BO or blitzer

Want to know how to beat your opponents, then get advice, or give advice here.

Moderators: Valen, TFF Mods

joker
Star Player
Star Player
Posts: 634
Joined: Tue Oct 01, 2002 9:47 pm
Location: at my desk, painting skavens
Contact:

BO or blitzer

Post by joker »

hi all
i cant decide if i go

3 BO & 3 blitzer
or 4 BO & 2 blitzer

for my ork team, can anyone give me somes advices pz
thx

Reason: ''
may da WAAAGH ! be with me
User avatar
Asmodan
Legend
Legend
Posts: 4190
Joined: Mon Sep 02, 2002 5:59 pm
Location: Norway

Post by Asmodan »

You should try to search first before you ask as there have had a lot of questions about orc teams the last month.

But just to be nice i have found someold threads about this, that i post here.
This one is about whats better to have of black orcs ors blitzers.
viewtopic.php?t=3870

Here you have suggestions to starting roster.
viewtopic.php?t=4004

Another orc thread.
viewtopic.php?t=3911

A third one.
viewtopic.php?t=4341

And there are more of them.

Asmodan

Reason: ''
User avatar
TiMuN
Ex-Mega Star, now just a Super Star
Ex-Mega Star, now just a Super Star
Posts: 1264
Joined: Wed Sep 12, 2001 2:07 pm
Location: Madrid, Spain
Contact:

Post by TiMuN »

3 & 3 for he best. Too many BO makes orc team little too slow, and orc blitzers make nice ball carriers you'll need to .. ermm ... score! Make that 3 blitzers and a Thrower ... let those 3 BO at the line, they know how to handle!

Reason: ''
[b]TiMuN[/b]
[size=75][img]http://www.bloodbowl.net/NAF/ArticleImages/naf.gif[/img] Member #181
[url=http://www.bloodbowlforo.org]BloodBowlForo.org[/url] | [url=http://spanishteam.tbbl.org]Spanish Team[/url][/size]
User avatar
DoubleSkulls
Da Admin
Posts: 8219
Joined: Wed May 08, 2002 12:55 pm
Location: Back in the UK
Contact:

Post by DoubleSkulls »

I think you've probably got too low a FF or TRR, but if that's your choice I'd go 4-2 - the BOBs develop slowly so the earlier they are in the better.

Reason: ''
Ian 'Double Skulls' Williams
User avatar
Korhil
Experienced
Experienced
Posts: 117
Joined: Tue Aug 20, 2002 3:02 am
Location: New Zealand
Contact:

Post by Korhil »

If your going to start with 6 * 80K players... make it the 4-2 split.

2 Blitzers
4 Black Orcs
1 Thrower
2 LineOrcs
2 Goblin
3 RR
9 FF

Thats about the best way to fit the 4-2.

---Korhil

Reason: ''
Mortalman
Experienced
Experienced
Posts: 149
Joined: Fri Feb 07, 2003 10:48 am
Location: London, UK

Post by Mortalman »

ianwilliams wrote:
the BOBs develop slowly so the earlier they are in the better.
So is it the general view that BOs should be taken earlier and Blitzers filled in ASAP? If so what should you do if you end up with a choice later on - eg a BO dies but you don't yet have 4 Blitzers. Should you replace the BO, or is another Blitzer more useful mid way through a league?

Sorry to go a bit off topic! :roll:

Reason: ''
"Well I am a king!"
"Oh King! Very nice! And how d'you get that then?"
User avatar
DoubleSkulls
Da Admin
Posts: 8219
Joined: Wed May 08, 2002 12:55 pm
Location: Back in the UK
Contact:

Post by DoubleSkulls »

Korhil wrote:2 Blitzers
4 Black Orcs
1 Thrower
2 LineOrcs
2 Goblin
3 RR
9 FF
2 Gobbos and only 11 players. :o I don't like that one bit. One of Orcs big strengths is resilience - so putting in soft targets doesn't help one bit.
Mortalman wrote:If so what should you do if you end up with a choice later on - eg a BO dies but you don't yet have 4 Blitzers.
It depends on your game plan. I wont always field 4 BOBs - especially if I've got a Troll/Ogre. If you don't have a Big Guy then getting all 4 BOBs on the team early will help in later development. In shorter leagues and tournaments I'd say blitzers are more useful.

So I'd say that if you know you've got 10 games left to play a BOB is a better purchase, but 5 games left a blitzer is.

