
5+5 Norse Runner
-
- Ex-Cyanide/Focus toadie
- Posts: 2565
- Joined: Fri Jul 24, 2009 4:55 pm
- Location: Near Reading, UK
Re: 5+5 Norse Runner
Is a "Divine Catch" what happens at the other end of a "Hail Mary" pass? 

Reason: ''
- spubbbba
- Legend
- Posts: 2270
- Joined: Fri Feb 01, 2008 12:42 pm
- Location: York
Re: 5+5 Norse Runner
Actually I do think accurate does have a use on a Norse thrower after sure hands and possibly leader, but that is all I’d spend on the passing game.
Against bashy teams you don’t really have the strength or armour to match them and maintain a cage. So if you have your thrower drop back you can use all 10 other players to battle on offence and use your greater speed and agility to hopefully spread them out, meaning frenzy is less dangerous and you can hopefully pick your fights. I would try and avoid passing unless you are getting a kicking though.
Just like wizards, I’d say the threat of a passing game can often be far more effective than the event itself.
Against bashy teams you don’t really have the strength or armour to match them and maintain a cage. So if you have your thrower drop back you can use all 10 other players to battle on offence and use your greater speed and agility to hopefully spread them out, meaning frenzy is less dangerous and you can hopefully pick your fights. I would try and avoid passing unless you are getting a kicking though.
Just like wizards, I’d say the threat of a passing game can often be far more effective than the event itself.
Reason: ''
-
- Star Player
- Posts: 664
- Joined: Mon Mar 07, 2011 5:11 pm
Re: 5+5 Norse Runner
There was no typo, and that's all I'm saying.dode74 wrote:Is a "Divine Catch" what happens at the other end of a "Hail Mary" pass?

Reason: ''
-
- Rookie
- Posts: 10
- Joined: Fri Mar 23, 2012 5:20 pm
5+5 Norse Runner
Hey guys.
Thanks for the advice.
Took ma on this runner. Other one died so have had to restart on his build anyway.
You mentioned lucky skill ups, my thrower rolled ag boost as his 1st skill, so with that it does make the throwing game a bit more viable.
Am thinking depending how the other runner skills up that I might make the MV boosted guy into a spoiler. MV 8 and dauntless means hopefully he can hit any ball carrier and have a decent chance of knocking him down.
Next game up I have goblins though, so it's going to be a case of 'keep the thrower away from the secret weapons'!
Really suffering the attrition with this particular team, am averaging 1 death every 2 games, that's strait kills, not retiring injuries!
Thanks for the advice.
Took ma on this runner. Other one died so have had to restart on his build anyway.
You mentioned lucky skill ups, my thrower rolled ag boost as his 1st skill, so with that it does make the throwing game a bit more viable.
Am thinking depending how the other runner skills up that I might make the MV boosted guy into a spoiler. MV 8 and dauntless means hopefully he can hit any ball carrier and have a decent chance of knocking him down.
Next game up I have goblins though, so it's going to be a case of 'keep the thrower away from the secret weapons'!
Really suffering the attrition with this particular team, am averaging 1 death every 2 games, that's strait kills, not retiring injuries!
Reason: ''
-
- Experienced
- Posts: 147
- Joined: Sat May 06, 2006 9:01 pm
- Location: Brisbane, Australia
Re: 5+5 Norse Runner
A +AG Norse thrower is a thing of beauty.Haribo wrote:Hey guys.
Thanks for the advice.
Took ma on this runner. Other one died so have had to restart on his build anyway.
You mentioned lucky skill ups, my thrower rolled ag boost as his 1st skill, so with that it does make the throwing game a bit more viable.
Am thinking depending how the other runner skills up that I might make the MV boosted guy into a spoiler. MV 8 and dauntless means hopefully he can hit any ball carrier and have a decent chance of knocking him down.
Next game up I have goblins though, so it's going to be a case of 'keep the thrower away from the secret weapons'!
Really suffering the attrition with this particular team, am averaging 1 death every 2 games, that's strait kills, not retiring injuries!

Yeah, the big challenge of a Norse team is dealing with player turnover.
Reason: ''
-
- Legend
- Posts: 3544
- Joined: Wed Jun 12, 2002 2:02 am
- Location: Christchurch, New Zealand
Re: 5+5 Norse Runner
I would like to revise my opinion. I now realise +MA is better than Guard on a Norse Runner.
All the best.
All the best.
Reason: ''
Smeborg the Fleshless