MKL wrote:I understand your reasons for having a killer Wight. But how do you cope with the lack of Guard? Tried some exotic build for Wights, but usually the lack of Guard was taxing to me (TT leagues, under 30 games).crimsonsun wrote:I like to have 1 Wight for killing, and one for guard SFing, because (...)
there is many a time where u do not want you PO killer to be frenzied, it provides another must hit target for your opponent combined with ghouls and WW's. I also like to keep my wolves safely screened behind my team (...)
I have never found the lack of guard to be a serious concern, mainly I think because I play Necromantic teams in a targeted way, I target a specific part of the other squad and strike there, while using zombies and to some extent golems to tie up a part of the other squad or contain there movement. IMO Even with guard, Necromantic teams cannot stand up in a fight with any of the true bash teams for an extended length of time but on the other hand they cannot touch you on speed, and that is what I attempt to take advantage of. I have not yet felt that I have lost games due to a lack of guard with a Necromantic team, something I have run into with standard undead and even Khemri once I lost a couple of players at highish TV. My overall intent with this team is not to have a massive scrum, instead using hit & run style techniques and use skills like SF to control channels of movement.
Crimsonsun