Upcoming game Necro v Dwarves
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Upcoming game Necro v Dwarves
And now in the last game of the season I have to win to get a playoff spot. My team now;
FG: Block
FG: [6+5]
Wight: +AG, +AG, Guard, Dodge, MB, -AG
Wight: +AG, MB, Guard, Tackle, SF
WW: Block, Dodge, MB, PO, SS, JU
WW: Block, Dodge, MB, Dauntless, Tackle
GH: Rookie[2+4]
GH: Wrestle, +AG, Tackle, SS, -MA
Z: Wrestle, Fend
Z: DP
Z: Wrestle
Zx2: Rookie
13 Players
4 RR
1 Cheer
2130 TV presuming I don't have the +AG
My opponent, Dwarves
TS: Tackle, MB, Pro, PO
TS: Rookie
BZ: +AG, +AG
BZ: Dodge
RU: Block
RU: Rookie
BL: Guard, MB, PO, SF, -AV, Niggle
BL: Guard, Daunt, Niggle
BL: Guard, Dauntless
BL: Guard
BL: Guard
BL: Rookie
13 players
3 RR
1 Coach/1 Cheer
TV 1610
So the first question is Block or Guard on the Golem. I am leaning towards block, since it will be useful if I can man match him up against an individual dwarf. I am going to be so heavily out-guarded I don't know that going from 2 to 3 will matter. I think block on the Ghoul is the obviously choice.
Looking at inducement, I'm giving up 520 currently.
So I imagine
Wizard 150
Zara: 270
Bribe/Apoth: 100
520
He doesn't have a ton of money though, and if I add another Cheer and 2 Coaches, the inducements go to 550 - perhaps tempting him to take Morg+bribe/apoth instead - which I would rather face. If he doesn't, the extra 30k are wasted anyway, and I get the coach/cheerleader advantage.
Next question - kick or receive? Facing a wizard I almost always kick. But with two opposing MB/PO players, it might be worth it to focus on eliminating dwarves first if possible. Of course an extra apoth, in addition to av9 and TS make that tough. Then again, facing an ag5 player and an opposing wizard is a serious risk to give up a defensive touchdown.
Obviously I want to spread the field whenever possible, and I expect to do a fair amount of dodging with my ag4 players.
Last time I played this team, I won 3-0 with my lvl7 WW scoring all three TDs as he was running for his life from dwarves that were greatly winning the bashing game.
FG: Block
FG: [6+5]
Wight: +AG, +AG, Guard, Dodge, MB, -AG
Wight: +AG, MB, Guard, Tackle, SF
WW: Block, Dodge, MB, PO, SS, JU
WW: Block, Dodge, MB, Dauntless, Tackle
GH: Rookie[2+4]
GH: Wrestle, +AG, Tackle, SS, -MA
Z: Wrestle, Fend
Z: DP
Z: Wrestle
Zx2: Rookie
13 Players
4 RR
1 Cheer
2130 TV presuming I don't have the +AG
My opponent, Dwarves
TS: Tackle, MB, Pro, PO
TS: Rookie
BZ: +AG, +AG
BZ: Dodge
RU: Block
RU: Rookie
BL: Guard, MB, PO, SF, -AV, Niggle
BL: Guard, Daunt, Niggle
BL: Guard, Dauntless
BL: Guard
BL: Guard
BL: Rookie
13 players
3 RR
1 Coach/1 Cheer
TV 1610
So the first question is Block or Guard on the Golem. I am leaning towards block, since it will be useful if I can man match him up against an individual dwarf. I am going to be so heavily out-guarded I don't know that going from 2 to 3 will matter. I think block on the Ghoul is the obviously choice.
Looking at inducement, I'm giving up 520 currently.
So I imagine
Wizard 150
Zara: 270
Bribe/Apoth: 100
520
He doesn't have a ton of money though, and if I add another Cheer and 2 Coaches, the inducements go to 550 - perhaps tempting him to take Morg+bribe/apoth instead - which I would rather face. If he doesn't, the extra 30k are wasted anyway, and I get the coach/cheerleader advantage.
Next question - kick or receive? Facing a wizard I almost always kick. But with two opposing MB/PO players, it might be worth it to focus on eliminating dwarves first if possible. Of course an extra apoth, in addition to av9 and TS make that tough. Then again, facing an ag5 player and an opposing wizard is a serious risk to give up a defensive touchdown.
Obviously I want to spread the field whenever possible, and I expect to do a fair amount of dodging with my ag4 players.
Last time I played this team, I won 3-0 with my lvl7 WW scoring all three TDs as he was running for his life from dwarves that were greatly winning the bashing game.
Reason: ''
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Re: Upcoming game Necro v Dwarves
swil - from experience, I suggest the AG5 Dwarf Blitzer will be the playmaker - if you can harrass him effectively, the game should be yours.
