After a few games he found out that Deeproot should not be rooted

... lol, I never saw deeproot rooted so much.
I really wonder why so manny coaches like to give Break Tackle on there treeman.
Yes, they have a ST6 ... but they also root. And you only have 1 reroll if the cheff fails.
I think it's better to give them guard... at least they are still doing something when rooted. (protect your flings... and sometimes protect you' other treeman). ... You just don't want your treemen to go down (for anny reason). If you give your trees "break tackle" ... you will have to invest in them, they will absorb rerolls. And you really don't want to see them failing a dodge.
I wonder if anny player that suggests break tackle has actually played halfings and got succes with them?
And I'm talking about a tournament with the 1 reroll option (where you have a cheff)?
Not the 1.100.000 sollution, with 3 or 4 rerolls and a cheff... cause then you actually have the luxuary to break tackle a lot.
A lot of crap has been written about flings, I found an article 3 days ago, that tells me how good +AG on a treeman is (cyanide LRB 6.0) so that your flings can be trown more accurate. ... Which doesnt work. Same article (and it was a pretty good one on a lot of other toppics) tells you that the chance of hitting someone in a normal cage with a passed halfling is 1/49 ... That's not really how 3 random D8 scatters work.
In the last Dungeonbowl however... there is only 1 skill per game.
1st skill: Side Step on a Fling
2nd skill: Side Step on a Fling
3th skill: Block on a fling... cause Block on a fling is just great.
4th skill: Side Step on a fling
5th skill: Side Step on a fling
6th skill: Side Step on a fling
... if you meet "norse" or "undead" or "orcs" or "dwarves" somewhere along the line, it could be good to give 1x Guard on a treeman.