1, I don't see any teams with a lot of money at high Tv in perpetual leagues tbh. You do in match maker environments. But as we are so often told that isnt what the rules were written for. The only teams i have seen with huge quantities of gold in perpetual leagues have been undead and necromantic. But they both typically stuggle in high Tv match ups anyway and I do not see how having that money is any advantage anyway as there is nothing to spend it on. Bank rules only punish teams with expensive players and causes cash dumping which is so stupid. You are trying to fix something here that isn't broken, it makes it more complicated and it doesn't actually achieve anything positive. Though I agree a Tv overhaul is required



5, why not? wood elves couldn't afford the roster they have no in LRB4 dark elves used to take all linemen in lrb4 sometimes and were still great. The reason those rosters do sooo well now (journeymen aside) is because their starting rosters have imrpoved way more than most teams because FF is no longer required. 60k rr is a far better change to the team imo for balancing the roster. WDs are meant to be the best players in the game losing dodge is just far too big. It makes the players too vulnerable at low tv imo especially for their price. If you swap dodge for fend they need a 10k price drop too according to the pricing guide iirc. The other problem with no blodge WDs is when you replace them at high TV you have a player that is far far harder to skill up and get your team back on track. I'm not sure you have considered how big a nerf this is at high TV play.
60k rrs means the starting roster loses a catcher (or thrower if you went for one, though i dont know why you would) from the starting roster, which is a fairly big nerf imo, it doesn't hurt the team too much when they lose a WD either and it pushes the Teams TV up slightly with a 3rd and 4th rr. Its a far more subtle nerf but doesn't hurt the character of the team which sadly your proposed change does.