I'm tempted to take the +STR of course - but I'm afraid I'll never roll doubles for sure hands again

Inputs? Thank you
Naw, snots make terrible ball carriers. Elves dodging in will 2 dice them easily, and your problem with ogres comes with moving the cage. You have 6 ogres. If 4 of them are occupied in the cage, and one boneheads, you now have to move the other 3. One inconvenient bonehead in the last ogre move of the turn, and there's a 3d blitz on your ball carrier snot on.burgun824 wrote:Am I missing something? I may be mistaken but Sure Hands seems like a terrible skill to give an Ogre. Let the snots go get the ball, wait for a double on one of them to get sure hands I would think. If every Ogre on that line has Guard/break tackle and you take block on doubles I'd think you would have a pretty immovable line.
I doubt it.Smeborg wrote:The Ogres are a better team than burgun thinks.