plasmoid wrote:It’s pretty dispiriting to be facing a team that has 11 players as good as yours or better but is also getting inducements.
I know this is widespread in FUMBBL and Cyanide.
I don't experience it in league play. Not even in open league play like MBBL.
Maybe it's a TV-matching thing?
I certainly think that when opponents are more randomly distributed, being the overdog is a nice advantage.
Either way, when I come up against any 11 man team while having a bench myself, I flip to the fouling page of my playbook
Cheers
Martin
No, this is in a scheduled [L]eague divison, my humans (which were rubbish enough in LRB4) were the highest TV team at the start of the season due to most coaches restarting. Some of that was bloat as they had FF18, 5 re-rolls and a couple of less useful skills (BT and multi on the Ogre, 3 dirty players and 2 linemen with Ag4) but they have now dropped a re-roll, 5 FF and lost a few skilled players (unfortunately all of them the interesting ones) so are now around 1900.
Humans need 13 or 14 players to compete at that level, since even the squishiest team can do them damage and once they are down on players they really struggle. I faced quite a few 11 or 12 strong teams (mostly due to injuries rather than deliberate strategy) but these teams still pose a real danger at 1500 even without inducements that humans would not at that level.
I did try fouling and used it very effectively in lrb4, but in crp it is a complete lottery and is now only worth it if you have worthless fodder like zombies (my 1 skill dp got killed so am now left with a block AG4 and block tackle DP) or the target is very dangerous like wardancers or PO monsters.
Back on topic with inducements, I think the main issue with the wizard is when 2 high TV teams face off as a 2150 team facing a 2000 + wizard team is a pretty huge difference.