A few thoughts on Khemri
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Re: A few thoughts on Khemri
Chance - I would only put healthy CDs on the LoS (spread).
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Smeborg the Fleshless
- mattgslater
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Re: A few thoughts on Khemri
Excellent....Smeborg wrote:Chance - I would only put healthy CDs on the LoS (spread).
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What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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Re: A few thoughts on Khemri
I'm twirling my metaphorical villain mustache now Snidely Whiplash-style...mattgslater wrote:Excellent....Smeborg wrote:Chance - I would only put healthy CDs on the LoS (spread).

Thanks Paul!
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Re: A few thoughts on Khemri
I’m pretty sure you can only do move and a blitz action on the Blitz kick off result, though I’m not sure about throwing bombs or teammates.SunDevil wrote:They did indeed! Did I mess up a rule in there somewhere?spubbbba wrote:Great report SunDevil, but did the Orcs foul on a Blitz kick off event?SunDevil wrote:Report!
- I kick and he gets a blitz! The ball was landing right behind my line on the near side and he chose to blitz my Tomb Guardian farthest from the ball. Knocked him down and fouled him but neither broke armor. So a 5-ST BoB, a Blitzer and the Goblin were way out of the play.
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Re: A few thoughts on Khemri
I'll have to check on that. It was our understanding you get a free turn and can do anything that you could normally do in a single turn - one blitz, one pass, one hand off, one foul. However, you never do the pass or hand-off with the ball since its still in the air on a Blitz. I am quite sure you can Throw Teammate, which leads me to think you can foul as well.spubbbba wrote:I’m pretty sure you can only do move and a blitz action on the Blitz kick off result, though I’m not sure about throwing bombs or teammates.
I'm just glad it failed!
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Re: A few thoughts on Khemri
The only restriction is de facto: it's pretty rare you'd be able to declare a Block action, and it's impossible to handoff or pass because the ball hasn't come down. Used to be moves and one Blitz action, back in the days of the 3e card. LRB5 changed that. Now it's just a turn for any player who does not start out in an enemy TZ.
Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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Re: A few thoughts on Khemri
Cool, then it sounds like my opponent did it right, though we agreed after the game he over-comitted to that side and helped me get a push upfield on the other.
Sometimes the Blitz is too much of a gift and can throw off your whole plan.
I'm hoping to schedule my Khemri playoff match against the CDs for next week! Will update here!
Sometimes the Blitz is too much of a gift and can throw off your whole plan.
I'm hoping to schedule my Khemri playoff match against the CDs for next week! Will update here!
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Re: A few thoughts on Khemri
Ah, looks like I’m a bit out of date then.mattgslater wrote:The only restriction is de facto: it's pretty rare you'd be able to declare a Block action, and it's impossible to handoff or pass because the ball hasn't come down. Used to be moves and one Blitz action, back in the days of the 3e card. LRB5 changed that. Now it's just a turn for any player who does not start out in an enemy TZ.

