Classic Dungeonbowl pitch. Moor pitch Feb 18th 2013

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velvet mark
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Re: A 3D classic Dungeonbowl pitch (updated Nov. 25th)

Post by velvet mark »

Nice solitaire, using a rock to make indentations on the floor is inspired!

Ill be using that technique in the future :D

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Re: A 3D classic Dungeonbowl pitch (updated Nov. 25th)

Post by the solitaire »

On the old board I made I used a pocketknife to individually shape the indentations but I´m lazy by nature and came up with this to get better results in far less time :D

I started work on a 2nd layer which can be placed on top of the dungeon tiles to expand the dungeon even further.

I didn´t want them to be as thick as the dungeon tiles because that would make moving the players very difficult.

I came up with:

cutting out the shape of the 2nd level tiles, cut the 20mm styrene in 2 halves, 10mm thick each.
Glue the tiles to 2mm thick cardboard for increased rigidity.

The next step is to glue wooden end pieces on to these tiles to raise them a little further and add weight which prevents the tiles from accidentally moving.

Here´s the first 2 of total 4 2nd level tiles I intend to make

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The smaller tile fits into the bigger one for easy storage.
The next 2 tiles will be longer, like bridges, and will take up the same amount of space as one regular dungeon tile when placed next to each other. They will also have irregular shapes to create this dungeony feel.

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Re: A 3D classic Dungeonbowl pitch (updated Nov. 29th)

Post by yggdrasil »

The second layer looks interesting, if I understand it correctly. How are you planning to let the players move between levels?

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Re: A 3D classic Dungeonbowl pitch (updated Nov. 30th)

Post by the solitaire »

@Yggdrasil, I have been thinking long and hard on how players move between layers.

I will have to play-test two variants.
The orginal Dungeonbowl has teleporters. They would work.
In addition to teleporters I´ll build some ladders and make up a house rule where climbing a ladder uses up 2 fields of movement. That way even a treeman could climb a ladder, going for it twice.

Made some pictures of the first and 2nd additional layer tiles:

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Re: A 3D classic Dungeonbowl pitch (updated Nov. 30th)

Post by Axtklinge »

I really like the concept (and even the looks) of that second layer.

However, I can imagine that some physical/spacial problems occurring during the game, if you end up having players on both layers at the same time (I used to play Necromunda in multi-layered scenarios, and moving minis on the bottom layers was always problematic when we had minis on the upper layers too).
I dont know if you're following any particular scheme when building the second floor layers, but for this matter it would probably help if you could make those second level walkways (as much as possible) above the walls of the first layer (like they were actually supported by them). Just an idea.

Aside from that, both ladders and teleporters sound interesting options, maybe even used together.
If you have the chance, place a mini or two for scale in the next pictures.

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Re: A 3D classic Dungeonbowl pitch (updated Nov. 30th)

Post by yggdrasil »

I agree that ladders and teleporters are both good. I think that you do need ladders if you are going to put chests on the second level, otherwise players might never be able to get up there if they can't roll the right teleporters! And having a second level is a waste if you're not going to put chests and teleporters up there.

Axt's point about the difficulty of physically moving stuff around on multiple levels at the same time is very true - but that's something you can only really experiment with and see what works for you.

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Re: A 3D classic Dungeonbowl pitch (updated Nov. 30th)

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I experimented with different shapes and sizes for the 2nd layer and found that the circumference style works best overall. Still, I´ll finish the basic dungeon first and then will see if I want to add a 2nd layer. It would be interesting but maybe it should really be limited to very small (8 square) segments only.

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Anyways, here´s a layout with the 6 standard dungeon tiles plus two added dungeon tiles and two endzones:

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This is the dungeonbowl pitch I dreamed of, and now it´s up to cutting the bricks in the wall pieces I made.

To allow my girlfriend to actually use the living room again I decided to see if I could fit all of the project in a box. Surprise!

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This way I can work away at a single tile at a time and keep the rest conveniently stored. Takes up less space then using the livingroom floor to store the complete board :lol:

Also made some progress on the regular Bloodbowl pitch:

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I´ll scape this into a bog/moor board for my lizardmen/sarcos team

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Re: A 3D classic Dungeonbowl pitch (updated Dec. 1st)

Post by velvet mark »

Cool mate, looking great so far :) Also I love the fact it can be bundled into a box once finished with too!

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Re: A 3D classic Dungeonbowl pitch (updated Dec. 1st)

Post by yggdrasil »

That looks so good.
Are the walls going to be glued to the floors at some point, or will you keep them as separate pieces?

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Re: A 3D classic Dungeonbowl pitch (updated Dec. 1st)

Post by the solitaire »

The walls will be glued to the floors after painting. Since I want to spray paint the whole project (walls and floors in different shades) I´ll keep them separate for now

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Re: A 3D classic Dungeonbowl pitch (updated Dec. 3rd

Post by the solitaire »

Some progress was made here as well

I tried the spraypaints with mixed results:

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After applying some enamel things start to look better though:

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Not entirely what I had in mind, but it´s good for a start.
Now I´m thinking whether it might be better to use the dark shade on the floor tiles and the brighter shade on the wall segments.

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Re: A 3D classic Dungeonbowl pitch (updated Dec. 3rd

Post by Axtklinge »

Looking good!
:D

By the picture I'd say more light in the walls, as at least from the pic, you can't notice all the stone work you've done.
But pics can give a wrong impression...

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Re: A 3D classic Dungeonbowl pitch (updated Dec. 3rd

Post by the solitaire »

The flash on my phone camera kills a lot of detail, but I was considering at least highlighting the stonework.

The more I look at the results though, the more I´m convinced using the sand color for the floor tiles is the way to go. (Still open to suggestions though)

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Re: A 3D classic Dungeonbowl pitch (updated Dec. 3rd

Post by Aino »

I quite like the looks of the walls and floor as shown in the picture
(then again I'm colourblind, so maybe not the best reference :D )

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Re: A 3D classic Dungeonbowl pitch (updated Dec. 3rd

Post by velvet mark »

The second picture looks great. Perhaps a very light drybrush here and there and go a little deeper with the shading in areas?

Also what about a little bit of ivy on the walls?

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From http://www.antenocitisworkshop.com/deco ... -3718.html - ive used them in the past and they are great

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