swilhelm73 wrote:Though ironically Orcs have a problem with too many positionals. 4 BOBs+ 4 BZ + 2 TH + 1 Troll = 11 players - who do you put on the D line with the Troll?
Format matters here. My home league has a dearth of Chaotic types: the only Claws I see are Werewolves and Snow Trolls. At high TV, as an alternative to a Goblin or Dirty Player, I may run a second Thrower with a runner build, because I can run 13 men (4/4,Troll,2 linos, Thrower, choice); on the way there, I mostly run 12.
The LOS for this build is really dependent on opposition. Two distinct lines develop: cheap and good. Having 5x ST4+ and four more guys with Guard means you can "waste" value on the line against non-Claw opposition, because you can gum up the works and keep the action on his half of the pitch. Alternately, you can throw two Linos up next to the Troll, because those are the expendable guys. Which one you want to do depends on what kind of team you're facing. The same build can do either.
My favorite kind of game is the one where my opponent's first block is a push into Stand Firm, and his whole scrimmage plan is wasted, with five guys tied up in tackle zones and no obvious route to get them out better than 1d'ing into SF and hoping for a pow. Like 5/18 to get a Blitz! result, only one where your line (and their backfield) get to act. Linemen can't do that.
This, the forcing of unfavorable blocks and dodges through mobbing, out-ST/Guard-ing, and corralling, pushing for control, is what I call the
Sea of Little Red Dots. The aim is to make your opponent make a few hard rolls while you make a ton of easy ones; you fail as much as they do, but you succeed a whole lot more. Sort of the anti-Hitonagashi.

What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.