DE Help

Want to know how to beat your opponents, then get advice, or give advice here.

Moderators: Valen, TFF Mods

swilhelm73
Star Player
Star Player
Posts: 750
Joined: Tue Oct 21, 2003 6:57 pm

DE Help

Post by swilhelm73 »

I managed to roll up 3 regular skills after my last game.

My team:

http://bbm.jcmag.fr/BloodBowlManager.We ... lang=en-US

The players with skills up

#1 BZ: Guard, Regular Skill
#5 RU: Block, Dodge, Regular Skill
#10 LN: Block, Regular Skill

Normally I'd go with dodge on #1 and #10 but I have dwarves next...

for #5 I actually don't throw with him that much - 6 in 17 games - so while Pass or NoS could come in handy, perhaps not as much as for other teams. I do carry the ball with him alot but I try to make sure I don't have to use dump off.

Thoughts?

Reason: ''
Dzerards
Veteran
Veteran
Posts: 309
Joined: Tue Mar 16, 2010 3:06 pm
Location: Irlanda

Re: DE Help

Post by Dzerards »

Even with Dworfs coming up it's hard to look past Dodge for me on both the Blitzer and Line-elf. Maybe Kick on the line-elf? If the Dwarfs haven't tackled up their Slayers and Blitzers then definitely dodge those guys up.

I kinda like Sure Hands on Runners. Good for the rain and nipping in a stealing the ball in TZs.

Reason: ''
Image
"Luck is the residue of design" John Milton
Smeborg
Legend
Legend
Posts: 3544
Joined: Wed Jun 12, 2002 2:02 am
Location: Christchurch, New Zealand

Re: DE Help

Post by Smeborg »

swil - I would stick with the plan and go with Dodge on 1 and 10.

You will regret it later if you determine your picks now solely on the basis of playing Dwarfs next. Remember that (typically) Dwarfs have 6 players without Tackle on the pitch. These are also their 6 fastest players, the most likely to be at the breakdown, on the wings, or deep on defense (3 situations where you are most likely to deploy Dodge).

I also quite like developing a Runner in a simple, non-Dump-Off way, although I tend to skip the Block. Sure Hands is good on the Runner, it saves those precious RRs (all the more precious for DEs as they start with no ball handling skills). I also do not use Dump-Off a lot when I have a Runner, I try not to expose him to attack, if you do, he will die soon enough. Thus Sure Hands is not a bad pick.

However, my personal preference on the Runner (as first skill) is Leader, I put that forward for your consideration.

Hope that helps.

Reason: ''
Smeborg the Fleshless
neverworking
Veteran
Veteran
Posts: 170
Joined: Wed Jun 02, 2010 1:17 am
Contact:

Re: DE Help

Post by neverworking »

I would not worry about a single game as critical to the skill choice, it would be different if the league is loaded in dwarfs. If you really want to worry about it than side step is always a good skill. Your line elf could reasonably take kick instead.

Even disregarding the pass options, the runner has plenty of other useful skill choices depending on how you do use him. SS, Sure Feet, Sure Hands will all come in handy as a ball carrier. Personally I would take pass, but I think you'd get plenty of mileage out of those skills as well. Depending on if you use him on defense there are other skills you could give him that might free up skill slots for other players.

Reason: ''
babass
Super Star
Super Star
Posts: 779
Joined: Tue Feb 12, 2013 4:05 pm

Re: DE Help

Post by babass »

You have no Kick in your team ?
You definitly need one, espacially against rosters like dwarf.

I would go for:
#1 Dodge, or Side Step
#5 Sure Hands, or Leader
#10 Kick !

Reason: ''
Image
gregory_n_white
Experienced
Experienced
Posts: 81
Joined: Sat Apr 21, 2012 2:07 am

Re: DE Help

Post by gregory_n_white »

#1 Dodge, or Side Step
#5 Pass or Accurate (i like to be able to toss it long if required, anyone elf can catch so especially in turnover situations a long passing game is a blessing)
#10 Kick

Reason: ''
NightDragon 2
Star Player
Star Player
Posts: 706
Joined: Sat May 21, 2005 6:07 pm
Location: Panther Stadium, Rhavanash, Home Of Blood Bowl

Re: DE Help

Post by NightDragon 2 »

Absolutely take Dodge mate.

