Discuss Fantasy football-style board games - GW's Blood Bowl, Impact!'s Elfball, Privateer Press' Grind, Heresy's Deathball, etc. THIS IS NOT AN NFL FANTASY FOOTBALL SITE!
Whatever you do, don't waste the doubles roll by taking mighty blow. You can always get that on your next skill (yes, you'll get there eventually; BOBs don't die often).
Frenzy, stand firm, diving tackle, dodge, side step and leader are all good choices that make good use of your double. Leader is great on a BOB, because you want your big guy (troll or ogre) to have it available for the whole match, and chances of your BOB sticking around until the end are pretty good.
Zombie wrote:Leader is great on a BOB, because you want your big guy (troll or ogre) to have it available for the whole match, and chances of your BOB sticking around until the end are pretty good.
I'd agree that BOBs don't get taken out very often. However this is a Piling On BOB so quite likely to get blocked/fouled out of the game.
ianwilliams wrote:+MA is actually pretty good for a PO BOB. It means he can move 2 squares after standing up.
I was thinking that, but didn't post it as I thought the must be a reason no-one with more tactical savvy had
Reason:''
Currently an ex-Blood Bowl coach, most likely to be found dying to Armoured Skeletons in the frozen ruins of Felstad, or bleeding into the arena sands of Rome or burning rubber for Mars' entertainment.
If you are playing with "declare pile on after the armor roll", then take Mighty Blow. Trust me, you will NOT regret it. You will get at least 2 casualties a game.
Reason:''
NAF # 581
Commish of the ABBL, Tampa Bay's premier BloodBowl League!