Nurgles' development

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Smeborg
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Re: Nurgles' development

Post by Smeborg »

Fred - I have played Nurgle a lot, and have never got a Rotter to his 3rd skill-up. Only a handful get to 2 skills, the rest die.

All the best.

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Re: Nurgles' development

Post by SBG »

I'm not losing sleep over their health, that's for sure!

:lol:

Fred

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Re: Nurgles' development

Post by Ullis »

I think taking a lot of +MA's on a nurgle team is a losing proposition. Yes, it's different from a "normal" nurgle team but still not any good. A ball carrying pestigor should obviously take all the +MA's it can get but for others I'd skip it.

The positionals alone cost a lot. And those positionals come without any useful skills to begin with but they all get much better with every normal skill that they get. The team can do very well without any doubles or stat increases. Taking +MA across the board just pushes those useful skills to the future.

On another note, I also like Extra Arms. It's very nice when you can afford to spare a reroll (when you have enough Block for example) and helps a lot in defence. With AG3 Sure Hands the pick up is still only 8 in 9. With Extra Arms the pick up or catch shoots to elf like levels of 35 in 36 with the reroll. It's almost as close as Sure Hands but adds options that Sure Hands doesn't.

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Re: Nurgles' development

Post by SBG »

Bumping this a bit and asking for other advices!

The aforementioned rotter, who selected Block, now rolled 6,6 for his next skill. Even though I'm not getting attached to him, I can't afford to pass +ST, right?

Here's what the team looks like as of now:

Pest1: Block (15 SPP)
Pest2: Block (10 SPP - MA5)
Pest3: +MA, Block (19 SPP - I completely forgot about wrestle. I blame it on alcohol and playing at wee hours)
Pest4: +MA, Extra Arms, Block (40 SPP)

Warrior1: 5 SPP
Warrior2: Block, Mighty Blow (18 SPP)
Warrior3: 5 SPP
Warrior4: Block (8 SPP)

Beast: Block (15 SPP)

Rotter1: Block, double 6 (19 SPP)
Rotter2: +MA (10 SPP)
Rotter3: Dirty Player (7 SPP)
Rotter4: 0 SPP

A few questions: Guard or Stand Firm next on the Beast?

Warriors: #2 gets Claw to continue his rampage, but I alternate between Guard and Mighty Blow as a second skill for the others?

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Re: Nurgles' development

Post by swilhelm73 »

You need guard on the NW and Beast badly. Do I see correctly that you have none?

I generally like to make a pestigor my primary killer - block, mb, claw, PO, etc...

For the NWs I go with two builds: Block/Guard/SF and Block/Guard/MB but I see guard on all 4 fairly early as critical - it protects the cage and allows you to stand up against other strength teams.

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Re: Nurgles' development

Post by babass »

I would take the +St.
A few questions: Guard or Stand Firm next on the Beast?
it depends of your league environnement.
if lots of dodgy team => StandFirm first (but if lots of leaping team, Guard... because you have no guard to protect to ball carrier in this case...)
if lots of Heavy team => Guard first
Warriors: #2 gets Claw to continue his rampage, but I alternate between Guard and Mighty Blow as a second skill for the others?
Depends of the format of your league.
if perpetual/open league => Mighty Blow first. on my team on fumbbl (ranked) im' trying to put Mighty Blow on all of them on first skills (2nd skill block), for the moment i don't regret it (i got free rotters like this)

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Smeborg
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Re: Nurgles' development

Post by Smeborg »

SBG wrote:The aforementioned rotter, who selected Block, now rolled 6,6 for his next skill. Even though I'm not getting attached to him, I can't afford to pass +ST, right?
I have never rolled 6,6 on a Rotter, so I have not faced this "problem". However, there is a viable alternative IMO, which is to give Guard to the Rotter instead. Guard increases the ST of other players when blocking, +ST only does so for the Rotter. Since I have not played with any +ST Rotters, I can't tell you how good they are, but I can tell you that Rotters with Guard are very good indeed.

One thing for sure, though, however hard you try, you will get attached to him...

All the best.

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Re: Nurgles' development

Post by Dr. Von Richten »

I resent this whole concept of 'development' on a Nurgle team. Nurgle doesnt develop, it falls apart! :lol:

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Re: Nurgles' development

Post by juck101 »

Take the st!
Guard all the way for the beast and most of the team. I would want pest 1 to get MB next and then you have 2 lead hitters. Spam loads of guard and Bob's yer uncle I recon.

A lot of nurgle lovers like some of the other aspects but I use mine like an orc team really and do ok with them. Nothing wrong with variety but the more I play the more I like block, guard, tackle, mb dodge & positional skills

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Re: Nurgles' development

Post by Rewslaun »

Take guard the next time one of your rotters gets a double, you can't pass on the ST.

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