My fouling under crp has been awful and usually did me far more harm than good, so I pretty much gave it up.
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Re: A few thoughts on Khemri
Khemri vs CDs tomorrow night!
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Re: A few thoughts on Khemri
Report! This one will definitely be shorter than the last!
- Merced a Guard CD to replace his injured rookie and got a Dirty Trick card. NO Wizard!
- He receives but can't remove any of the Skeletons on the line. I blitz the double nigged CD on the edge of his line, fail armor, take a chance and Pile On (because I was pretty sure he would not foul at even ST and was right), rolled a 9, MiB to break armor, and then got an 8...plus 2 niggles to chart!
- He cant find a way through as my TGs have not even engaged yet, playing just one space off. HE blitzes a TG with his Claw guy and gets a stun...but leaves his killer in range of MY killer! My Blitz-Ra Ordog Sol slams into him and charts him...again with the help of the niggling injury! DEAD! Apoth turn it into -AV, ouch. So two turns in, he's down two CDs!
- In desperation, he tries to hand off to his 11-MV Bull...but had burned the RR on a single die Block against a TG to clear the Bull. The Bull refuses the ball, fumbles it and my Khemri collapse around it.
- I can't score but keep the ball away to go into halftime tied 0-0.
- Second half he kicks to me and the ball ends up on the sideline (after my KoR Thro-Ra fails a catch! D'oh!). I base the ball, do some hitting (hurting nothing) and choose to cover the ball without attempting it just yet. I wanted to try with my 3AG Thro-Ra the next turn.
- He blitzes in with the 11-MV Bull (which I anticipated) coming to rest near the ball. Again, he opened up a star of his to my killer Blitz-Ras, this time my other one Beelzebub Xmex, blitzed the Bull and rolled two natural tens to chart him!
- After that, it was classic Khemri grind. I scored on Turn 8 and out-cased him 5-1. My one cas against was a Skeleton...who Regenerated.
So the Khemri make the Blood Bowl! I'll play either another CD team or a Norse team. I think I'm rooting for the Norse but only after the other CDs crack a few of their skulls. Who would you rather face with Khemri?
For anyone interested in hearing how the Blood Bowl goes, you'll have to tune into Three Die Block's coverage of Blood Bowl XIII in beautiful Critical Hit Stadium!
- Merced a Guard CD to replace his injured rookie and got a Dirty Trick card. NO Wizard!
- He receives but can't remove any of the Skeletons on the line. I blitz the double nigged CD on the edge of his line, fail armor, take a chance and Pile On (because I was pretty sure he would not foul at even ST and was right), rolled a 9, MiB to break armor, and then got an 8...plus 2 niggles to chart!
- He cant find a way through as my TGs have not even engaged yet, playing just one space off. HE blitzes a TG with his Claw guy and gets a stun...but leaves his killer in range of MY killer! My Blitz-Ra Ordog Sol slams into him and charts him...again with the help of the niggling injury! DEAD! Apoth turn it into -AV, ouch. So two turns in, he's down two CDs!
- In desperation, he tries to hand off to his 11-MV Bull...but had burned the RR on a single die Block against a TG to clear the Bull. The Bull refuses the ball, fumbles it and my Khemri collapse around it.
- I can't score but keep the ball away to go into halftime tied 0-0.
- Second half he kicks to me and the ball ends up on the sideline (after my KoR Thro-Ra fails a catch! D'oh!). I base the ball, do some hitting (hurting nothing) and choose to cover the ball without attempting it just yet. I wanted to try with my 3AG Thro-Ra the next turn.
- He blitzes in with the 11-MV Bull (which I anticipated) coming to rest near the ball. Again, he opened up a star of his to my killer Blitz-Ras, this time my other one Beelzebub Xmex, blitzed the Bull and rolled two natural tens to chart him!
- After that, it was classic Khemri grind. I scored on Turn 8 and out-cased him 5-1. My one cas against was a Skeleton...who Regenerated.

So the Khemri make the Blood Bowl! I'll play either another CD team or a Norse team. I think I'm rooting for the Norse but only after the other CDs crack a few of their skulls. Who would you rather face with Khemri?
For anyone interested in hearing how the Blood Bowl goes, you'll have to tune into Three Die Block's coverage of Blood Bowl XIII in beautiful Critical Hit Stadium!
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Re: A few thoughts on Khemri
Well done, Chance, good result. But I wonder what would have happened had the Bull caught the ball. Was he in scoring distance?
Personally, I'd rather face the CDs in the final, although it depends quite a bit on how each team has been built. The Norse are a lot better at standing off from the Khemri, and can play like an AG team in this match-up. Frenzy is pretty handy, too. Neither team is going to try and win the block wars against Khemri, except for the usual preliminaries on the LoS.
All the best and good luck.
Personally, I'd rather face the CDs in the final, although it depends quite a bit on how each team has been built. The Norse are a lot better at standing off from the Khemri, and can play like an AG team in this match-up. Frenzy is pretty handy, too. Neither team is going to try and win the block wars against Khemri, except for the usual preliminaries on the LoS.
All the best and good luck.
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Smeborg the Fleshless
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Re: A few thoughts on Khemri
Paul! The Bull cound not have scored, he could have broken free and I would have had some trouble catching him. It might have been a TD but at that point I was up so many players that an equilizer before the half would have been relatively easy, though of course not guaranteed.
I think you are right about the Norse being able to play the AG team in that match-up. Though I can't help but enjoy thoughts of all my ST against all that 7-AV.
Also, the CD team has 3 Claw-MiB CDs, though the Norse have a Block/MiB Snow Troll.
They play Friday and I'll post the roster for the winner...who hopefully will be completely wrecked.
I think you are right about the Norse being able to play the AG team in that match-up. Though I can't help but enjoy thoughts of all my ST against all that 7-AV.

