Speedy Mc Orc?

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Der_Doodle
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Speedy Mc Orc?

Post by Der_Doodle »

Hi there :)
just a quick question about a delevopment in my Orc Team.

My Orc Team has 2 Throwers:
Thrower 1: Block, Kick-Off-Returen (Accurate)
Thrower 2: Block + Movement - and he just rolled a [6,4]

should I take the 2nd Movement?
He will be my prime ball handler basicly (T1 gathers the ball and hands/throws it to T2 in the cage)
Is a 7 3 3 8 Orc Thrower worth it? :)

Doodle

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neverworking
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Re: Speedy Mc Orc?

Post by neverworking »

I would definitely take the movement. On the occasions you do need to throw with him it will still cut down on the range of the throw. On the occasions you need to score in 2 turns he will make a better receiver as any normal blitzer. I think the more intriguing question is what you give him next or on a doubles now.

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Smeborg
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Re: Speedy Mc Orc?

Post by Smeborg »

Der_Doodle wrote:Is a 7 3 3 8 Orc Thrower worth it? :)
Yes, very much so. You can also consider KoRet at some stage.

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Hitonagashi
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Re: Speedy Mc Orc?

Post by Hitonagashi »

mv7 = pick it up anywhere in the backfield without needing gfi if you are in the centre.

mv 7 = score in 2 turns without needing a gfi

mv 7 = really really useful :D.

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mattgslater
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Re: Speedy Mc Orc?

Post by mattgslater »

Gratz! That's great!

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Re: Speedy Mc Orc?

Post by MKL »

Der_Doodle wrote:Hi there :)
(...)
Thrower 2: Block + Movement - and he just rolled a [6,4]

should I take the 2nd Movement?
(...)
He got Sure Hands and Block, already. For a runner build, there are no other General/Passing skill that trump +MV. Great! :)

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