Was I right to fire him?
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Was I right to fire him?
Hi,
I recently had a good couple of games with my Orc team, I was able to bring my BO front line up to 4 and buy a 4th Blitzer too! Unfortunately one of my linemen aged on his first roll which was an AG increase, and picked up a niggler. I fired him, but now I'm not so sure that was a good idea. I still have 13 players, but after the last time I fired a player (it was a niggled BO) it took me ages to replace him because of poor income rolls and left me very shorthanded. I'm also thinking that +1 AG is rare and could be useful...
Any thoughts?
I recently had a good couple of games with my Orc team, I was able to bring my BO front line up to 4 and buy a 4th Blitzer too! Unfortunately one of my linemen aged on his first roll which was an AG increase, and picked up a niggler. I fired him, but now I'm not so sure that was a good idea. I still have 13 players, but after the last time I fired a player (it was a niggled BO) it took me ages to replace him because of poor income rolls and left me very shorthanded. I'm also thinking that +1 AG is rare and could be useful...
Any thoughts?
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- grotemuis
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you fired him after his first niggling? No that was definitely not a good action. He won't turn in about 1/6 of your games, but he's very handy to have around! I would suggest you only fire people if you have a full roster(or if it's an positional player), and after three nigglings
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+AG on a line orc is either great or useless. If, in the context of your team, you think the former then retiring him is the right option. It keeps your TR a bit lower, increasing your income and helping with handicaps.
However if you think +AG is good skill for the team then retirement for a single niggle is a bit excessive.
In comparison, if it were a normal skill or +MA I'd retire him. +ST or double I'd probably keep. +AG I think is down to the team composition as to whether it fits in.
However if you think +AG is good skill for the team then retirement for a single niggle is a bit excessive.
In comparison, if it were a normal skill or +MA I'd retire him. +ST or double I'd probably keep. +AG I think is down to the team composition as to whether it fits in.
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Ian 'Double Skulls' Williams
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Wouldn't have fired him. You're not stuck for reserves on an orc team so it's not like risking a failed niggle is going to cost you any games. A +AG player also gives your team something it desperately needs - manouevrability. AG4 linemen can dodge away from markers to screen key areas, get assists in the right place, or make emergency breakaway blitzes.
C'mon Ian, surely the coach of Mordor United can't deny the usefulness of AG4 players.
C'mon Ian, surely the coach of Mordor United can't deny the usefulness of AG4 players.
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- McSnaga
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- Diesel
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Agility 4 is a mixed blessing. I have an Orc team in the REBBL League with 2 AG4 Blitzers and an AG4 Thrower.
Maybe Nuffle has been tampering with genetics because these boys at times think they are Elves - and therefore suffer from the Elven Curse. Just when you think you can't fail a short pass to your Blitzer it goes t!ts up - the same with dodging.
It is great having those extra attributes but make sure you still play them as Orcs or you will regret it!
Maybe Nuffle has been tampering with genetics because these boys at times think they are Elves - and therefore suffer from the Elven Curse. Just when you think you can't fail a short pass to your Blitzer it goes t!ts up - the same with dodging.
It is great having those extra attributes but make sure you still play them as Orcs or you will regret it!
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So it seems the consensus is I made a bad move eh? Oh dear!
I reasoned that with 14 men (well 13 when he's gone) and an apoth I have no reserve issues, so what does one gimmer lineman do for me? Granted as people have said he's good for dodging, but the other stuff I don't need. My thrower can pick up the ball and has accurate so is a better passer than the lineman would be because of pass. I have a blitzer with pro and 4 re-rolls which I use to move the ball in a tight spot, but usually I find that once my line gets rolling I can sheild the ball quite easily.
I find that linemen are just the guys who get put on the line to take punishment and help flesh out the cage, AG 4 didn't seem to fit in the with the programme...

I reasoned that with 14 men (well 13 when he's gone) and an apoth I have no reserve issues, so what does one gimmer lineman do for me? Granted as people have said he's good for dodging, but the other stuff I don't need. My thrower can pick up the ball and has accurate so is a better passer than the lineman would be because of pass. I have a blitzer with pro and 4 re-rolls which I use to move the ball in a tight spot, but usually I find that once my line gets rolling I can sheild the ball quite easily.
I find that linemen are just the guys who get put on the line to take punishment and help flesh out the cage, AG 4 didn't seem to fit in the with the programme...
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- DoubleSkulls
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Like I said its all about team context. Mordor United doesn't need an AG4 line orc, and when he has played most of the time I wish he just had block. If my +AG line orc got a niggle I'd retire him.Marcus wrote:Wouldn't have fired him. You're not stuck for reserves on an orc team so it's not like risking a failed niggle is going to cost you any games. A +AG player also gives your team something it desperately needs - manouevrability. AG4 linemen can dodge away from markers to screen key areas, get assists in the right place, or make emergency breakaway blitzes.
C'mon Ian, surely the coach of Mordor United can't deny the usefulness of AG4 players.
In an undeveloped Orc team I can see him being fairly useful as a potential receiver, so I probably wouldn't retire him.
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Ian 'Double Skulls' Williams
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No, I wouldn't have fired him, just because the TR diff for a lineman isn't that big a deal, especially if he's only got one Niggling and your roster isn't full.
That said, it sure doesn't sound like you were going to rely on him in your team, so no biggie either way. It's definitely a judgement call more than a binary good/bad choice
That said, it sure doesn't sound like you were going to rely on him in your team, so no biggie either way. It's definitely a judgement call more than a binary good/bad choice

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- Zombie
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You made a terrible move! He would have been one of the most precious players on your team. Think about all the things he can do that nobody else in your team can (or at least, nowhere near as well) : picking up the ball in tackle zones, dodging to give assists, being the middle man in a move/pass/move/hand off play, etc. The possibilies are endless. I wouldn't fire an AG4 orc even if he had 2 nigglings!
AG+ players are a blessing for any team, unless they started out with AG2 or less. The only thing that i (usually, but not always) consider better than +1AG is +1ST. Even a double pales in comparison.
AG+ players are a blessing for any team, unless they started out with AG2 or less. The only thing that i (usually, but not always) consider better than +1AG is +1ST. Even a double pales in comparison.
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I gotta agree. +1AG takes a crappy Orc Lineman and instantly makes him a star! AG4 is as good as having AG3 and a re-roll. It's like rolling sure hands, pass, dodge, catch... all into one. Like Zombie pointed out, one minute he can be dodging around lending assists, the next he's catching the ball in a TZ and dodging out for a TD. He's a threat all over the pitch and must be accounted for.
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- zeroalpha
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Unless you were woried about your team rating being to high, i think there was no need to retire that player. He is always usefull as a lineman if he turns up, which he is more than likely to do with only one niggling injury. With 13 players you could easily find yourself short if you make some bad K.O rolls or if you play against undead team with mummies that pile on! (argh! sorry, personal problem of mine, must stop mentioning the piling on mummies, must stop)
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Yep bad move, +1 mv or ordinary skill on a lineman , sack them when they get a niggle. On +1 st or +1 ag keep them. As for a doubles skill it would depend on how useful they have been.
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