Discuss Fantasy football-style board games - GW's Blood Bowl, Impact!'s Elfball, Privateer Press' Grind, Heresy's Deathball, etc. THIS IS NOT AN NFL FANTASY FOOTBALL SITE!
So normally i would get kick. However I am now given the agony of choice. Scare armour teams a bit with claw (well, no ). Get a short lived leader. Get dodge and try to live. Get guard and bite the dust? Or just get kick.
Scheduled league, khemri next. Other teams in league are ogres, humans, chaos x 2, dwarves and dark elves. So a lot of brawling ahead. Note I have not taken a rat ogre.
Happens at least once in every game: the ball scatters, your opponent puts 2 or 3 tackle zones on the ball because he doesn't want you to pick it up, but couldn't clear you off completely either and is afraid to try to pick it up and have it bounce back to your carrier. But if you have a guy with big hand its no problem! Just grab the ball and dodge out, hand off to someone else and you're back in business.
Pitch Invader wrote:I like Big Hand for a non-committed lineman.
Happens at least once in every game: the ball scatters, your opponent puts 2 or 3 tackle zones on the ball because he doesn't want you to pick it up, but couldn't clear you off completely either and is afraid to try to pick it up and have it bounce back to your carrier. But if you have a guy with big hand its no problem! Just grab the ball and dodge out, hand off to someone else and you're back in business.
Your opponent leaves a 3+ in 3+ out instead of trying to pick it up when you have a big hand player? Strange play..
I'd probably go guard. Live fast, die fast, it's the ratty way.
Guard or dodge, dodge will keep the guy alive longer and help keep him mobile which I think the line rats suffer with but guard is very useful on this team. For me it depends on likely opponents and how much other guard is on the team already
Pitch Invader wrote:I like Big Hand for a non-committed lineman.
Happens at least once in every game: the ball scatters, your opponent puts 2 or 3 tackle zones on the ball because he doesn't want you to pick it up, but couldn't clear you off completely either and is afraid to try to pick it up and have it bounce back to your carrier. But if you have a guy with big hand its no problem! Just grab the ball and dodge out, hand off to someone else and you're back in business.
Your opponent leaves a 3+ in 3+ out instead of trying to pick it up when you have a big hand player? Strange play..
I'd probably go guard. Live fast, die fast, it's the ratty way.
they do unless you have a big hand. if you do- they can't do that kind of stuff anymore. and when a ball scatters by accident you have an easy answer for it.
The Big Hand theory sounds pretty unlikely. You need a clear run into the ball and your Big Hand lino has to be clear of TZ's himself to get at the ball.
I'd give him Guard. Dodge isn't very good as a first skill on a linerat because dodging with him is still unreliable due to AG3 and having a somewhat-mobile linerat isn't very useful either. With Claw and Block he'd be pretty nice against orcs, dwarves etc. but I still think Guard would be best for him.
Remember with Guard don't put him on the LOS to get smacked down. Use him wisely. Surprise you opponent when the Guard rat pops up.
Reason:''
The Scrumpers (Wood Elf)
Gitmo (Chaos Dwarves)
Sheik Ya Bouti (Khemri)
Fast and Furry (Skaven)
The Disposables (Halflings)
Young Mutants Chaos Association (Chaos)
It's a support piece. If the little bugger was to go high with 3 skills, then Guard, Wrestle/Block and Fend/Dodge.
Reason:''
The Scrumpers (Wood Elf)
Gitmo (Chaos Dwarves)
Sheik Ya Bouti (Khemri)
Fast and Furry (Skaven)
The Disposables (Halflings)
Young Mutants Chaos Association (Chaos)
Guard for sure. It keeps him alive longer in an indirect sort of way by ensuring his support doesn't get taken out or makes it commit more bashers to you.