Zombie wrote:Those like you and i who've kept the old piling on all along know that it's prefectly fine that way and that nothing else needs to be done to it. We know it through hundreds of games of playtesting.
I agree with Zombie and Balrog. Just the fact that the player goes prone to use the skill always is a major improvement.
Zombie quoted a number but take Cervidal Saurus with Piling On against and AV 8 team.
Current rule:
Saurus only goes prone on rolls of 5, 6, 7, and 8 ... or 55% of the time.
If you change the rule back to Before the AV, he has to go prone 100% of the time.
And contrary to Cervidal's argument ... a Piling On player who doesn't go prone has decent odds of being able to rinse and repeat without standing up and burning the Blitz. IE that extra 45% matters.
Although it was argued that this wasn't a big deal, playtesting has proved that it is. The new version of Piling On has caused us for the MBBL to give the Khemri team Foul Appearance instead of Mighty Blow as a starting skill (which I love as a change personally anyway) ... but this change was driven by Mighty Blow as the mix of Piling On after and Mighty Blow was too strong ... (Khemri team was averageing 4.25 casualties per a game in the MBBL).
So based on what I've seen ... I agree just change Piling On back to before the armour roll based on power levels.
But while I'm at it ... for the same reason ... power levels ... leave Diving Tackle after the dice rolls. Before the dice roll, this skill sucks powerwise ... after it a decent skill that I'll actually give players on my team. I would never give a player before the dice roll Diving Tackle ... too much risk for not enough gain.
Galak