By the way here's the build I planned to make. I think that my build is a great classic, defined by its complete lack of originality, apart from the roadblock Pestigor who is optional anyway:
- One or two Pestigor slayers: block, mighty blow, piling on, claw, frenzy, tackle. Six skills should be possible for a slayer, as unless he dies he should be by far the most experienced player on the team. The order may be changed (tackle as second skill for example if there are lots of elves).
- One or two Pestigor ball carriers, depending on how many roll doubles: dodge, sure hands, block. These three skills are the most important ones, then if he skills up further he can take fluffy skills, such as two heads, extra arms or big hand.
- Maybe a roadblock Pestigor, but he would be the last one I develop. Block, Tackle, Prehensile tail. He's really just a back-up that could be turned into a ball carrier or a slayer if one of them dies.
- Nurgle warriors: block, mighty blow, guard. I don't really expect them to skill up much more than that, if somehow they do then I'd say one claw, one tentacles, one tackle for example. This seems to be the main difference with Hitonogashi's build, who takes tentacles first. I'm treating them like black orcs: block first for reliability, then mighty blow to speed up progression. Guard is then needed, if only for survival against other bashy teams. If a lot of players on the team already have block then you can give one of them mighty blow first.
- Rotters: wrestle, fend, maybe one with claw or frenzy as second skill. Definitely a dirty player as well, but only once I have 13 or 14 players, fouling when you only have 11 players is reckless.
- Beast: stand firm, guard, block on a double. If the best way to play the beast is to not play it then getting to 16SPPs will already be a challenge!
spubbbba wrote:
The key with the killer build is to not go too overboard.
As you can see it's not a full-on killy team, just one or two slayers and mighty blow on the warriors to help them skill up. I wouldn't mind giving stand firm and tentacles to the players but it would come after that so it would be very long term.
And as you can see there are major differences with Smeborg's build here...