All the best.
All the best.
Reason: ''
Smeborg the Fleshless
- mattgslater
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Re: Upcoming game Necro v Dwarves
What's your Treasury? If you cut the +2-1AG Wight with Dodge and hire a new Wight to replace him, you'll save 150k TV. He won't be able to take Zara + Wizard....
The key to winning while outguarded is just to pick your battles. It definitely gets harder, but you can get outblocked and win, and you can outblock an opponent with more Guard than you, if Nuffle smiles early. (Not that you should put the farm into that....)
The key to winning while outguarded is just to pick your battles. It definitely gets harder, but you can get outblocked and win, and you can outblock an opponent with more Guard than you, if Nuffle smiles early. (Not that you should put the farm into that....)
Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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Re: Upcoming game Necro v Dwarves
I've been on the fence on firing him for most of the season.What's your Treasury? If you cut the +2-1AG Wight with Dodge and hire a new Wight to replace him, you'll save 150k TV. He won't be able to take Zara + Wizard....
He is still useful - dodge 35/36 into an empty square and has guard.
But he is now 40k bloat.
The think is, if I fire him, I only have 1 player with guard - and going into the playoffs that hurts. Ironically perhaps, as I was having a medicore season, I kept saying I'd fire him when I got eliminated from the playoff hunt...but I've put together a good enough run that I've been in the thick of things for a while now.
Reason: ''
- RogueThirteen
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- Digger Goreman
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- Contact:
Re: Upcoming game Necro v Dwarves
An Ag 3 Golem would be tasty, but I suppose you're right in taking block....
Strangely enough, I would want kick on the ghoul to take advantage of any dorf mistakes and blitzes....
ymmv
Strangely enough, I would want kick on the ghoul to take advantage of any dorf mistakes and blitzes....
ymmv
Reason: ''
LRB6/Icepelt Edition: Ah!, when Blood Bowl made sense....
"1 in 36, my Nuffled arse!"
"1 in 36, my Nuffled arse!"
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Re: Upcoming game Necro v Dwarves
Alright, kick off in an hour I am thinking of two scenarios.
1) Pick up another Z to get to 14, which puts me at 2170, and the TV difference is 560. He does have a coach/cheer he could drop though
So the options are;
Morg+Apoth/bribe=530
Wiz+Zara+Apoth/bribe = 520
But he can drop 20 TV with losing both a cheer/coach, so he could get Morg+wiz
2) Pick up a coach to cancel his coach and then the TV difference is 530
But again he could get Morg+Wiz if he drops his coach/cheer
3) No additions so the TV difference is 520
He would have to drop cheer/coach to get Morg+Apoth/Bribe and he couldn't get a wizard with him
And then I almost certainly face Zara+Wiz_Apoth/Bribe
I am a little worried going into the game with only 13 players though - if he does get a few early injuries, and he does have two POMB players, I could get out numbered.
Oh, I also probably make the playoffs, though in an inferior position, if I tie.
So, what do you think, take the extra Z and hope he doesn't change up his coach/cheer situation? He doesn't have much cash on hand - 80k - so he might not want to drop coaches/cheerleaders. I have 800k so money isn't a serious concern.
1) Pick up another Z to get to 14, which puts me at 2170, and the TV difference is 560. He does have a coach/cheer he could drop though
So the options are;
Morg+Apoth/bribe=530
Wiz+Zara+Apoth/bribe = 520
But he can drop 20 TV with losing both a cheer/coach, so he could get Morg+wiz
2) Pick up a coach to cancel his coach and then the TV difference is 530
But again he could get Morg+Wiz if he drops his coach/cheer
3) No additions so the TV difference is 520
He would have to drop cheer/coach to get Morg+Apoth/Bribe and he couldn't get a wizard with him
And then I almost certainly face Zara+Wiz_Apoth/Bribe
I am a little worried going into the game with only 13 players though - if he does get a few early injuries, and he does have two POMB players, I could get out numbered.
Oh, I also probably make the playoffs, though in an inferior position, if I tie.
So, what do you think, take the extra Z and hope he doesn't change up his coach/cheer situation? He doesn't have much cash on hand - 80k - so he might not want to drop coaches/cheerleaders. I have 800k so money isn't a serious concern.
Reason: ''
- mattgslater
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Re: Upcoming game Necro v Dwarves
Let us know how you did!
Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
- mattgslater
- King of Comedy
- Posts: 7758
- Joined: Thu Dec 15, 2005 5:18 pm
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Re: Upcoming game Necro v Dwarves
How did it go?
Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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- Star Player
- Posts: 750
- Joined: Tue Oct 21, 2003 6:57 pm
Re: Upcoming game Necro v Dwarves
My opponent lost power - trying to see if we can reschedule
Reason: ''