Werewolf team!
Moderator: TFF Mods
- Shadow_Dragon
- Experienced
- Posts: 123
- Joined: Mon Mar 10, 2003 1:03 am
Werewolf team!
I've come up with a werewolf team which in the league i play has been acepted but what do you think!
Lineman 6(7), 3(3), 3(2), 8(7) Were, (break tackle) 60,000
Fetcher 6(8), 3(2), 3(4), 8(7) Were, Diving Catch (sure feet) 90,000
Berzerkers 6(5), 3(4), 2(2), 8(8) Were, Block (Break Tackle) 100,000
PackAlpha 6(6), 4(5), 3(2), 8(8) Single SHift, [Mighty Blow] (Big Guy, WIldAnimal, Frenzy, Claw) 130,000
were means you roll 5,6 to take to the pitch as a werewolf before match or else spend turn prone!
Single shift means your automatically werewolf, but on a roll of one before match they can only be werewolf for ONE half!
Werewolf ONLY skill are in brackets, and The PackAlpha's mighty blow only applies to his human form!
Ko's make them all revert to human! Regeneration, Claw, Single shift, Prehensile tail and big hand/Paw are available on doubles!
Theres a bit more too it but still you get the jist!
THey're all meant to be based on vikings as werewolfs, i wasn't keen on the lycanthrope rules also i wanted to keep more of the normal rules, rather than have woof woof and other such things, so only were and single shift! THey have so far made for interesting matches! One thing however is that we can't decide whether the berzerkers should START with block!
Lineman 6(7), 3(3), 3(2), 8(7) Were, (break tackle) 60,000
Fetcher 6(8), 3(2), 3(4), 8(7) Were, Diving Catch (sure feet) 90,000
Berzerkers 6(5), 3(4), 2(2), 8(8) Were, Block (Break Tackle) 100,000
PackAlpha 6(6), 4(5), 3(2), 8(8) Single SHift, [Mighty Blow] (Big Guy, WIldAnimal, Frenzy, Claw) 130,000
were means you roll 5,6 to take to the pitch as a werewolf before match or else spend turn prone!
Single shift means your automatically werewolf, but on a roll of one before match they can only be werewolf for ONE half!
Werewolf ONLY skill are in brackets, and The PackAlpha's mighty blow only applies to his human form!
Ko's make them all revert to human! Regeneration, Claw, Single shift, Prehensile tail and big hand/Paw are available on doubles!
Theres a bit more too it but still you get the jist!
THey're all meant to be based on vikings as werewolfs, i wasn't keen on the lycanthrope rules also i wanted to keep more of the normal rules, rather than have woof woof and other such things, so only were and single shift! THey have so far made for interesting matches! One thing however is that we can't decide whether the berzerkers should START with block!
Reason: ''
Shadow \/^^^\/ Dragon
- NightDragon
- Legend
- Posts: 1793
- Joined: Sat May 11, 2002 7:53 am
- Location: Curtea des Arges
I'm interested in any pictures? Have you converted them like in the Compendium? As far as I can see if your League is happy then its okay, but my guess is your going to get plenty of criticisms on this one.
Reason: ''
NUFFLE SUCKS! NUFF SAID!
Heretic
Nuffle Blasphemer's Association
[img]http://www.hpphoto.com/servlet/LinkPhoto?GUID=4dd13d90-202c-2355-3cbb-46081754461c&size=[/img]
Heretic
Nuffle Blasphemer's Association
[img]http://www.hpphoto.com/servlet/LinkPhoto?GUID=4dd13d90-202c-2355-3cbb-46081754461c&size=[/img]
- GalakStarscraper
- Godfather of Blood Bowl
- Posts: 15882
- Joined: Tue Jun 26, 2001 12:00 am
- Location: Indiana, USA
- Contact:
Team breaks a fundamental rule of team building .... don't mix ST 4 and AG 4 on the same team. The Were roster that the MBBL2 uses is very balanced and very similar ... in fact I based on your roster, I'm guessing you started with it and worked from there.
