Chris wrote:
- I would bar the problem of getting 9 games a season, 1 a week. I can't face skilling him up again. Aiming for a promotion and then a shot at div 1, rooky black orc would be more of a hindrance.
I play with a TV 1830 Orc team (TV 2000 before meeting a Chaos team) in Black Box and having 2 rookie Black Orcs it's not a big problem, the sooner you replace him, the sooner you will have a decent BOB, MA 3 is bad for a supporting player already slow by default.
crimsonsun wrote:
I personally would have two Killer build Blitzers and Two Supporting Blitzers and I do not put Frenzy on Killers as its going to get you killed
Killed? More Blocks, more chances of hurting stuff, you absolutely need to kill clawpombers before they do too much damage, hence the reason of maximizing the impact of each Blitz/Block.
crimsonsun wrote:
I also only put Guard there if its really needed within the squad.
Guard is a core skill for Orcs.
crimsonsun wrote:
Personally my Killer would be and in this order MB, Tackle, PO, Juggernaut, Pro and hopefully a double for Jump Up.
Piling On before Tackle is generally better unless you're expecting a lot of Dodge in the opponent team, Pro is a way worse pick than Frenzy, Jump Up is great of course, my build was about regular rolls.
crimsonsun wrote:
The support ones would be built around any statistic increases gained, so the +str one would be MB, Juggernaut, Frenzy, Stand Firm, Dodge/Guard, while the +Ag one would be MB, Tackle, guard, strip ball, dodge/+ma/fend.
I like Frenzy before Juggernaut, and Stand Firm is not very useful against clawpomb, again, you need to hurt stuff, if you just stand there you will be clawpombed, so Piling On is absolutely necessary.
crimsonsun wrote:
I actually feel Dauntless is fine here, as while Orcs have the Strength and Guard to counter they do not have the ability to manoeuvre or re-position once committed so it can be useful once every other match, which at this sort of Tv is all amount maximising your increasing effect when stacked skilled in combination with reducing redundancy pitch wide.
Dauntless still is a poor skill compared to others you can take.
crimsonsun wrote:
I feel Ma3 is fine in this situation and while I feel Matt would have a point in a Match maker style environment its not true for Division 2 of the OCC, seriously after fighting up from division 7 with 40 coaches a division with Division 2 & 3 having 2200k plus bash sides as the majority levelling a black orc for a point of movement is utterly Stupid!
I think it's utterly stupid keeping a MA 3 BOB, we are not talking about a MA 5, but a MA 3, heck, it's a Mummy's speed! As I said, if you don't fire soon a maimed played, you will take more time to build a new, efficient one.
crimsonsun wrote:
Your black Orcs, need more skills not less! I can speak from experience on this being as I lost 3/4 of my experienced Tomb Guardians 2 seasons ago, and have added another 2-3 rookies to that pile since meaning I've been battling to get them developed since.
The important difference is that Tomb Guardians have AG 1 and no regular G skills, so they are a bit harder to skill up than BOB. Once a BOB gets Block he's fine and anyway Orcs don't lack Block as Khemri teams (4 Blitzers vs 2 Blitz-Ras)
crimsonsun wrote:
2 Seasons I have achieved 2 level 2's - which is why I chose MB, going long term rather than the short for if I went with guard, I would win more games but they will never see another increase while I remain in Division 1-3 as the are too many Killers.
At high TV there are too many killers anyway, so aiming to skilling up BOBs is a bit utopic (not impossible, but not so necessary), just use them to win, your Blitzers are the real stars and damage dealers, at high TV BOBs are a sort of S4 Linemen.
