Diving Catch: Making it Fun
Moderator: TFF Mods
- mattgslater
- King of Comedy
- Posts: 7758
- Joined: Thu Dec 15, 2005 5:18 pm
- Location: Far to the west, across the great desert, in the fabled Land of Comedy
Diving Catch: Making it Fun
Nobody takes it. It's such a cool skill in theory, but such a let-down in practice.
Would this fix it?
a) Diving Catch can be used on a bouncing ball.
b) Diving Catch cannot be used by a player who has already failed a pick-up or catch attempt this turn.
Would this fix it?
a) Diving Catch can be used on a bouncing ball.
b) Diving Catch cannot be used by a player who has already failed a pick-up or catch attempt this turn.
Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
-
- Legend
- Posts: 5334
- Joined: Sun May 05, 2002 8:55 am
- Location: Copenhagen
- Contact:
Re: Diving Catch: Making it Fun
Bouf tried that with Slann, and he reported it as very unbalanced.
I think it's a decent skill for AG3 catchers.
I think it's a decent skill for AG3 catchers.
Reason: ''
Narrow Tier BB? http://www.plasmoids.dk/bbowl/NTBB.htm
Or just visit http://www.plasmoids.dk instead
Or just visit http://www.plasmoids.dk instead
- mattgslater
- King of Comedy
- Posts: 7758
- Joined: Thu Dec 15, 2005 5:18 pm
- Location: Far to the west, across the great desert, in the fabled Land of Comedy
Re: Diving Catch: Making it Fun
Ah, there's the rub. We just picked up a new Human coach (up to now, I'm the only one, and Catchers don't fit my style), so maybe we'll see it.plasmoid wrote:Bouf tried that with Slann, and he reported it as very unbalanced.
I think it's a decent skill for AG3 catchers.
Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
- Joemanji
- Power Gamer
- Posts: 9508
- Joined: Sat Jul 05, 2003 3:08 pm
- Location: ECBBL, London, England
Re: Diving Catch: Making it Fun
The problem would be the synergy with Strip Ball (with Catch / NoS on top perhaps). Wardancers and Slann would be insane, sometimes all you can do against those guys is protect the scatter at the moment. Take away that ...
Reason: ''
*This post may have been made without the use of a hat.
-
- mattgslater's court jester
- Posts: 1487
- Joined: Wed Nov 25, 2009 6:39 pm
- Location: Bristol
Re: Diving Catch: Making it Fun
I play it on human catchers. Makes them elf like.
Maybe it is a short pass on a 2+ but so is the catch... cool.
Maybe it is a short pass on a 2+ but so is the catch... cool.
Reason: ''
The Scrumpers (Wood Elf)
Gitmo (Chaos Dwarves)
Sheik Ya Bouti (Khemri)
Fast and Furry (Skaven)
The Disposables (Halflings)
Young Mutants Chaos Association (Chaos)
Gitmo (Chaos Dwarves)
Sheik Ya Bouti (Khemri)
Fast and Furry (Skaven)
The Disposables (Halflings)
Young Mutants Chaos Association (Chaos)
-
- Star Player
- Posts: 664
- Joined: Mon Mar 07, 2011 5:11 pm
Re: Diving Catch: Making it Fun
Pro elf catchers.....mmmmJoemanji wrote:The problem would be the synergy with Strip Ball (with Catch / NoS on top perhaps). Wardancers and Slann would be insane, sometimes all you can do against those guys is protect the scatter at the moment. Take away that ...
Reason: ''
- mattgslater
- King of Comedy
- Posts: 7758
- Joined: Thu Dec 15, 2005 5:18 pm
- Location: Far to the west, across the great desert, in the fabled Land of Comedy
Re: Diving Catch: Making it Fun
Yeah, I suppose so. What if it were only usable by a player in the clear?Joemanji wrote:The problem would be the synergy with Strip Ball (with Catch / NoS on top perhaps). Wardancers and Slann would be insane, sometimes all you can do against those guys is protect the scatter at the moment. Take away that ...
Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
-
- Experienced
- Posts: 151
- Joined: Tue Jan 04, 2011 11:44 am
Re: Diving Catch: Making it Fun
My opinion is that Diving Catch should be a skill only constructed to improve the passing game.
My idea for changing Diving Catch is removing all this catching in next square all together and making it a simple +1 on catching passes and +1 on passes targeting this player.
Pro:
Diving Catch becomes a stronger skill. (If my math is correct)
Streamlines the skill.
Really attrictive for making a SPP-pass reciver.
Passing game, especially with AG3 and reroll available or Pass/Catch skilled up players, becomes stronger and more reliable.
Con
Not usable at kick-offs.
Combo with HMP is removed (when did we last se this one anyway).
Removes unique content on an old and well familiar (but not so often chosen) skill.
My idea for changing Diving Catch is removing all this catching in next square all together and making it a simple +1 on catching passes and +1 on passes targeting this player.
Pro:
Diving Catch becomes a stronger skill. (If my math is correct)
Streamlines the skill.
Really attrictive for making a SPP-pass reciver.
Passing game, especially with AG3 and reroll available or Pass/Catch skilled up players, becomes stronger and more reliable.
Con
Not usable at kick-offs.
Combo with HMP is removed (when did we last se this one anyway).
Removes unique content on an old and well familiar (but not so often chosen) skill.
Reason: ''