http://www.midgardbb.com/MBBLTeams/Lycanthrope.html
I cannot endorse a team where the Weres can easily roll up that deadly mix of ST and AG. Since the Lineman don't become ST 4, it might work and if it does more power to the team. If you don't like Werecats and Werebears ... rename them Fetchers and Berserkers. Drop the Block on the Berserkers and lose the PackAlpha (ST 4 players should not start with Block), and let the Berserkers go to ST 5. If you don't like new skills you could substitute with Multiple Block which is a similar effect.
So you'd get something like:
0-16 Werewolf 70,000 6 (7) 3 (4) 3 (2) 7 (8)
Were (Break Tackle, Mighty Blow, Frenzy) GEN/ST
0-2 Fetcher 80,000 6 (8) 3 (3) 3 (2) 7 (8)
Were (Dodge, Sure Feet, Sprint, Frenzy) GEN/ST/AG
0-2 Berserker 90,000 6 (4) 3 (5) 3 (2) 7 (8)
Were (Frenzy, Multiple Block) GEN/ST
60k rerolls
Were works like you said ... I think??? Roll D6 before the drive on a 5 or 6, you play the drive in Were form in ( ) ... otherwise you play the drive in Human form.
After 2 years of playtesting, I've been very happy with this roster.
=============================================
Okay that said ... if the roster your league is using seems to be working the only two changes I really see that I think need made.
Drop the Fetcher to AG 3 and give it Sure Hands as a Were gained skill.
Remove Block from the Berserker.
These 2 changes would make me feel a lot better about the team's composition.
Galak
http://www.midgardbb.com/MBBLTeams/Lycanthrope.html
I cannot endorse a team where the Weres can easily roll up that deadly mix of ST and AG. Since the Lineman don't become ST 4, it might work and if it does more power to the team. If you don't like Werecats and Werebears ... rename them Fetchers and Berserkers. Drop the Block on the Berserkers and lose the PackAlpha (ST 4 players should not start with Block), and let the Berserkers go to ST 5. If you don't like new skills you could substitute with Multiple Block which is a similar effect.
So you'd get something like:
0-16 Werewolf 70,000 6 (7) 3 (4) 3 (2) 7 (8)
Were (Break Tackle, Mighty Blow, Frenzy) GEN/ST
0-2 Fetcher 80,000 6 (8) 3 (3) 3 (2) 7 (8)
Were (Dodge, Sure Feet, Sprint, Frenzy) GEN/ST/AG
0-2 Berserker 90,000 6 (4) 3 (5) 3 (2) 7 (8)
Were (Frenzy, Multiple Block) GEN/ST
60k rerolls
Were works like you said ... I think??? Roll D6 before the drive on a 5 or 6, you play the drive in Were form in ( ) ... otherwise you play the drive in Human form.
After 2 years of playtesting, I've been very happy with this roster.
=============================================
Okay that said ... if the roster your league is using seems to be working the only two changes I really see that I think need made.
Drop the Fetcher to AG 3 and give it Sure Hands as a Were gained skill.
Remove Block from the Berserker.
These 2 changes would make me feel a lot better about the team's composition.
Galak
Reason: ''
- Relborn
- Super Star
- Posts: 1067
- Joined: Fri Jul 05, 2002 8:09 am
- Location: Stuttgart, Germany
- Contact:
Although your roster looks good Galak, IMO the trend in Bloodbowl goes to more simplicity (hope this was spelled right).
Therefore I would advice everyone who would give his own try for an "new" Werewolf team to keep the stats for the Wereform only. This would raise the playability and the acceptance for such a team.
Think over it ...
Therefore I would advice everyone who would give his own try for an "new" Werewolf team to keep the stats for the Wereform only. This would raise the playability and the acceptance for such a team.
Think over it ...
