DE Skills again...
- VorTeX
- Veteran
- Posts: 174
- Joined: Wed Jan 15, 2003 8:33 pm
- Location: Germany
- Contact:
DE Skills again...
Hi there...
Its always the same. I m planning to give this or that player this or that skill and then they roll a double or get a stat down by ageing or something.
In this case my DE Blitzer with block, dodge, dauntless rolled a double again and i m not sure which skill or trait would be a good choice. Any tips here?
Thanks in advance.
Its always the same. I m planning to give this or that player this or that skill and then they roll a double or get a stat down by ageing or something.
In this case my DE Blitzer with block, dodge, dauntless rolled a double again and i m not sure which skill or trait would be a good choice. Any tips here?
Thanks in advance.
Reason: ''
Let´s bowl. League, teams, pics and other stuff...
http://www.dbb-liga.de/ ...free for all.
http://www.dbb-liga.de/ ...free for all.
- Darkson
- Da Spammer
- Posts: 24047
- Joined: Mon Aug 12, 2002 9:04 pm
- Location: The frozen ruins of Felstad
- Contact:
viewtopic.php?t=3424
for a few ideas, or there's always Mighy Blow or Guard.
To give specfic advice about your player though, we'd really need to see the rest of your team.
for a few ideas, or there's always Mighy Blow or Guard.
To give specfic advice about your player though, we'd really need to see the rest of your team.
Reason: ''
Currently an ex-Blood Bowl coach, most likely to be found dying to Armoured Skeletons in the frozen ruins of Felstad, or bleeding into the arena sands of Rome or burning rubber for Mars' entertainment.
- wesleytj
- Legend
- Posts: 3260
- Joined: Sun Jul 07, 2002 3:41 pm
- Location: Terre Haute, IN USA
- Contact:
mightyblow if you're a true dark elf and like the other team to feel some pain.
guard isn't really a good skill for a blitzer, mostly they're the hitter and not the helper.
guard isn't really a good skill for a blitzer, mostly they're the hitter and not the helper.
Reason: ''
____________________________________
Chinese Relativity Axiom: No matter how great your achievements, or how miserable your failures, there will always be about 1 Billion people in China who won't give a damn.
Chinese Relativity Axiom: No matter how great your achievements, or how miserable your failures, there will always be about 1 Billion people in China who won't give a damn.
-
- Super Star
- Posts: 879
- Joined: Thu Jun 20, 2002 2:55 pm
- Location: Copenhagen, Denmark
- Contact:
I'd give him frenzy right away! Works nicely with dauntless.
Reason: ''
Lead Under The Bed - My painting blog
-
- Experienced
- Posts: 130
- Joined: Mon Nov 25, 2002 11:22 pm
- Location: Sydney, Australia
- Contact:
Go for M. Blow as you cannot usually get ST skill access. My no#2 bliter got M. Blow and a few games later was the no#1 blitzer, both in SPPs from Cas and also fear in the opponents. It works alot better with tackle as you then a player who can match opposing scorers for speed and agilty and also take then down (tackle) and out (m. blow).
Reason: ''
- DoubleSkulls
- Da Admin
- Posts: 8219
- Joined: Wed May 08, 2002 12:55 pm
- Location: Back in the UK
- Contact:
- VorTeX
- Veteran
- Posts: 174
- Joined: Wed Jan 15, 2003 8:33 pm
- Location: Germany
- Contact:
Okay maybe that helps. So heres my roster. Cause this is my first Dark Elf Team ever other ideas for other players would be nice also.To give specfic advice about your player though, we'd really need to see the rest of your team.
1. Lineman / None
2. Lineman / None
3. Lineman / None
4. Lineman / Block
5. Lineman / Block
6. Lineman / Block, Dodge
7. Thrower / Pass, Accurate, MA+1, Sure Hands
8. Thrower / Pass
9. Blitzer / Block, Dodge, Leap, AG+1, Strip Ball
10.Blitzer / Block, Dodge, Dauntless, (+Trait)
11.Blitzer / Block, Dodge, Tackle, (+Skill)
12.Blitzer / Block, Dodge, Tackle
13.Witch / Block, Dodge, Frenzy, Jump Up, Piling On, Dauntless
14.Witch / Block, Dodge, Frenzy, Diving Tackle
Thanks.
Bye.
Reason: ''
Let´s bowl. League, teams, pics and other stuff...
http://www.dbb-liga.de/ ...free for all.
http://www.dbb-liga.de/ ...free for all.
-
- Emerging Star
- Posts: 390
- Joined: Fri Dec 20, 2002 8:57 pm
- Location: Boston, Mass.
- Contact:
Sidestep and block on a few linemen makes a very annoying LOS. I'd personally try to get some SPPs on #s 4, 5, and 6 for this. Dodge is marginally less important for them if your league has a lot of tacklers (like mineVorTeX wrote:Okay maybe that helps. So heres my roster. Cause this is my first Dark Elf Team ever other ideas for other players would be nice also.

