5+5 Norse Runner

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dode74
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Re: 5+5 Norse Runner

Post by dode74 »

Is a "Divine Catch" what happens at the other end of a "Hail Mary" pass? :wink:

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spubbbba
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Re: 5+5 Norse Runner

Post by spubbbba »

Actually I do think accurate does have a use on a Norse thrower after sure hands and possibly leader, but that is all I’d spend on the passing game.

Against bashy teams you don’t really have the strength or armour to match them and maintain a cage. So if you have your thrower drop back you can use all 10 other players to battle on offence and use your greater speed and agility to hopefully spread them out, meaning frenzy is less dangerous and you can hopefully pick your fights. I would try and avoid passing unless you are getting a kicking though.

Just like wizards, I’d say the threat of a passing game can often be far more effective than the event itself.

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Hitonagashi
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Re: 5+5 Norse Runner

Post by Hitonagashi »

dode74 wrote:Is a "Divine Catch" what happens at the other end of a "Hail Mary" pass? :wink:
There was no typo, and that's all I'm saying. :D

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Haribo
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5+5 Norse Runner

Post by Haribo »

Hey guys.
Thanks for the advice.
Took ma on this runner. Other one died so have had to restart on his build anyway.
You mentioned lucky skill ups, my thrower rolled ag boost as his 1st skill, so with that it does make the throwing game a bit more viable.

Am thinking depending how the other runner skills up that I might make the MV boosted guy into a spoiler. MV 8 and dauntless means hopefully he can hit any ball carrier and have a decent chance of knocking him down.

Next game up I have goblins though, so it's going to be a case of 'keep the thrower away from the secret weapons'!

Really suffering the attrition with this particular team, am averaging 1 death every 2 games, that's strait kills, not retiring injuries!

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GreedySmurf
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Re: 5+5 Norse Runner

Post by GreedySmurf »

Haribo wrote:Hey guys.
Thanks for the advice.
Took ma on this runner. Other one died so have had to restart on his build anyway.
You mentioned lucky skill ups, my thrower rolled ag boost as his 1st skill, so with that it does make the throwing game a bit more viable.

Am thinking depending how the other runner skills up that I might make the MV boosted guy into a spoiler. MV 8 and dauntless means hopefully he can hit any ball carrier and have a decent chance of knocking him down.

Next game up I have goblins though, so it's going to be a case of 'keep the thrower away from the secret weapons'!

Really suffering the attrition with this particular team, am averaging 1 death every 2 games, that's strait kills, not retiring injuries!
A +AG Norse thrower is a thing of beauty. :orc:

Yeah, the big challenge of a Norse team is dealing with player turnover.

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Smeborg
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Re: 5+5 Norse Runner

Post by Smeborg »

I would like to revise my opinion. I now realise +MA is better than Guard on a Norse Runner.

All the best.

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