They play Friday and I'll post the roster for the winner...who hopefully will be completely wrecked.

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Re: A few thoughts on Khemri
Well, the way I see it, you should only get to block the AV7 players en masse on the LoS. In open play (i.e. most of the time) you should mainly be blocking the AV8 players (just as you get to block the CDs and Bulls, but not so much the Hobgoblins). If I were the Norse player, I would be dodging a lot of AV7 players away. I presume the Norse player has a few Fend Linos, which would be a wise precaution against teams like Khemri. The SnoT may possibly be more dangerous than CDs with Claw, at least he can have a pop at your TGs (although he is very weak with AV8 no T-Skull no Regen). If the Norse team has a genuine Thrower (well, Accurate and a RR in hand is enough) he might be better placed to test Khemri than a pure running team.SunDevil wrote:I think you are right about the Norse being able to play the AG team in that match-up. Though I can't help but enjoy thoughts of all my ST against all that 7-AV.Also, the CD team has 3 Claw-MiB CDs, though the Norse have a Block/MiB Snow Troll.
On the plus side, a Norse team with all AV8 players is expensive, and may give you inducements.
Hope that helps. Look forward to seeing the roster of your next victim.
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Smeborg the Fleshless
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Re: A few thoughts on Khemri
"Next victim" - I like the sound of that! I have both team sheets in front of me as I begin to study them both - though both rosters are likely to change as a result of their game Friday.Smeborg wrote:SunDevil wrote:Well, the way I see it, you should only get to block the AV7 players en masse on the LoS. In open play (i.e. most of the time) you should mainly be blocking the AV8 players (just as you get to block the CDs and Bulls, but not so much the Hobgoblins). If I were the Norse player, I would be dodging a lot of AV7 players away. I presume the Norse player has a few Fend Linos, which would be a wise precaution against teams like Khemri. The SnoT may possibly be more dangerous than CDs with Claw, at least he can have a pop at your TGs (although he is very weak with AV8 no T-Skull no Regen). If the Norse team has a genuine Thrower (well, Accurate and a RR in hand is enough) he might be better placed to test Khemri than a pure running team.
On the plus side, a Norse team with all AV8 players is expensive, and may give you inducements.
Hope that helps. Look forward to seeing the roster of your next victim.
NORSE - TV 188 - 3 RRs
Lineman - Tackle, Dodge
Lineman - Fend
Lineman - Frenzy
Lineman
Lineman - Dauntless
Lineman
Runner - Dodge, Sure Hands
Runner - Dodge, Sure Hands, Side Step, Fend
Berzerker - +ST, Mighty Blow, Pile On
Berzerker - Mighty Blow, Dodge, Tackle
Ulfwerener - Block, Mighty Blow, Tackle
Ulfwerener - Block, Mighty Blow, Guard
Yeti - Block, Mighty Blow
Norse Notes - No Thrower and his Tackle is wasted against me. My Tackle, however, will be needed as he has 4 Blodgers. Only 1 Guard means my ST advantage will be absolute unless his Yeti gets out of control. His Pile On Berzerkers are already concerned with my two Dirty Player Skeletons.
CHAOS DWARVES - TV 184 - 4 RRs
Bull - Dodge, Block, Side Step, +AG, Break Tackle
Bull - Block, Break Tackle, Mighty Blow, Frenzy
CD - Guard
CD - Guard
CD - Claw, Mighty Blow
CD - Claw, Mighty Blow, +ST
CD - Claw, Mighty Blow
CD - Mighty Blow, Guard
Hob
Hob - Block (niggle)
Hob - Sure Hands, Dodge, Block
Hob
CD Notes - Only 12 players but he does have 3 Claw/MiB and 3 Guard, plus the 4ST CD. He could get a few shots in early and put a serious dent in my Khemri ST advantage. This concerns me.

I still think I want the Norse to win. It would be a thematic battle of opposites - Frozen Tundra vs. Desert Heat!
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Re: A few thoughts on Khemri
You'll likely be facing a Wizard, then, or even Wizard + 2 Babes.
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