Trimming down the fat - Orks at high TV

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Der_Doodle
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Trimming down the fat - Orks at high TV

Post by Der_Doodle »

Hi everyone,
My Ork team gets kinda bloated and I think I have to cut it down abit soon.

Code: Select all

 # Position  SPP Skills
01 Black Orc 19  Block, Guard
02 Black Orc 16  Block, Guard
03 Black Orc 23  Block, Sidestep
04 Black Orc 29  Block, Guard
05 Blitzer   44  Guard, Mightyblow, Tackle
06 Blitzer   40  Guard, Mightyblow, Standfirm
07 Blitzer   28  Guard, Mightyblow, 
08 Blitzer   25  +1 ST, Frenzy
09 Troll     48  Guard, Standfirm, Grab
10 Thrower   41  +1 MA, +1 MA, Block
11 Lineorc   9   Guard
12 Thrower   33  Block, Kickoff Return, +1 AG
13 Lineorc   16  Dirty Player, Wrestle
14 Goblin    0   -
4 Team Rerolls
1 Apothecary
9 Fan Faktor
460k Banked
TV 2100

I am currently thinking about firing the #11 since I dont need that guard on the lineman (he is rarely on the pitch anyways. I usually play with 1 Thrower in Defense #10.
If #7 doesnt skill up with a double I will most likely fire him aswell soon to rebuild him.

But well never really ended in this high TV range... so I am open for every suggestion how to trim down the fat on this team :)

Doodle

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nazgob
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Re: Trimming down the fat - Orks at high TV

Post by nazgob »

What setting does the team play in? If its not too bash heavy, I'd drop the 13th player right off, as Orcs don't tend to die.

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Re: Trimming down the fat - Orks at high TV

Post by klauser »

Hey Doodle, I'd say your team looks great and should be able to hold its own just fine, even at high TV. Inducements are not too bad either, once you get the hang of playing against a Wizard at least. What's the average TV of the other teams in your league/division?

If you still want to trim your TV a bit, I'd fire the Goblin and cut a RR. With Block on pretty much everybody and two Throwers for ball-handling, all you need to reroll are GFIs and the occasional double skulls.

Beyond that I'd agree with cutting the Guard Lineorc and down the line you could also recycle your Troll, hoping for doubles.

I definitely would not cut Blitzer #7. Give him Tackle next, seeing how you only have one Tackler so far. IMO Orcs Blitzers don't really need doubles at all to become great players.

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Der_Doodle
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Re: Trimming down the fat - Orks at high TV

Post by Der_Doodle »

Current Setting is (for the next 9 matches) - Its the Cyanide BBLE game btw

- Dark Elves
- Skaven
- Lizards
- Undead
- Chaos
- Norse
- Khemri
- Orcs
- Necromantic

About cutting the Troll... yep if he reaches 51 without finally rolling a double then he gets recycled.

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Re: Trimming down the fat - Orks at high TV

Post by Drool_bucket »

What's your ideal TVR that you're shooting for?

There are moves to drop some value and others that can really lower the TVR down significantly.

I'd start with a RR and #11, that's 100+ gone.

After that it becomes "cut and re-buy" for minimal savings and loss of on-pitch performance, or cut one more player overall.

I am not a fan of cut and re-buy... I find it can be difficult helping along a rookie player when all the guys around him are really good at their jobs. So that means cutting a player overall.

I'd go for the +AG thrower. I think the MV is way more important, and he's carrying KO return that the other Thrower covers naturally now. Plus he's farther from his next skill.

7338 Block, Surehands, Pass is nice. Take KO return on him next and he can do the lone Thrower job just fine.

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Re: Trimming down the fat - Orks at high TV

Post by mattgslater »

I only replace healthy players if they're not pulling their weight. I can't imagine you're not getting on-pitch value for all that Guard and Mighty Blow. I'd cut one of the two linemen; if it were me, I'd be looking at the Dirty Player.

Nice team!

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Re: Trimming down the fat - Orks at high TV

Post by Aliboon »

Nice team. Do you need the 4 rerolls? I'd probably cut one.

I'd also wait for the troll to skill up again, if no double then I'd probably drop him and the gobbo too.

Apart from the Chaos and other Orc team, I can't see anyone really out-muscling you, maybe the Khemri, but you do have a lot of guard.

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Re: Trimming down the fat - Orks at high TV

Post by MKL »

Hi Der_Doodle, nice team!

