TTM Question

Don't understand a particular rule or just need to clarify something? This is the forum for you. With 2 of the BBRC members and the main LRB5/6 writer present at TFF, you're bound to get as good an answer as possible.

Moderator: TFF Mods

User avatar
Warlock
Rookie
Rookie
Posts: 4
Joined: Thu Mar 20, 2003 2:13 pm
Location: Australia

TTM Question

Post by Warlock »

Hi all, my first post.

Can you use a big guy with TTM to Hail Mary Pass a halfling?

I can think of some really cool 1 turn TD with that.

Till next time.

Reason: ''
narkotic
Da Collector
Posts: 3760
Joined: Thu Jan 02, 2003 4:27 pm

Post by narkotic »

Welcome to TBB!

The LRB does not explicitely addresses the possibility of TMM in conjunction with Hail Mary Pass but I would say no because

a) in the TTM rules it is stated that you may not throw a teammate longer than Long Pass.

b) Hail mary pass skill description specifically mentions "throwing the ball" and not "a pass action".

c) Furthermore it says that you can not use it during a blizzard which implicates that a HMP is subject to circumstances which reduce the throwing range, like TTM does (by one range band)

if you take all this together you will come to the conclusion that you cannot use HMP with TTM.

Reason: ''
ZanzerTem
Super Star
Super Star
Posts: 953
Joined: Mon Jan 20, 2003 5:02 am
Location: Tampa, FL (I USED to be able to see Galak in the distance!)

Post by ZanzerTem »

narkotic wrote:a) in the TTM rules it is stated that you may not throw a teammate longer than Long Pass.
Question answered :wink:

Reason: ''
NAF # 581
Commish of the ABBL, Tampa Bay's premier BloodBowl League!
User avatar
Sushé Wakka
Emerging Star
Emerging Star
Posts: 332
Joined: Fri Jan 03, 2003 1:41 pm
Location: Ogrobe, Galicia, Spain

Post by Sushé Wakka »

I made teh same question once. The answer was that you can only use Pass, Pro, and Leader when throwing a team mate, as these skills are the ones mentioned in the Rules Review.

Reason: ''
Sushé, the elfhater
User avatar
Warlock
Rookie
Rookie
Posts: 4
Joined: Thu Mar 20, 2003 2:13 pm
Location: Australia

Post by Warlock »

Thanks all.

That would have been my only reason to play a gobbo or fling team. :roll:
So, even tho thats not the way the game seems to me, (a battle, where scoring is second to carnage caused) it would make sense to be allowed to curl up a gobbo(without the ball) and chuck him, either as a hail mary, or at an opposing player. It would be really cool if you could play gobbo catch.

Any thougts on this?

Reason: ''
narkotic
Da Collector
Posts: 3760
Joined: Thu Jan 02, 2003 4:27 pm

Post by narkotic »

Warlock wrote:That would have been my only reason to play a gobbo or fling team. :roll:
Why? Even without HMP you can pull out a 1-turn-scorer with a goblin/Halfling team and all that without any extra skills. If you do it right you not even need to make GFI with the thrown stunty. Skaven and Woodelfs need to build there 1-turn-scorer with two extra skills before being able to do that.

Stunty teams are fun to play even without your proposed moves. You drive your opponent mad by dodging all over him, he has problems knocking you down even with two dice, and when you eventually score, he is completely annoyed.:smoking:

Reason: ''
User avatar
mikeyc222
Star Player
Star Player
Posts: 751
Joined: Thu Jan 16, 2003 1:49 pm
Location: Austin, TX
Contact:

Post by mikeyc222 »

all you have to do is wait till your opponent sets up, put your BG on the line somewhere so he won't be in a tackle zone, hope you get a good kickoff and can get the ball to the goblin/halfling without passing then throw him and make a 1 turn score. i have used this with decent success on my orc team.

Reason: ''
Don't take life too seriously, you'll never get out alive.

Image

Image
Skummy
Legend
Legend
Posts: 4567
Joined: Fri Oct 11, 2002 5:48 pm
Location: Camping on private island, per BBRC advice.

Post by Skummy »

:D I saw a gobbo get eaten last night!

(I know, a little off topic, but I had to share.)

Reason: ''
[url=http://www.bloodbowl.net/naf.php?page=tournamentinfo&uname=skummy]Skummy's Tourney History[/url]
User avatar
Piepgrass
Super Star
Super Star
Posts: 910
Joined: Mon Jun 10, 2002 6:02 pm
Location: Denmark. Copenhagen

Post by Piepgrass »

You need to stop eating mushroms skummy ;)
Those kind of halucinations can be dangerous :roll:

Poul

Reason: ''
Smeborg
Legend
Legend
Posts: 3544
Joined: Wed Jun 12, 2002 2:02 am
Location: Christchurch, New Zealand

One turn scoring

Post by Smeborg »

Hi, Narcotic -

Actually, rookie Woodie and Skaven teams can score in one turn. They just get better at it as they add skills.

Cheers

Reason: ''
Smeborg the Fleshless
narkotic
Da Collector
Posts: 3760
Joined: Thu Jan 02, 2003 4:27 pm

Re: One turn scoring

Post by narkotic »

Smeborg wrote:Hi, Narcotic -

Actually, rookie Woodie and Skaven teams can score in one turn. They just get better at it as they add skills.

Cheers
??? Really???
Gutter Runner/WE Catcher MA = 9 +2 GFI = 11 squares.
Distance LOS-EZ = 13 squares. Have I overlooked something? How they score in the 1st round without Sprint/+1MA/Long Legs? :roll:

Reason: ''
User avatar
Zombie
Legend
Legend
Posts: 2245
Joined: Tue Aug 13, 2002 4:07 pm
Location: Montreal, Quebec, Canada

Post by Zombie »

It's a known tactic (but i guess you didn't know about it) that involves pushing opponents onto them to make them advance a couple squares.

Reason: ''
narkotic
Da Collector
Posts: 3760
Joined: Thu Jan 02, 2003 4:27 pm

Post by narkotic »

Allright, I didn't know about that.
But I guess you have to be very lucky that the opposing players stand right after set up for you being able to push your own player two squares to the EZ. After all I would call it a theoretic possibility for a 1st turn TD, but nothing you really can plan for.

Reason: ''
Tim
Da Tulip Champ II
Posts: 3458
Joined: Wed Oct 16, 2002 4:18 pm
Location: Heidelberg, Germany
Contact:

Post by Tim »

Actually it's a quite valid tactic and not too theoretical. There are several variants on how to do it.

If i worked it out correctly (for a MA9 player), you can manage to do do it with just 5 of your players and only one opponent. You need a blitz and 2 blocks with a push result on the first 2 blocks. That leaves you with 6 other players to get the ball to the one-turner and/or add cancel assists on the blocks.

The only way to be 100% safe from this in defence is 3 standfirm guys on the line :)

Reason: ''
Skummy
Legend
Legend
Posts: 4567
Joined: Fri Oct 11, 2002 5:48 pm
Location: Camping on private island, per BBRC advice.

Post by Skummy »

Sidestep would also make it extremely difficult.

Reason: ''
[url=http://www.bloodbowl.net/naf.php?page=tournamentinfo&uname=skummy]Skummy's Tourney History[/url]
Post Reply