For doubles on the blitzer, I'd be tempted to say NoS if you use him as a receiver (although the dauntless may make him more likely to be used to blitz someone free than be a receiver himself). Frenzy is always fun, as I'm sure you know from your WEs.
Mighty Blow is a great skill to add to him as well, though, so I wouldn't discount it.
Nice roster, by the way.
Reason: ''
- wesleytj
- Legend
- Posts: 3260
- Joined: Sun Jul 07, 2002 3:41 pm
- Location: Terre Haute, IN USA
- Contact:
nah frenzy is lame now...just 1 extra hit for a trait isn't worth it. if he has witch elves he already has enough frenzy.horekim wrote:I'd give him frenzy right away! Works nicely with dauntless.
Reason: ''
____________________________________
Chinese Relativity Axiom: No matter how great your achievements, or how miserable your failures, there will always be about 1 Billion people in China who won't give a damn.
Chinese Relativity Axiom: No matter how great your achievements, or how miserable your failures, there will always be about 1 Billion people in China who won't give a damn.
-
- Legend
- Posts: 4567
- Joined: Fri Oct 11, 2002 5:48 pm
- Location: Camping on private island, per BBRC advice.
Westley: I'm inclined to agree. Currently the big advantage of frenzy is keeping a lane open on the sidelines on offence. I wouldn't give it to more than one player on a team now, since there are better things to do with doubles. Guard is very good.
Reason: ''
[url=http://www.bloodbowl.net/naf.php?page=tournamentinfo&uname=skummy]Skummy's Tourney History[/url]
- wesleytj
- Legend
- Posts: 3260
- Joined: Sun Jul 07, 2002 3:41 pm
- Location: Terre Haute, IN USA
- Contact:
Skummy wrote:Westley: I'm inclined to agree. Currently the big advantage of frenzy is keeping a lane open on the sidelines on offence. I wouldn't give it to more than one player on a team now, since there are better things to do with doubles. Guard is very good.
wow we agree on something? not real common for us is it?

Reason: ''
____________________________________
Chinese Relativity Axiom: No matter how great your achievements, or how miserable your failures, there will always be about 1 Billion people in China who won't give a damn.
Chinese Relativity Axiom: No matter how great your achievements, or how miserable your failures, there will always be about 1 Billion people in China who won't give a damn.
-
- Legend
- Posts: 4567
- Joined: Fri Oct 11, 2002 5:48 pm
- Location: Camping on private island, per BBRC advice.



I'm tempted to recommend a second Dauntless player. You need it to win against the strength teams, and one player with a needed skill is a target. Two are a threat.
Reason: ''
[url=http://www.bloodbowl.net/naf.php?page=tournamentinfo&uname=skummy]Skummy's Tourney History[/url]
-
- Legend
- Posts: 4805
- Joined: Thu Jan 01, 1970 12:00 am
- Location: West Palm Beach, florida
- Contact:
- VorTeX
- Veteran
- Posts: 174
- Joined: Wed Jan 15, 2003 8:33 pm
- Location: Germany
- Contact:
Yep,
mhh Frenzy. Nope i think two times Frenzy on my witches (one with dauntless too) is enough to force the sidelines open;-)
I think i ll choose between Mighty Blow and Jump Up. Jump Up is a really annoying skill for every opponent so i know from my witches.
But i m leaning towards Mighty Blow. Because this blitzer already has dauntless it seems to be the better choice for me. Cause almost using him against those ST 4 and the Big Guys with AV 9 most of the time he ll get a better chance to get them down and out. And for those damn little rats and woodies with AV 7 Mighty Blow always comes in handy too....
Mhh lets hope that this is a good choice.
mhh Frenzy. Nope i think two times Frenzy on my witches (one with dauntless too) is enough to force the sidelines open;-)
I think i ll choose between Mighty Blow and Jump Up. Jump Up is a really annoying skill for every opponent so i know from my witches.
But i m leaning towards Mighty Blow. Because this blitzer already has dauntless it seems to be the better choice for me. Cause almost using him against those ST 4 and the Big Guys with AV 9 most of the time he ll get a better chance to get them down and out. And for those damn little rats and woodies with AV 7 Mighty Blow always comes in handy too....
Mhh lets hope that this is a good choice.
Reason: ''
Let´s bowl. League, teams, pics and other stuff...
http://www.dbb-liga.de/ ...free for all.
http://www.dbb-liga.de/ ...free for all.