fifth skill on a +ag hobgoblin ballcarrier

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Mossman
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fifth skill on a +ag hobgoblin ballcarrier

Post by Mossman »

What would you take as the fifth skill on a hobgoblin with +AG, Dodge, Block and Sure Hands on a normal skill roll?

Since I use this player as my main ballcarrier I think I'm going to take a skill that makes him better at that task. Therefore I'm considering either Kick-Off Return or Fend. What do you recommend?

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swilhelm73
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Re: fifth skill on a +ag hobgoblin ballcarrier

Post by swilhelm73 »

I'd go with KOR probably. It lets him cover a lot more field on returns which is good since his movement isn't great.

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Smeborg
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Re: fifth skill on a +ag hobgoblin ballcarrier

Post by Smeborg »

Agreed, KoR and Fend are the obvious choices.

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pauli42
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Re: fifth skill on a +ag hobgoblin ballcarrier

Post by pauli42 »

Maybe KoR is the better choice, but i will vote for fend, because fend will protect him more (no frenzy, no piling on). Such a hobgoblin starplayer should stay alive!

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klauser
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Re: fifth skill on a +ag hobgoblin ballcarrier

Post by klauser »

Depends whether you frequently field him on defense too. If so, I'd go for Fend. If he plays mainly on offense, KOR would offer more value since he should not take too many hits anyway.

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Khail
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Re: fifth skill on a +ag hobgoblin ballcarrier

Post by Khail »

How good are you on Defense? If you're a strong defensive player KOR will only get used once or twice a match. Fend gets used pretty much any time your star gets hit.

If you want to protect him, get Fend. KoR gets better the more offense you play, so if you concede a lot of TDs... KoR has more merit.

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