6+4 on Werewolf
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- Ex-Cyanide/Focus toadie
- Posts: 2565
- Joined: Fri Jul 24, 2009 4:55 pm
- Location: Near Reading, UK
Re: 6+4 on Werewolf
0.03858% if you consider all 6 skillups and accept that more than just 2 10s or 1 11 can be rolled.
Reason: ''
- Jimmy Fantastic
- Super Star
- Posts: 780
- Joined: Fri Jan 01, 2010 3:38 pm
- Valmar
- Rookie
- Posts: 29
- Joined: Mon Mar 26, 2012 8:02 pm
Re: 6+4 on Werewolf
Yeah I did and I still don't regret it.Jimmy Fantastic wrote:Always always always take the MA boys !
I can't imagine I even didn't consider it at first, now after reading almost all of you guys advocate it, I know I did well.
thanks all
Reason: ''
- spubbbba
- Legend
- Posts: 2270
- Joined: Fri Feb 01, 2008 12:42 pm
- Location: York
Re: 6+4 on Werewolf
Wolves are such targets for fouls as it is I don’t think AV10 would make enough of a difference, plus with claw being such a popular skill, though it would depend on your league make up. But the hit and run tactic has always suited werewolves and the +2 MA helps make sure he is nice and safe after hitting his chose target.
A MA10 and AG4 wolf would be outstanding and so versatile, BT bull centaurs are scary enough and the wolf can move 1 square more before GFI’s, plus he will dodge with AG4 all the time. With blodge he would be phenomenal.
A MA10 and AG4 wolf would be outstanding and so versatile, BT bull centaurs are scary enough and the wolf can move 1 square more before GFI’s, plus he will dodge with AG4 all the time. With blodge he would be phenomenal.
Reason: ''