dode74 wrote:DoubleSkulls wrote:I think these are the numbers... feel free to challenge
So in all instances my suggestion is less lethal or the same.
But why the relative nerf to AV7?
Its a good point and made me think this through a bit further. With "Plasmoids" POMB the stats are showing what would happen if you pile on all the time, which I don't think is particularly realistic. In practice I know I'd very rarely pile onto an Av9 player to reroll armour. To get Av only rerolls PO as damaging against Av9 as my Inj only and no MB stacking, you'd need to pile on about half the time. That seems rather unlikely to me. So I think in practice my version would actually hurt Av9 more. For Av8 they work about about the same if you pile on half the time, which seems reasonable to me... and Av7 is better protected.
So I'd contend my version is:
1) For POMB better at hurting Av9 and less damaging to Av7 - meaning Orcs & Dwarves aren't relatively better off
2) Makes Av8 or above better against Claw teams - making a lot of middling Av teams less vulnerable to Claw bash without giving Av9 teams an advantage over Av8.
3) Stops Claw being a huge advantage for bash-on-bash match ups - stopping a movement away from Dwarves/Orcs to Chaos/Nurgle/Chaos Dwarves
What I can't do is work out the impact of the reduction in attrition from either set of changes. I think the more punitive spiralling expenses will help keep the top end down, and its hard to tell if the improved longevity will be enough to help middling Av teams be more competitive in long running leagues.