If the only downside of arguing the call is that it doesn't work, how are you any worse off than before? That's not a downside. I agree that not *everything* needs a downside, but if a choice is going to be introduced into the game, their needs to be risk and reward, otherwise it's not a real choice.wesleytj wrote:i disagree penguin...not everything has to have a downside.
the main downside of arguing the call is that it usually doesn't work. that's good enough.
For nearly all teams, the only downside is that you cannot argue a future call if you roll a 1...which doesn't present a real downside because the negative options you're faced with are:
1) don't argue the call -- IP is called and stands
2) argue and roll a 1...no more arguing calls (but if you hadn't chosen to argue in the first place, you'd be in the same position)
3) argue and roll a 2-5...nothing happens