TR 160 Orc team - where to next?
- Balrog
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TR 160 Orc team - where to next?
Hey all,
I'm in a bit of a bind at the moment with my Orc team. I'm doing quite well in our league (3 wins, 5 ties, 0 losses), but the team is developping slowly and I'm not sure what I should aim for next. I'm having trouble generating offence at the moment, and my goblins are never in a good scoring position (and if they are then they get squished).
Here's my roster:
#1 Thrower - 14 SPPs - Pass, Sure Hands, Block
#2 Blitzer - 13 SPPs - Block, AG +1
#3 Blitzer - 16 SPPs - Block, Guard, Mighty Blow
#4 Blitzer - 9 SPPs - Block, Dodge
#5 Blitzer - 5 SPPs - Block
#6 Black Orc - 0 SPPs
#7 Black Orc - 0 SPPs
#8 Black Orc - 9 SPPs - Block (he rolled doubles but Block seemed more prudent then SF)
#10 Lineman - 6 SPPs - Block
#11 Lineman - 7 SPPs - Dirty Player
#12 Lineman - 9 SPPs - ST +1
#13 Lineman - 0 SPPs - Chainsaw (2 kills in 2 games!)
#14 Goblin - 0 SPPs
#15 Goblin - 2 SPPs
#16 Troll - 2 SPPs
3 Rerolls
8 Fan Factor (I haven't been lucky here)
1 Apoth
1 Asst. coach
Treasury: 20k
The rest of the league consists of 1 young Human team, 1 young Dwarf team, 1 Dark Elf team, 1 Undead (w/ 6 rerolls!). I have 1 free roster slot which will probably be filled by another Black orc, but first I will buy more rerolls.
I play a very tight, conservative game (aiming for the 2-1 win), but I'd like to open things up a little. So, this is what I'm thinking for the next skills, and I was wondering if anybody had some other ideas, because right now I feel stumped.
#1 Thrower - normal roll = Dump off, doubles = Leader
#2 Blitzer - normal roll = Tackle, doubles = Leap
#4 Blitzer - normal roll = Tackle, doubles = Stand Firm
#5 Blitzer - nrmal roll = Guard, doubles = Stand Firm
This is basic orc team development, should I just follow it or should I adjust it for something else?
What do you guys think?
-Balrog
I'm in a bit of a bind at the moment with my Orc team. I'm doing quite well in our league (3 wins, 5 ties, 0 losses), but the team is developping slowly and I'm not sure what I should aim for next. I'm having trouble generating offence at the moment, and my goblins are never in a good scoring position (and if they are then they get squished).
Here's my roster:
#1 Thrower - 14 SPPs - Pass, Sure Hands, Block
#2 Blitzer - 13 SPPs - Block, AG +1
#3 Blitzer - 16 SPPs - Block, Guard, Mighty Blow
#4 Blitzer - 9 SPPs - Block, Dodge
#5 Blitzer - 5 SPPs - Block
#6 Black Orc - 0 SPPs
#7 Black Orc - 0 SPPs
#8 Black Orc - 9 SPPs - Block (he rolled doubles but Block seemed more prudent then SF)
#10 Lineman - 6 SPPs - Block
#11 Lineman - 7 SPPs - Dirty Player
#12 Lineman - 9 SPPs - ST +1
#13 Lineman - 0 SPPs - Chainsaw (2 kills in 2 games!)
#14 Goblin - 0 SPPs
#15 Goblin - 2 SPPs
#16 Troll - 2 SPPs
3 Rerolls
8 Fan Factor (I haven't been lucky here)
1 Apoth
1 Asst. coach
Treasury: 20k
The rest of the league consists of 1 young Human team, 1 young Dwarf team, 1 Dark Elf team, 1 Undead (w/ 6 rerolls!). I have 1 free roster slot which will probably be filled by another Black orc, but first I will buy more rerolls.
I play a very tight, conservative game (aiming for the 2-1 win), but I'd like to open things up a little. So, this is what I'm thinking for the next skills, and I was wondering if anybody had some other ideas, because right now I feel stumped.
#1 Thrower - normal roll = Dump off, doubles = Leader
#2 Blitzer - normal roll = Tackle, doubles = Leap
#4 Blitzer - normal roll = Tackle, doubles = Stand Firm
#5 Blitzer - nrmal roll = Guard, doubles = Stand Firm
This is basic orc team development, should I just follow it or should I adjust it for something else?
What do you guys think?
-Balrog
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- neoliminal
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#1 Thrower - normal roll = Dump off, doubles = Leader
#2 Blitzer - normal roll = Tackle, doubles = Leap
#4 Blitzer - normal roll = Tackle, doubles = Stand Firm
#5 Blitzer - nrmal roll = Guard, doubles = Stand Firm
I like the Leap suggestion. The other three are a little tame to me. I would suggest making your #2 Blitzer your primary scorer. He'd make one hell of an Orc Catcher.
For the other blitzers, I suggest Strip Ball... as this will certainly open up your game.
