don't see the need, especially if human blitzers are coming down in price.
Dwarves - I think dwarves need tackle on longbeards. I'd prefer the "right stuff" changes proposed by Plasmoid so that stunties get protected, but think that this will really hurt a very slow team which relies on preventing the other team moving.
Slann - not played them, so won't comment.
Amazon - Waaaay to much ST2. Nice to see the Krox, and the variation in stats with the Blitzers and Catchers, but the linewomen need ST2.
General point - fouling seems to be a major focus, and I like that you want to change it. What I am not so keen on is that to be effective under this ruleset it needs to be carried out by skilled players. Very little fouling will happen with the eye as you have it set up (50% chance to be sent off? No thanks!) and people will have to try to build dedicated foulers before they'll even try it. I'd probably keep DP at +1 (as it is now), keep the action change, make SG act as guard, keep Swift Kick and go back to the lrb4 eye.