The Art of Fouling

Want to know how to beat your opponents, then get advice, or give advice here.

Moderators: Valen, TFF Mods

Oventa
Veteran
Veteran
Posts: 247
Joined: Tue Apr 01, 2008 7:58 am
Location: Munich, Germany

The Art of Fouling

Post by Oventa »

You could also take Thick skull into account in your graph

See also e.g. Here the stats btw.
http://www.thenaf.net/index.php?module= ... &pageid=28

Reason: ''
Image
dode74
Ex-Cyanide/Focus toadie
Posts: 2565
Joined: Fri Jul 24, 2009 4:55 pm
Location: Near Reading, UK

Re: The Art of Fouling

Post by dode74 »

And stunty...

It starts getting complex then ;)

Nice link, though. Not seen that one before.

Reason: ''
User avatar
Shteve0
Legend
Legend
Posts: 2479
Joined: Thu May 07, 2009 10:15 am
Location: Wellington, New Zealand

The Art of Fouling

Post by Shteve0 »

Assuming you have the spreadsheet - could you also do a cumulative p value chart please? What I'd find really useful is an at-a-glance reference sheet for p(sentoff) vs [p(stun)+p(ko)+p(chart)], for example. Does that make sense?

Something like:

AV. p(noeffect). p(stun U ko U chart). p(ko U chart). p(chart)

Also, how does the +s/o list work? For example, you may be weighing up the chances of p(sent off + no break) vs p(not sent off + cas) or even p(cas). THAT chart would be AWESOME.

If it makes your life easier, I like looking at numbers, so don't worry about the graph :P

Reason: ''
League and tournament hosting, blogging and individual forums - all totally free. For the most immersive tabletop sports community experience around, check out theendzone.co
dode74
Ex-Cyanide/Focus toadie
Posts: 2565
Joined: Fri Jul 24, 2009 4:55 pm
Location: Near Reading, UK

Re: The Art of Fouling

Post by dode74 »

Well I think the graph as it is shows cumulative probabilities for the injuries, does it not? I can provide that numerically if you want.

Reason: ''
User avatar
RogueThirteen
Star Player
Star Player
Posts: 577
Joined: Sat Feb 05, 2011 7:04 pm

Re: The Art of Fouling

Post by RogueThirteen »

The point of Sneaky Git is exactly that it lets you foul systematically without the numbers. When you've got a player who can throw a foul every turn without the need for any other assists and set-up this can be quite valuable (but should still only be done against targets you'd really be happy with stunning and possibly losing a player to do so).

It's not like the player is doing NOTHING if he fails the boot, because at the very least he's marking an opponent's downed player. For many teams in many circumstances, this is a good thing.

Reason: ''
User avatar
Digger Goreman
Legend
Legend
Posts: 5000
Joined: Sun Jun 25, 2006 3:30 am
Location: Atlanta, GA., USA: Recruiting the Walking Dead for the Blood Bowl Zombie Nation
Contact:

Re: The Art of Fouling

Post by Digger Goreman »

To re-quote myself:
Digger Goreman wrote:For me, there has to be an advantage... and it's subjective:

If you're an Elf or Dwarf... you're gonna get fouled...!

If you have an irritating or cheesy skill set... you're gonna get fouled...!

If you're wearing/spouting greedy wank'rs promotional material... or are just an insufferable git... you're gonna get fouled...!

If you have Ag 4+... you're highly likely to get fouled...!

If you're the "lynch-pin" of the team... (positional, et al., with the rest of the team being gimp linemen)... you're highly likely to get fouled...!

If you're a "Spam-a-Lot" team (ubiquitous block/dodge/leap/etc.)... you're highly likely to get fouled...!

If I can guarantee you can't reach my ball carrier if you're not there... you're likely to get fouled...!

If I can "clear the lane" or "even the field" (especially if I can trade a cheap lineman for an expensive opponent)... you're likely to get fouled...!

If I have a deep bench... you're likely to get fouled...!

If I'm really losing the game... you're likely to get fouled...!

If you're outnumbered and my kicking you while you're down means you likely won't get up... you're likely to get fouled...!
All you need to know about fouling....

Reason: ''
LRB6/Icepelt Edition: Ah!, when Blood Bowl made sense....
"1 in 36, my Nuffled arse!"
User avatar
burgun824
Legend
Legend
Posts: 2274
Joined: Wed Sep 08, 2010 9:27 pm
Location: Nashville, TN

Re: The Art of Fouling

Post by burgun824 »

RogueThirteen wrote:The point of Sneaky Git is exactly that it lets you foul systematically without the numbers. When you've got a player who can throw a foul every turn without the need for any other assists and set-up this can be quite valuable (but should still only be done against targets you'd really be happy with stunning and possibly losing a player to do so).
I completely agree with this statement...and pretty much everything Digger said. :D

Reason: ''
Shortarse
Experienced
Experienced
Posts: 95
Joined: Fri May 01, 2009 8:05 pm

Re: The Art of Fouling

Post by Shortarse »

Have to say I only ever foul when absolutely sure the benifits outweigh the loss of the player and always assume I'll be caught. Of course with stunties the potential benifits nearly always outweigh the loss of a gobbo, halfling or Snotling. :orc:

Reason: ''
Post Reply