#2 Blitzer - normal roll = Tackle, doubles = Leap
#4 Blitzer - normal roll = Tackle, doubles = Stand Firm
#5 Blitzer - nrmal roll = Guard, doubles = Stand Firm
I like the Leap suggestion. The other three are a little tame to me. I would suggest making your #2 Blitzer your primary scorer. He'd make one hell of an Orc Catcher.
For the other blitzers, I suggest Strip Ball... as this will certainly open up your game.
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1 Thrower N= Accurate D= Leader
2 Blitzer N= Pro D= Dodge
4 Blitzer N= Tackle D= Guard
5 Blitzer N= Guard D= Standfirm
With your +1ag blitzer u can do an awesome pass play, thats why i suggest accurate for your thrower. Dodge will help #2 more than leap will, in my opinion, pro will help over all. Being Blodgy i think #4 would be a perfect guard.
2 Blitzer N= Pro D= Dodge
4 Blitzer N= Tackle D= Guard
5 Blitzer N= Guard D= Standfirm
With your +1ag blitzer u can do an awesome pass play, thats why i suggest accurate for your thrower. Dodge will help #2 more than leap will, in my opinion, pro will help over all. Being Blodgy i think #4 would be a perfect guard.
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- Balrog
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I was thinking the same thing, Strip Ball over Tackle maybe? The cool thing is that two of my blitzers (the one with AG +1, and the other with Dodge) are both orc catcher figs from 2nd ed. - it fits nicely IMO.neoliminal wrote:For the other blitzers, I suggest Strip Ball... as this will certainly open up your game.
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Re: TR 160 Orc team - where to next?
#1 Accurate - a viable passing game is an important part of an Orc team's armoury. Otherwise you wont have a good 3 turn scoring option which can be important. It also can split the defence as they have to cover both the run and the pass.Balrog wrote:#1 Thrower - normal roll = Dump off, doubles = Leader
#2 Blitzer - normal roll = Tackle, doubles = Leap
#4 Blitzer - normal roll = Tackle, doubles = Stand Firm
#5 Blitzer - nrmal roll = Guard, doubles = Stand Firm
Buy the 2nd thrower too. Another BOB with 0 SPPs isn't as useful and it makes #1 less of a target.
You need tackle. I'd give tackle to all my blitzers. On doubles I'd probably give all of them stand firm too. Tackle is generally better than strip ball - because it works so long as your opponent has dodge (quite likely with humans, elves and ghouls) and Strip Ball means they have to have the ball. In my league you rarely get a hit at the ball carrier. Maybe give #2 strip ball instead, because he at least has a chance of getting there.
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Ian 'Double Skulls' Williams
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Ian - I completely agree with everything you've just said. A second thrower will be a lifesaver for you when you start facing teams with Kick. 5 movement won't let you cover enough of the backfield, but a pair of accurate Orc throwers is a very good thing.
The only other comment is that you can't hire star players if all your roster slots are filled.
Just out of curiosity, did the goblin with 2 SPP's get a casualty or 2 completions?
The only other comment is that you can't hire star players if all your roster slots are filled.
Just out of curiosity, did the goblin with 2 SPP's get a casualty or 2 completions?
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- Balrog
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Alright then, a second thrower it is.Skummy wrote:Ian - I completely agree with everything you've just said. A second thrower will be a lifesaver for you when you start facing teams with Kick. 5 movement won't let you cover enough of the backfield, but a pair of accurate Orc throwers is a very good thing.
Skummy wrote:The only other comment is that you can't hire star players if all your roster slots are filled.
Star players? We don't need no stinkin' star players!... Seruiously though, if your league plays with star players you should stop doing so, BB is much better without 'em.
That's one casualty, he got blitzed and the other guy BH himself - I laughed but my opponent didn't think it was funny.Skummy wrote:Just out of curiosity, did the goblin with 2 SPP's get a casualty or 2 completions?
-Balrog
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In practice, Star Players only come out for big games. I personally love 'em, as my Human team never would have made it to the BB championship without freebooting both Count Luthor and Griff Oberwald in the Quarter Finals!
It does change the way the game is played a little bit, though. Dauntless is a more popular doubles choice for linemen, since you have to deal with high strength people in big games.
It does change the way the game is played a little bit, though. Dauntless is a more popular doubles choice for linemen, since you have to deal with high strength people in big games.
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Personally when things like this happen u should laugh. Now a lineman does this to another lineman ok thats frustrating, but u should always be able to laugh when a st 3+ guy gets hurt by a goblin. Or your Kroxigor gets knocked prone by a wood elf catcher.I laughed but my opponent didn't think it was funny.

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My favorite blood bowl moment took place years ago in 3rd edition:
My halfling blocks a troll. 3 die his pick and a both down result. Halfling has his armor broken, and is SI'd. Troll gets armor broken, I roll an injury and a death on the Injury table. Apothecary fails. Troll fails a 2+ regenerate roll! Halflings celebrate and go on to win a coin flip to end the game.
My halfling blocks a troll. 3 die his pick and a both down result. Halfling has his armor broken, and is SI'd. Troll gets armor broken, I roll an injury and a death on the Injury table. Apothecary fails. Troll fails a 2+ regenerate roll! Halflings celebrate and go on to win a coin flip to end the game.
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- Balrog
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