If you want to trim the fat, I think you should:

1) cut some rr. A bash team with 11 Block/Wrestle and 2 Sure Hands don't need so many rr. 3 are enough, 2 too if you are really desperate/daring.

2) cut the linemen. One or both. If you usually field Thrower n.10 in defense, they are expensive benchwarmer. Do you really get mileage out of your 90k Dirty Player?

3) cut the Troll and rebuy. A Troll with 3 or 4 skills is a lot of TV. Do you really need his skills? How many times do you activate him? Many orcish Trolls are simple roadblocks: Block OR S-Firm is enough if you play it this way.

4) cut the Goblin. How many times do you field him? (But I think I would keep him to try some TTMate :wink: )

Unlike Drool_Bucket I would keep Thrower n.12 for those 2-turns TD, with Thrower n.10 acting as receiver. Not easy feat, but against a slow or decimated opponent...

Overall, really tough team :)

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Re: Trimming down the fat - Orks at high TV

Post by Chris »

Well do you normally need numbers? If you have a conservative game you can get by with 1 troll, 4 black orcs, 4 blitzers, 1-2 throwers, a goblin, maybe a lineman. I use 1/4/4/1/2 and no linemen. Largely because I like goblins :) But i am always at a risk of unlucky casualties early on.

Do you regularily have re-rolls left over? I find three is enough and hope to get my thrower leader at some point to cut them back to 2.

One skill you might like to consider is kick, have you used it much?

How have you found guard working as a second skill on the black orcs over mighty blow?

I would imagine the troll is the biggest liability on the team in play? You might consider with all that guard whether or not you could drop him?

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Re: Trimming down the fat - Orks at high TV

Post by Der_Doodle »

About my way of playing:
I enjoy playing with 2 Throwers on Offence and 1 Thrower on Defence. Orc Throwers are great :)
About Blackorcs. I love them as Roadblocks so for me Block, Guard, (Standfirm/Sidestep) will be the first 3 skills on atleast 3 of them. The 4th will get grab as his 3rd skill. Personaly I think 5 Mighty Blow in an Orc Team are enough (Troll and 4 Blitzer).

About the Lineman with Dirty Player.... I am sure i dont get the mileage out of him that he should deliver. He just received his 2n skillup after the last game (I picked Wrestle) and in the last 12 games I think where he had Dirty Player I made maybe not even 10 fouls in total. So far I count the Dirty Player more as a defensive skill in the matter of "If you start to foul with yours you have to be sure you can take the answer"

About the Lineman with Guard... he was my very very first skill up in the team after game 1 (1 Cas and 1 MVP) and got a double so I gave him guard (didnt have any other guard at that moment) But now in the last 9 games I think he was either a bench warmer or if he got on the field he was usually just standing infront of a nasty big guy or mightyblow/PO player alone to keep him busy. So he is the first player I will fire now i think.

The Troll.... well 3 SPP I will wait for that and hope he rolles a double then. With Block, Gurad, Mightyblow, Grab I would deffinitly keep him. with a 4th normal roll I will recycle him for sure.

About the Goblin.... well cant say much here atleast in the current team... I just bought him after my last game and he hasnt played at all cause of that. Just noticed in my last 2 games how nice atleast the possibility of a TTM might be in the team since I had twice the situation of a needed TD in 1-2 Turns only.

Below 13 total players I would not go I think. 2 Reserve players are in my current setting of enemys a must have. Necros have Mighty Blow on their wolfs and is currenty CAS Leading. Khemri has Mighty Blow on all 4 mummies now i think and even Pilling on. The other Orcs have more Mighty Blow then me. The Undead have 2 ST4 Ghouls and some Mighty Blow aswell. And most teams run around with a Dirty Player.
And I dont know about you guys but me when I start to put less then 11 players on the pitch at the beginning of a drive my abilities to try to dominate the pitch fall down quickly....

About the Rerolls... well I guess I try to reroll too often a double Push when I try to Blitz a Ball Carrier, make too much of a pass play and need them for catches or am rather unlucky with Double Skulls or GFI "1"s so I have rarely a TRR left over (already rebought the 4th Reroll after I dropped him for 3 games.
I think I will have to study some of my replays to see if I can improve my TRR useage that I can work with only 3 Rolls.

About the Kick Skill.... I have to admit yes I would like the skill I think, but I sadly never found a player who really could get it. It only fits on Lineman really :(

Doodle

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Re: Trimming down the fat - Orks at high TV

Post by Chris »

I gave kick to my thrower as was the only chap on field that wasn't a black orc, blitzer, troll or goblin!

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