The Art of Fouling
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The Art of Fouling
You could also take Thick skull into account in your graph
See also e.g. Here the stats btw.
http://www.thenaf.net/index.php?module= ... &pageid=28
See also e.g. Here the stats btw.
http://www.thenaf.net/index.php?module= ... &pageid=28
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- Ex-Cyanide/Focus toadie
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Re: The Art of Fouling
And stunty...
It starts getting complex then
Nice link, though. Not seen that one before.
It starts getting complex then

Nice link, though. Not seen that one before.
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- Shteve0
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The Art of Fouling
Assuming you have the spreadsheet - could you also do a cumulative p value chart please? What I'd find really useful is an at-a-glance reference sheet for p(sentoff) vs [p(stun)+p(ko)+p(chart)], for example. Does that make sense?
Something like:
AV. p(noeffect). p(stun U ko U chart). p(ko U chart). p(chart)
Also, how does the +s/o list work? For example, you may be weighing up the chances of p(sent off + no break) vs p(not sent off + cas) or even p(cas). THAT chart would be AWESOME.
If it makes your life easier, I like looking at numbers, so don't worry about the graph
Something like:
AV. p(noeffect). p(stun U ko U chart). p(ko U chart). p(chart)
Also, how does the +s/o list work? For example, you may be weighing up the chances of p(sent off + no break) vs p(not sent off + cas) or even p(cas). THAT chart would be AWESOME.
If it makes your life easier, I like looking at numbers, so don't worry about the graph

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- Ex-Cyanide/Focus toadie
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Re: The Art of Fouling
Well I think the graph as it is shows cumulative probabilities for the injuries, does it not? I can provide that numerically if you want.
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- RogueThirteen
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Re: The Art of Fouling
The point of Sneaky Git is exactly that it lets you foul systematically without the numbers. When you've got a player who can throw a foul every turn without the need for any other assists and set-up this can be quite valuable (but should still only be done against targets you'd really be happy with stunning and possibly losing a player to do so).
It's not like the player is doing NOTHING if he fails the boot, because at the very least he's marking an opponent's downed player. For many teams in many circumstances, this is a good thing.
It's not like the player is doing NOTHING if he fails the boot, because at the very least he's marking an opponent's downed player. For many teams in many circumstances, this is a good thing.
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- Digger Goreman
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Re: The Art of Fouling
To re-quote myself:
All you need to know about fouling....Digger Goreman wrote:For me, there has to be an advantage... and it's subjective:
If you're an Elf or Dwarf... you're gonna get fouled...!
If you have an irritating or cheesy skill set... you're gonna get fouled...!
If you're wearing/spouting greedy wank'rs promotional material... or are just an insufferable git... you're gonna get fouled...!
If you have Ag 4+... you're highly likely to get fouled...!
If you're the "lynch-pin" of the team... (positional, et al., with the rest of the team being gimp linemen)... you're highly likely to get fouled...!
If you're a "Spam-a-Lot" team (ubiquitous block/dodge/leap/etc.)... you're highly likely to get fouled...!
If I can guarantee you can't reach my ball carrier if you're not there... you're likely to get fouled...!
If I can "clear the lane" or "even the field" (especially if I can trade a cheap lineman for an expensive opponent)... you're likely to get fouled...!
If I have a deep bench... you're likely to get fouled...!
If I'm really losing the game... you're likely to get fouled...!
If you're outnumbered and my kicking you while you're down means you likely won't get up... you're likely to get fouled...!
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- burgun824
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Re: The Art of Fouling
I completely agree with this statement...and pretty much everything Digger said.RogueThirteen wrote:The point of Sneaky Git is exactly that it lets you foul systematically without the numbers. When you've got a player who can throw a foul every turn without the need for any other assists and set-up this can be quite valuable (but should still only be done against targets you'd really be happy with stunning and possibly losing a player to do so).

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- Experienced
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Re: The Art of Fouling
Have to say I only ever foul when absolutely sure the benifits outweigh the loss of the player and always assume I'll be caught. Of course with stunties the potential benifits nearly always outweigh the loss of a gobbo, halfling or Snotling. 

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