+AG on a Centaur?
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Re: +AG on a Centaur?
I don't agree. It gives him a slight advantage (when you roll a 2 it saves you from a turnover, on all other rolls it does NOTHING)
I know almost a hundred normal skills that I want above that slight advantage.
Tackle, Frenzy, Guard, Mighty Blow, Grab, Fend, Stand Firm, Sure hands, ....
All skills that would SOOOO much better then "a walk" when you roll a 2 on a dodge instead of a 3+.
All change without the +AG but with that +AG he becomes soo much better.
So block and sure hands would be next for me. In the order you like.
I am playing chaos dwarves in my league (first game done) and that would be my choice.
I know almost a hundred normal skills that I want above that slight advantage.
Tackle, Frenzy, Guard, Mighty Blow, Grab, Fend, Stand Firm, Sure hands, ....
All skills that would SOOOO much better then "a walk" when you roll a 2 on a dodge instead of a 3+.
All change without the +AG but with that +AG he becomes soo much better.
So block and sure hands would be next for me. In the order you like.
I am playing chaos dwarves in my league (first game done) and that would be my choice.
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Re: +AG on a Centaur?
I wouldn't get break tackle - give that to the ag 2 one instead. Yes it helps a bit, but other skills help more. Block, then sure hands, then i would have a think!
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- Jimmy Fantastic
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Re: +AG on a Centaur?
I don't think anyone has suggested Break Tackle before Bock and Surehands.
I take 2heads on Guard Beastmen and ballcarriers, 2+ dodges are really good.
I take 2heads on Guard Beastmen and ballcarriers, 2+ dodges are really good.
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Re: +AG on a Centaur?
In our TT league one Bull had Break Tackle, Block, Tackle, +AG, +AG..
(His other Bull went Block, +MA, +AG, Frenzy)
Break Tackle isn't anything to pick on a AG3 Bull unless it is the Legendary Skill - otherwise it can be a wash due to rolling another AG.
Besides - Block, Sure Hands and then either Mighty Block / Tackle or Frenzy / Stand Firm and all the skills are filled without room for a fairly needless break tackle.
(I mean, if I can keep mummies fairly mobile without break tackle, it should be a cinch to keep bulls mobile
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(His other Bull went Block, +MA, +AG, Frenzy)
Break Tackle isn't anything to pick on a AG3 Bull unless it is the Legendary Skill - otherwise it can be a wash due to rolling another AG.
Besides - Block, Sure Hands and then either Mighty Block / Tackle or Frenzy / Stand Firm and all the skills are filled without room for a fairly needless break tackle.
(I mean, if I can keep mummies fairly mobile without break tackle, it should be a cinch to keep bulls mobile

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- Grotngrom
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Re: +AG on a Centaur?
Hello all,RogueThirteen wrote:Yea, I was planning taking Block next and then Sure Hands and then Break Tackle.
Unless, of course, he wants to roll +AG again.
I'm posting here because I'm in that exact situation : my bull rolled 2 +AG !
He also got block, and now he just reach his 4th skill...
What would be your choice ? (I'll have to play DE, WE, CD, Dwarves, or Norses, aroud 170 TV ; almost no strip ball)
Thanks for your advices.
[edit] the other BC is quite a rookie and just have block.
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- spubbbba
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Re: +AG on a Centaur?
Well it depends on how many of those opposing teams have strip ball. If they do have it then sure hands would still be a good choice, otherwise it is less useful as he picks up the ball on a 2+.
Break Tackle is of course useless to him now so that is out. So that leaves frenzy, guard, MB, tackle and strip ball. It also depends on what your other bull has.
By the way AG4 is amazing on a bull so keep him very safe if possible as |I'd foul that freak every turn.
Break Tackle is of course useless to him now so that is out. So that leaves frenzy, guard, MB, tackle and strip ball. It also depends on what your other bull has.
By the way AG4 is amazing on a bull so keep him very safe if possible as |I'd foul that freak every turn.
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Re: +AG on a Centaur?
Crazy stuff with ag4! I like a mobile tackler on cd and you have to face two elf teams.. That or sure hands. With tackle he becomes more useful in defense too.
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Re: +AG on a Centaur?
I got +AG on first skill up for my bull and he became the primary ball carrier as a result. I made a mistake with his other skills (Juggernaut and Strip Ball!) but still effective.
I would go Sure Hands then Block
I would go Sure Hands then Block
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Re: +AG on a Centaur?
If you don't take +Ag now, you won't get +2Ag. I had an Ag4 Bull Centaur once, a long time ago. The best player I have ever had on any team.
All the best.
All the best.
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Smeborg the Fleshless
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Re: +AG on a Centaur?
Ok. Thanks spubbbba and dines.
After a good look at the opponents waiting ahead, I finally chose Tackle (it was between that and Stand firm).
My Bull Centaur is now 6 – 4 – 4 – 9 Sprint, Sure Feet, Thick Skull, Block, Tackle !
A beautiful pet.
After a good look at the opponents waiting ahead, I finally chose Tackle (it was between that and Stand firm).
My Bull Centaur is now 6 – 4 – 4 – 9 Sprint, Sure Feet, Thick Skull, Block, Tackle !
A beautiful pet.
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Re: +AG on a Centaur?
Good choice, sf would have been a waste on such a nice player!Grotngrom wrote:Ok. Thanks spubbbba and dines.
After a good look at the opponents waiting ahead, I finally chose Tackle (it was between that and Stand firm).
My Bull Centaur is now 6 – 4 – 4 – 9 Sprint, Sure Feet, Thick Skull, Block, Tackle !
A beautiful pet.
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FUMBBL nick: Metalsvinet
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Re: +AG on a Centaur?
What about Pro on a Centaur as a poor Sure Hands and Catch?
My ball carrier is a Hobgoblin with Block and Sure Hands, but there are a lot of situations that i need a hand over to a Bull or a Bull has to pick up the ball. Mostly at the end of a Turn, with no rerolls left. Maybe Pro fits?
My Bulls are:
- Sprint, Sure Feet, Thick Skull, Block, ST+1
- Sprint, Sure Feet, Thick Skull, Block, Break Tackle
My ball carrier is a Hobgoblin with Block and Sure Hands, but there are a lot of situations that i need a hand over to a Bull or a Bull has to pick up the ball. Mostly at the end of a Turn, with no rerolls left. Maybe Pro fits?
My Bulls are:
- Sprint, Sure Feet, Thick Skull, Block, ST+1
- Sprint, Sure Feet, Thick Skull, Block, Break Tackle
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Re: +AG on a Centaur?
Sure Hands protects against strip ball though. And having a bull as secondary ballcarrier is a good option. Put it on the Break Tackle one. The +ST one should be getting frenzy. 

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Re: +AG on a Centaur?
No! St5 needs bt first! Then you can dodge into two tacklezones and that's a game changer. And frenzy without bt risk putting your places you don't want to be.Nikolai II wrote:Sure Hands protects against strip ball though. And having a bull as secondary ballcarrier is a good option. Put it on the Break Tackle one. The +ST one should be getting frenzy.
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