Chainsaws and fouling
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Chainsaws and fouling
Couldn't see an answer to this when I searched, so here goes:
Chainsaw declares a foul and fails the kickback roll. Roll on AV is double 1. Does the player get sent off?
Chainsaw declares a foul and fails the kickback roll. Roll on AV is double 1. Does the player get sent off?
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Re: Chainsaws and fouling
Could definitely use some clarification. My interpretation is that <skill> rolls are separate from <action> rolls. The ref is tied to the AV rolls from the <action>. An AV roll resulting from failed kickback is part of the <skill>. The ref shouldn't care about that roll anymore than an AV roll from a failed GFI during a Foul action.
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Re: Chainsaws and fouling
That's how I would interpret it as wellThul wrote:Could definitely use some clarification. My interpretation is that <skill> rolls are separate from <action> rolls. The ref is tied to the AV rolls from the <action>. A AV roll resulting from failed kickback is part of the <skill>. The ref shouldn't care about that roll anymore than an AV roll from a failed GFI during a Foul action.
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Re: Chainsaws and fouling
I can see it either way.
For the kickback to happen the prone player must have been hit with the chainsaw, which means a foul did take place which the ref may have spotted, regardless of the fact that the foul went badly wrong and hit the wielder. I can see this being different to the GFI case because the foul has not happened until the GFIs are passed.
In game mechanics terms, I'd say you declare the Foul Action, then move the player (including GFIs), then declare the target of the foul (meaning the foul is happening now), then roll for kickback and AV.
You can declare a Foul Action and roll GFIs without making a foul, but you cannot declare a Foul Action and make a kickback roll unless the foul is made. The kickback roll is intrinsically tied to the foul itself taking place (rather than simple declaring the Foul Action).
For the kickback to happen the prone player must have been hit with the chainsaw, which means a foul did take place which the ref may have spotted, regardless of the fact that the foul went badly wrong and hit the wielder. I can see this being different to the GFI case because the foul has not happened until the GFIs are passed.
In game mechanics terms, I'd say you declare the Foul Action, then move the player (including GFIs), then declare the target of the foul (meaning the foul is happening now), then roll for kickback and AV.
You can declare a Foul Action and roll GFIs without making a foul, but you cannot declare a Foul Action and make a kickback roll unless the foul is made. The kickback roll is intrinsically tied to the foul itself taking place (rather than simple declaring the Foul Action).
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Re: Chainsaws and fouling
Don't have the rules in front of me, but I believe the ref triggers on the OPPONENT's armor breaking....
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Re: Chainsaws and fouling
I think the rules are referring to the opponent's armor roll since the previous section is discussing that specific roll.
Regardless, I see Dode's point as well. I was looking at it from a pure BB rules mechanic standpoint, but the real world definition of kickback does dictate it must have hit something (in this case fouling the opponent).
I still think my original interpretation is correct from a pure rules standpoint, and this is one of those cases where rules mechanics don't always follow real world logic, but there is something to be said for common sense rulings, too
Regardless, I see Dode's point as well. I was looking at it from a pure BB rules mechanic standpoint, but the real world definition of kickback does dictate it must have hit something (in this case fouling the opponent).
I still think my original interpretation is correct from a pure rules standpoint, and this is one of those cases where rules mechanics don't always follow real world logic, but there is something to be said for common sense rulings, too

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Re: Chainsaws and fouling
If you fail kickback, presumably your opponent would be rolling the AV dice instead of you.
Not sure if that makes any difference (don't have the rules to check wording)? But I'd personally go with it not being a sending off.
Not sure if that makes any difference (don't have the rules to check wording)? But I'd personally go with it not being a sending off.
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Re: Chainsaws and fouling
I have seen it both ways for Kickback (and failed TTM landings and OFAB's rolls) sometime the player rolls the armour for their own player sometimes the opponent does; I have wondered in the past, do different groups do this differently or is it just driven by an individual coaches preference: I don't think our club has a particular preference.Sandwich wrote:If you fail kickback, presumably your opponent would be rolling the AV dice instead of you.
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Re: Chainsaws and fouling
- Chainsaw (Extraordinary)
A player armed with a chainsaw must attack with it instead of making a
block as part of a Block or Blitz Action. When the chainsaw is used to
make an attack, roll a D6 instead of the Block dice. On a roll of 2 or more
the chainsaw hits the opposing player, but on a roll of 1 it ‘kicks back’
and hits the wielder instead! Make an Armour roll for the player hit by the
chainsaw, adding 3 to the score. If the roll beats the victim’s Armour
value then the victim is Knocked Down and injured – roll on the Injury
table. If the roll fails to beat the victim’s Armour value then the attack has
no effect. A player armed with a chainsaw may take a Foul Action, and
adds 3 to the Armour roll, but must roll for kick back as described above.
A running chainsaw is a dangerous thing to carry around, so if a player
holding a chainsaw is Knocked Down for any reason, the opposing
coach is allowed to add 3 to his Armour roll to see if the player was
injured. However, blocking a player with a chainsaw is equally
dangerous! If an opponent knocks himself over when blocking the
chainsaw player then add 3 to his Armour roll. This skill may only be
used once per turn (e.g., cannot be used with Frenzy or Multiple Block)
and if used as part of a Blitz Action, the player cannot continue moving
after using it. Casualties caused by a chainsaw player do not count for
Star Player points.
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Re: Chainsaws and fouling
Lol
D74
You bold it in your text
If the saw is knocked down for any reason the opposing catch rolls
D74
You bold it in your text
If the saw is knocked down for any reason the opposing catch rolls
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Also, the chainsaw rules say on a 2+ the chainsaw hits the opponent but on a 1 it kicks back and hits the weilder *instead*. Pretty clear to my eye; no foul takes place, no sending off.
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Re: Chainsaws and fouling
But you aren't Knocked Down when you roll a 1, you are only Knocked Down when the armour roll succeeds. So by the time you are Knocked Down the armour roll has already been made.daloonieshaman wrote:Lol
D74
You bold it in your text
If the saw is knocked down for any reason the opposing catch rolls
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Re: Chainsaws and fouling
What lunchmoney said. You're not knocked down on a kickback.daloonieshaman wrote:Lol
D74
You bold it in your text
If the saw is knocked down for any reason the opposing catch rolls
The chainsaw has to hit something to kick back off of. These things don't actually have a life of their ownAlso, the chainsaw rules say on a 2+ the chainsaw hits the opponent but on a 1 it kicks back and hits the weilder *instead*. Pretty clear to my eye; no foul takes place, no sending off.

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