Reason: ''
-
- Legend
- Posts: 4567
- Joined: Fri Oct 11, 2002 5:48 pm
- Location: Camping on private island, per BBRC advice.
- GalakStarscraper
- Godfather of Blood Bowl
- Posts: 15882
- Joined: Tue Jun 26, 2001 12:00 am
- Location: Indiana, USA
- Contact:
- GalakStarscraper
- Godfather of Blood Bowl
- Posts: 15882
- Joined: Tue Jun 26, 2001 12:00 am
- Location: Indiana, USA
- Contact:
Now see I'd disagree with this. The trend in the LRB is simplicity but that not true for Blood Bowl as a generic. BB Mag just ran a 2 magazine article on tons of special rules for playing BB on a pirate ship. The MBBL2 format which has 76 different rosters has become popular enough that there are now 5 PBeM uses those rosters and they keep growing.Relborn wrote:Although your roster looks good Galak, IMO the trend in Bloodbowl goes to more simplicity (hope this was spelled right).
The trend in official Blood Bowl is simplicity. The Trend in house rules Blood Bowl is whatever is fun and still balanced. The Were team is just that.
Galak
Reason: ''
- Shadow_Dragon
- Experienced
- Posts: 123
- Joined: Mon Mar 10, 2003 1:03 am
I agree, i did read the rules for making new teams and i tried to stick to it, we've done a bit of playtesting with it! It's extemely fun to play a team half made of werewolves half made of vikings!
I actually forgot about some changes made, berzerkers have niether break tackle nor block, they merely have frenzy!
I think your right i've now dropped the fetchers to agility 3, i haven't given them sure hands though, but given them dodge!
Not sure hands because on a roll of double big hand/paw is available which is far superior but harder to get!
As far as models go i've been using celtos miniatures from I-kore for the humans and Wolfen models from Rackham for the werewolves, though a bit on the large side, for the lineman i've just been using skaven, i haven't really found a way to make a werewolf with GW stuff yet! The fetchers are female by the way, for interests sake!
EDIT-
http://www.angelfire.com/art/thecourtya ... _rules.doc
I think that link will take you too download of all the stats in a tidy .doc file, with the other minor additional rules, though i think now fetchers have agility 3 should their strength return to 3?
I actually forgot about some changes made, berzerkers have niether break tackle nor block, they merely have frenzy!
I think your right i've now dropped the fetchers to agility 3, i haven't given them sure hands though, but given them dodge!
Not sure hands because on a roll of double big hand/paw is available which is far superior but harder to get!
As far as models go i've been using celtos miniatures from I-kore for the humans and Wolfen models from Rackham for the werewolves, though a bit on the large side, for the lineman i've just been using skaven, i haven't really found a way to make a werewolf with GW stuff yet! The fetchers are female by the way, for interests sake!
EDIT-
http://www.angelfire.com/art/thecourtya ... _rules.doc
I think that link will take you too download of all the stats in a tidy .doc file, with the other minor additional rules, though i think now fetchers have agility 3 should their strength return to 3?
Reason: ''
Shadow \/^^^\/ Dragon
-
- Legend
- Posts: 4567
- Joined: Fri Oct 11, 2002 5:48 pm
- Location: Camping on private island, per BBRC advice.
Just trying to point out (in an admittedly snarky manner) that there are exceptions to every rule. The 4 ST and 4 AG Vampire opens up the door for the overpowered agility werewolf and other unbalancing things.Galak: That's why OFAB needs a be a VERY big negative skill or the team doesn't have a chance at balance.
Reason: ''
[url=http://www.bloodbowl.net/naf.php?page=tournamentinfo&uname=skummy]Skummy's Tourney History[/url]
- Relborn
- Super Star
- Posts: 1067
- Joined: Fri Jul 05, 2002 8:09 am
- Location: Stuttgart, Germany
- Contact:
That was of course what I meant. For myself as league com. I use a good number of houserules. But personally I would really be looking forward to see an (balanced and well-thought) official Werewolf Team.GalakStarscraper wrote: The trend in official Blood Bowl is simplicity. The Trend in house rules Blood Bowl is whatever is fun and still balanced. The Were team is just that.
