1000k Undead vs 1170k Chaos Dwarves - Inducements ?
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1000k Undead vs 1170k Chaos Dwarves - Inducements ?
I have 170k of gold to spend for inducements but I haven´t got a clue what to pick for my rookie Undead team. The only limit is that I must not pick the wizard (forbidden by house rule). Is any of the lower cost star players (Hack Enlash or Sinnedbad) worth taking, or should I go with a fourth reroll and a zombie merc ?
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Re: 1000k Undead vs 1170k Chaos Dwarves - Inducements ?
Do you know anything about his team? Does he have a mino? Who does he score with? Bulls or hobs?
It's a shame with the wiz, that would definately have been your best choice. Nothing really stands out but you could take one of the stars and try picking off his hobs then ballhandling would be tough.
It's a shame with the wiz, that would definately have been your best choice. Nothing really stands out but you could take one of the stars and try picking off his hobs then ballhandling would be tough.
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FUMBBL nick: Metalsvinet
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Re: 1000k Undead vs 1170k Chaos Dwarves - Inducements ?
As far as I know he has no Mino and usually tries to scrore with the hobs. Both BZ have block.
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Re: 1000k Undead vs 1170k Chaos Dwarves - Inducements ?
Against Chaos Dwarves I'd suggest an Igor and a Mercenary.
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- burgun824
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Re: 1000k Undead vs 1170k Chaos Dwarves - Inducements ?
Igor and and Merc, as Gogore said, is probably the wisest option, but you're only getting a rookie skeleton or zombie with loner as the trade. So I don't know if it's worth it.
If you want to have a little fun I'd consider Hack and a babe. The chainsaw will scare him a lot more than the merc will. But this route puts a lot of importance on the coin flip as you would likely want the ball first. You wouldn't want to field Hack until you get the ball and if it's in the second half you risk losing him late in the first half if your opponent score late (which he's bound to try and do with CD's). If you have too many players in the box and you can't field 11 you'll be forced to put hack out there and then he'll get the boot. If you do go this route I would field Hack on turn 1 despite the coin flip and just try and carve up as many of his dudes as you can.
If you want to have a little fun I'd consider Hack and a babe. The chainsaw will scare him a lot more than the merc will. But this route puts a lot of importance on the coin flip as you would likely want the ball first. You wouldn't want to field Hack until you get the ball and if it's in the second half you risk losing him late in the first half if your opponent score late (which he's bound to try and do with CD's). If you have too many players in the box and you can't field 11 you'll be forced to put hack out there and then he'll get the boot. If you do go this route I would field Hack on turn 1 despite the coin flip and just try and carve up as many of his dudes as you can.
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Re: 1000k Undead vs 1170k Chaos Dwarves - Inducements ?
3 Dirty Trick cards, a reroll and a babe or a bribe and a merc. Igor on a rookie vs rookie is just setting yourself up to lose the game.
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- spubbbba
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Re: 1000k Undead vs 1170k Chaos Dwarves - Inducements ?
I really don’t rate Igors that highly unless you will be facing a killer team. A babe wioll probably get more use.
A bribe or possibly a merc zombie with could be useful to do some gang fouling of bulls or for getting a numbers advantage by targeting hobgoblins.
A bribe or possibly a merc zombie with could be useful to do some gang fouling of bulls or for getting a numbers advantage by targeting hobgoblins.
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Re: 1000k Undead vs 1170k Chaos Dwarves - Inducements ?
Yeah igor is a waste, could have seen the use of an apo (if you could have taken that) to use for the first KO/BH you received...
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Re: 1000k Undead vs 1170k Chaos Dwarves - Inducements ?
Just to let you know, I went with a zombie merc with dirty player and a babe. The merc managed to foul a bull zentaur in round 1, and with the help from some team mates sending him to the KO box. Got spotted and banned, but the bull didn´t make it back to the game until round 7 of the second half. A good trade off 

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