Entering a 10-game season where I expect to see 4-5 elf teams (Dark, High, Wood). The conventional wisdom vs Khemri is to stretch the field, avoid contact, get them running around, then play elfball and hope you don't take casualties. This seems to work very well, on me at least! It looks like this:
- o Punch a hole and run at least 2 catcher types backfield, likely with blodge/sidestep, far enough apart that you can't mark them with single players each
o Pick up the ball and leave the thrower downfield for as many turns as necessary
o The rest of the team runs midfield interference, always having a few options for the chain TD
So the first question is whether to focus on the backfield catchers, ignore them and go after the thrower, or be content to play midfield position. The only one of those options that doesn't involve playing into the "stretching the field" tactic is the midfield one. Thus the common answer seems to be to apply enough bash pressure that they score early out of fear. My experience is that they are too slippery to get good licks in, and when you do get knockdowns, carnage is only hit-and-miss. In other words, forcing them to score quickly is not easy.
If the answer is, "don't let them get behind you" (a rule I try to live by with Khemri in particular), please provide some ideas in that respect. In a "zig" type defense I would probably do something like this:
Code: Select all
. . . . . . S S S . . . . .
. . . . . . . . . . . . . . .
. . B . . G . . . G . . S . .
. G . . T . . . . . B . . G .
The alternative would be to use the TGs up front (since they're not fast enough to help in the backfield anyway), thus freeing up some speed to chase elves down as needed.
I have also seen defenses along these lines:
Code: Select all
. . . . . G . S . G . . . .
. G S . B . . S . . B . S G .
. . . . . . . . . . . . . . .
. . . . . . . T . . . . . . .
Is there an answer here, or is it down to the fact that Khemri have a tough time vs elves, so take lots of Tackle?
My team is second-year, with 13 games, 3 skilled TGs (MB/G, MB, G), Blitz-Ras (MB, MB/T), Throw-Ras (B/T, +MA/D), and skellies (B, B, DP, rook*3), 14 total players. But I'm really interested more in general tactics than team-specific advice.
Thanks,
Fidius