Galak
For houserules I think your roster has enough backing to be used, but that wasn't ment with my former post.
Reason: ''
- GalakStarscraper
- Godfather of Blood Bowl
- Posts: 15882
- Joined: Tue Jun 26, 2001 12:00 am
- Location: Indiana, USA
- Contact:
The trick to me Skummy is realizing that an exception was made and not make it the rule.Skummy wrote: Just trying to point out (in an admittedly snarky manner) that there are exceptions to every rule. The 4 ST and 4 AG Vampire opens up the door for the overpowered agility werewolf and other unbalancing things.
Example in the MBBL2 there are 7 races out of 77 with rostered AG 4 and ST 4 .... each one has a large negative.
Nipponese: 8 position players, no Big Guy access
Evil Gits: D2 players (+1 if they lose) suffer a serious injury at the end of each game.
Slaanesh and Fimir: AG 4 players can only take the pitch with an on-pitch wizard.
3 Vampire teams: teams have either COFAB, only 4 Vampire/no positional player, or only 2 Vampires and 4 positional players.
The trick is not to let one exception become the standard.
Galak
Reason: ''
- Shadow_Dragon
- Experienced
- Posts: 123
- Joined: Mon Mar 10, 2003 1:03 am
http://www.angelfire.com/art/thecourtya ... _rules.doc
That link will take you to the doc, i posted it above, but i've updated it now, i believe it's finished and i'm quite happy with it, it's not too complicated at all!
That link will take you to the doc, i posted it above, but i've updated it now, i believe it's finished and i'm quite happy with it, it's not too complicated at all!
Reason: ''
Shadow \/^^^\/ Dragon
- wesleytj
- Legend
- Posts: 3260
- Joined: Sun Jul 07, 2002 3:41 pm
- Location: Terre Haute, IN USA
- Contact:
just as it should be imoGalakStarscraper wrote:The trend in official Blood Bowl is simplicity. The Trend in house rules Blood Bowl is whatever is fun and still balanced. The Were team is just that.
Galak

Reason: ''
____________________________________
Chinese Relativity Axiom: No matter how great your achievements, or how miserable your failures, there will always be about 1 Billion people in China who won't give a damn.
Chinese Relativity Axiom: No matter how great your achievements, or how miserable your failures, there will always be about 1 Billion people in China who won't give a damn.
- Shadow_Dragon
- Experienced
- Posts: 123
- Joined: Mon Mar 10, 2003 1:03 am
Lineman 6(7), 3(3), 3(2), 7(8) Were, (break tackle) 60,000
Fetcher 6(8), 3(2), 3(4), 7(8) Were, Diving Catch (sure feet) 90,000
Berzerkers 5(6), 3(4), 2(2), 8(8) Were, Dauntless (Frenzy) 100,000
PackAlpha 6(6), 4(5), 3(2), 8(9) Single SHift, [Mighty Blow] (Big Guy, WildAnimal, Frenzy, Claw) 130,000
My werewolf team in final! After playing a season now it's been decided this is a very fair set up! DOn't know if anyone would like to know i relaise the existing lycanthrope team is popular! :)
Fetcher 6(8), 3(2), 3(4), 7(8) Were, Diving Catch (sure feet) 90,000
Berzerkers 5(6), 3(4), 2(2), 8(8) Were, Dauntless (Frenzy) 100,000
PackAlpha 6(6), 4(5), 3(2), 8(9) Single SHift, [Mighty Blow] (Big Guy, WildAnimal, Frenzy, Claw) 130,000
My werewolf team in final! After playing a season now it's been decided this is a very fair set up! DOn't know if anyone would like to know i relaise the existing lycanthrope team is popular! :)
Reason: ''
Shadow \/^^^\/ Dragon