One of the things about Orc teams is that Blitzers tend to score all the TDs so you have to be careful about spreading the SPPs around a bit.

Reason: ''
Ian 'Double Skulls' Williams
User avatar
zeroalpha
Veteran
Veteran
Posts: 171
Joined: Tue Jan 28, 2003 6:50 am
Location: Melbourne, Australia

Post by zeroalpha »

i know with orcs you can get away with starting with 11 players as you can deal a little damage out and absorb more with high orcish AV, but taking 2 gobbos in an 11 man team just to field 4 black orcs isn't the way to go. Deciding between black orcs or blitzers comes down to your style of play. but having 3 of each goes a long way to having great flexibility

Reason: ''
joker
Star Player
Star Player
Posts: 634
Joined: Tue Oct 01, 2002 9:47 pm
Location: at my desk, painting skavens
Contact:

Post by joker »

Asmodan wrote:You should try to search first before you ask as there have had a lot of questions about orc teams the last month.
yes i know this command but im not a expert in its use :wink:
Asmodan wrote:But just to be nice i have found someold threads about this, that i post here.
This one is about whats better to have of black orcs ors blitzers.
viewtopic.php?t=3870
this is the only answer thats match my question, thx

and im not asking what would be my starting roster becoz i know what it is

3bob
3blitzer
1trhower
4line
3rr
7ff

thx all

Reason: ''
may da WAAAGH ! be with me
Deathwing
The Voice of Reason
Posts: 6449
Joined: Tue Jun 26, 2001 12:00 am
Contact:

Post by Deathwing »

Pardon the pun, but the Blitzing Corps are the core of any Orc team.
All 4. Always.

Reason: ''
Image

"Deathwing treats newcomers like sh*t"
"...the brain dead Mod.."
Marcus
Da Tulip Champ I
Posts: 1664
Joined: Thu Jan 01, 1970 12:00 am
Location: Australian in London
Contact:

Post by Marcus »

Seconded. 4 blitzers, all the way.

Reason: ''
Marcus - [url=http://www.talkbloodbowl.com/phpBB2/viewtopic.php?p=42448#42448]Hall of Famer[/url] - [url=http://www.irwilliams.com/ecbbl/index.php]Edinboro Castle Blood Bowl League[/url]
User avatar
DoubleSkulls
Da Admin
Posts: 8219
Joined: Wed May 08, 2002 12:55 pm
Location: Back in the UK
Contact:

Post by DoubleSkulls »

I don't think I'd argue that Blitzers are the key players in an Orc team, you could say the same thing about a lot of races, but for team development purposes BOBs need the games more than Blitzers do - and starter teams have a tougher time against S4 than developed ones anyway.

Reason: ''
Ian 'Double Skulls' Williams
User avatar
McSnaga
Emerging Star
Emerging Star
Posts: 368
Joined: Thu Nov 28, 2002 2:09 pm
Location: Buckinghamshire, England

Post by McSnaga »

True but many an early game is lost due to BO's ending turns prematurely due to rolling double skulls, double 'Block/skull' or 1 of each.

Blitzers give an orc team the speed it desperately needs.

Reason: ''
"Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life. "
Terry Pratchett
Marcus
Da Tulip Champ I
Posts: 1664
Joined: Thu Jan 01, 1970 12:00 am
Location: Australian in London
Contact:

Post by Marcus »

I personally tend to believe that you don't need to concentrate your ST advantage in early games. I'd rather have the speed and block skill on my team and win some early matches. BOs can come in when they are needed to stand there and look pretty. er ugly, pretty ugly.

BOs do tend to develop slowly. Next time I play orcs I might look at starting a BO training program - force feeding them TDs.

Reason: ''
Marcus - [url=http://www.talkbloodbowl.com/phpBB2/viewtopic.php?p=42448#42448]Hall of Famer[/url] - [url=http://www.irwilliams.com/ecbbl/index.php]Edinboro Castle Blood Bowl League[/url]
ZanzerTem
Super Star
Super Star
Posts: 953
Joined: Mon Jan 20, 2003 5:02 am
Location: Tampa, FL (I USED to be able to see Galak in the distance!)

Post by ZanzerTem »

4 blitzers, can't go wrong there. I would be undefeated with my orcs but the damned Khemri caused 5 casualties (to my one) and won in OT :(

Reason: ''
NAF # 581
Commish of the ABBL, Tampa Bay's premier BloodBowl League!
Post Reply