Piling On and it's possible changes

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Casper
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Post by Casper »

In our league, we have house-ruled, that you must choose to use Piling On before the armour roll.

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Post by Mumster »

We have discussed this in our league and still many are ok with how PO is currently. It has really left me with no choice than to give it to both of Mummies and hurt every player I can. 8)

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Post by Balrog »

Mumster wrote:We have discussed this in our league and still many are ok with how PO is currently. It has really left me with no choice than to give it to both of Mummies and hurt every player I can. 8)
Mummies with PO under LRB are just absolutely gross.

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Post by ZanzerTem »

Mummies are still gross even with it being declared before the AV roll in our league. And don't give me that "We've played more games so we know" junk. We are pushing 40 games played with 8 different teams.

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Post by Zombie »

Yes mummies are still gross. The two leaders in CAS in our league are mummies with 19 and 16. But that's to be expected. When the only way to get SPPs is through normal blocks, who could do better than mummies? At least the rest of the team sucks...

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Post by Khar-peth »

just bring back the old 3rd ed. PO !
it worked fine;no need to make it a trait either...

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Post by Skummy »

Yes, PO worked fine in 3rd edition, but Dirty Player was also much better then as well. Even if you have to use it after the die roll now, PO is still the best and most reliable way to break armor. PO with 5 strength is a no brainer, and a sure way to rack up the CAS.

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Post by Zombie »

Not in my version of 3rd ed! Dirty player was weaker than it is now because of harsher IGMEOY. I've been playing the old piling on for about 1 year under vanilla 3rd ed, 4 years under "make sense" 3rd ed, 1 year under 4th ed and 1½ year under the LRB, and try as i may, i can't make piling on look broken under those rules. That's saying a lot.

For example, in the case of my ST5 troll (well we was ST5 once), piling on has been a negative skill more often than a positive one. More often than not, it made things worse for me (bringing my troll down) without any gain at all (either i would have broken armour anyway or i still didn't break it).

Even the paranoiac coach in my league who keeps seeing broken rules everywhere (he seems to think that anything his dark elves can't get is overpowered, including for example stand firm), told me the other day when i asked him that he didn't find piling on very good at all.

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Post by Skummy »

I've seen two piling on mummies absolutely tear apart an Orc team, and I don't think that this should happen. When your best option with a Black Orc is to attempt to run away so your armor doesn't get cracked, there's a problem with the game.

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Post by Balrog »

Skummy wrote:I've seen two piling on mummies absolutely tear apart an Orc team, and I don't think that this should happen. When your best option with a Black Orc is to attempt to run away so your armor doesn't get cracked, there's a problem with the game.
Is this under the new or old Piling On?

I fear Mummies, I really do, and why shouldn't I? It's all right for them to rule the hitting game, it's the one thing the Undead team has going for them (don't get me started on Khemri).

-Balrog

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Post by Skummy »

I saw it under the old (declare after), but BloodbasherMasher had the same experience with the new. (declare before) One of our players has gotten so frustrated with the skill that he's stated that he will be giving it to every Dwarf on his team.

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Post by ZanzerTem »

I've already started doing that :)

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Post by Skummy »

I'm leaning that way with my Orcs, but we've got 2 amazon teams in the majors right now. Getting tackle again is a real priority.

Still, liberal use of PO and fouls let me tear apart an Elf team earlier this week. It was a deep elf team (13 players). He had 6 players left on the field at the end of the game.

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Post by Zombie »

Doesn't sound that bad to me. Elves are used to having 6 players on the field by the end of the game. Heck, they're used to winning that way!

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Post by Balrog »

Zombie wrote:Doesn't sound that bad to me. Elves are used to having 6 players on the field by the end of the game. Heck, they're used to winning that way!
That is so true.

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