Reason: ''
Purity Through Pain!
NUFFLE SUCKS!!
If I hadn't seen such riches I could live with being poor!
User avatar
Joemanji
Power Gamer
Posts: 9508
Joined: Sat Jul 05, 2003 3:08 pm
Location: ECBBL, London, England

Re: DE Help

Post by Joemanji »

Dodge
Pass or Leader
Kick

Reason: ''
*This post may have been made without the use of a hat.
MKL
Emerging Star
Emerging Star
Posts: 442
Joined: Thu Oct 08, 2009 3:11 pm

Re: DE Help

Post by MKL »

Just chiming in to say that, for a blitzer named "Silvio Berlusconi", Dodge and Sidestep are very appropriate skills.
Follow up with Fend, Dirty Player and Sneaky Git :smoking:

Reason: ''
swilhelm73
Star Player
Star Player
Posts: 750
Joined: Tue Oct 21, 2003 6:57 pm

Re: DE Help

Post by swilhelm73 »

Well the match against the dwarves went very well - the MB Witch scored 3 CAS and I scored 5 overall in route to a 2-0 win.

I had gone with

#1 Dodge
#5 Leader
#10 Kick

But now both my witches got a skill:

WE1:Block, MB, [Regular]
WE2:Rookie [6+5]

Next up for me is this Orc team

http://bbm.jcmag.fr/BloodBowlManager.We ... lang=en-US

Reason: ''
User avatar
natsirtm
Experienced
Experienced
Posts: 91
Joined: Mon Jan 18, 2010 6:50 pm
Location: Toronto
Contact:

Re: DE Help

Post by natsirtm »

I tend to try and find a non lineman player for kick - as KOs & CAS mount, having a linemen with kick who you want to put on the line sucks.
Take the dodges, and if you don't go Sure Hands on the runner - maybe consider putting your kick there. Unlikely you will ever want to stick his AV7 on the line.

Reason: ''
User avatar
mattgslater
King of Comedy
Posts: 7758
Joined: Thu Dec 15, 2005 5:18 pm
Location: Far to the west, across the great desert, in the fabled Land of Comedy

Re: DE Help

Post by mattgslater »

I think it depends on how many positionals you run. My peak DE team has 7 linemen, 6 starting both ways, and only 5 positionals (1 Witch, 4 Blitzers). Not that I'd never take a second Witch or a Runner or an Assassin, but from a strategic perspective they're all strictly optional. In my book, the five I protect are the Witch, stats/doubles guys, and the best Blitzers beyond that.

Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
babass
Super Star
Super Star
Posts: 779
Joined: Tue Feb 12, 2013 4:05 pm

Re: DE Help

Post by babass »

swilhelm73 wrote:Well the match against the dwarves went very well - the MB Witch scored 3 CAS and I scored 5 overall in route to a 2-0 win.

I had gone with

#1 Dodge
#5 Leader
#10 Kick

But now both my witches got a skill:

WE1:Block, MB, [Regular]
WE2:Rookie [6+5]

Next up for me is this Orc team

http://bbm.jcmag.fr/BloodBowlManager.We ... lang=en-US
WE2: +Ag, and then leap and wrestle :smoking:

Reason: ''
Image
User avatar
Digger Goreman
Legend
Legend
Posts: 5000
Joined: Sun Jun 25, 2006 3:30 am
Location: Atlanta, GA., USA: Recruiting the Walking Dead for the Blood Bowl Zombie Nation
Contact:

Re: DE Help

Post by Digger Goreman »

... can't find a 12-step program for chronic 'elfishness, huh?

Reason: ''
LRB6/Icepelt Edition: Ah!, when Blood Bowl made sense....
"1 in 36, my Nuffled arse!"
swilhelm73
Star Player
Star Player
Posts: 750
Joined: Tue Oct 21, 2003 6:57 pm

Re: DE Help

Post by swilhelm73 »

Ok so interesting choice here.

http://bbm.jcmag.fr/BloodBowlManager.We ... lang=en-US

The +AG Witch rolled double 1s.

Normally I would have taken either wrestle or block (hadn't made up my mind) but now...what?

So the most obvious choices would be MB (to take the double) or block/wrestle to keep her alive.

Outside the box choices would be guard or pass.

What do you think?

Note, I'll often use the runner as a receiver as once he gets the ball in the oppositions back field he is a pain. OTOH the runner gets passing skills as a normal roll and doesn't have frenzy (which you don't want on a ball carrier).

Reason: ''
Post Reply