Discuss Fantasy football-style board games - GW's Blood Bowl, Impact!'s Elfball, Privateer Press' Grind, Heresy's Deathball, etc. THIS IS NOT AN NFL FANTASY FOOTBALL SITE!
I agree...the +1 MV is great to have for a player with Horns (2 dice Blitz vs most other players). You can develop him into your safety/anti-ball handler by giving him Strip Ball, Block, and Tackle...the extra movement will allow the player to catch those pesky faster players.
Reason:''
The end-zone “line of death” does not discriminate when one tempts fate by using a “go for it” to pass over it.
If it's the first skill on the beastman i'd take MA+ and hope for a double on the next 2 skill rolls: VLL (or another +MA). Block or Sure Hands on a regular skill.
Having 1 or 2 MA 8 Beastman really lifts the Chaos team into a new dimension of speed, resulting in easy 2 turn scores and even the slight possibilty of pulling off a complex one turner.
Yep, hat's it! MA 7 enables you to do 2 turn TDs, without too many GFIs. And it makes for a great safety, combined with proper skills (as suggested above).
yep, take the +ma and play him back, as the "last line of defense"...give him skills like tackle and mighty blow, so whoever sneaks thru the line has a nasty surprise waiting for them .
Reason:''
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Chinese Relativity Axiom: No matter how great your achievements, or how miserable your failures, there will always be about 1 Billion people in China who won't give a damn.
Yes. Every time. MA increases are infinitely more useful on slower teams than they are on faster ones.
What I'm getting at is that +1 MA on an Orc Blitzer is better than +1MA on a Human Blitzer because of the team context.
Take it. You're looking at a player that can move a potential 8 squares and throw a ST4 Block at the end of it! You're looking at the only player in your team that can score in 2 turns without the need to gfi.
Reason:''
"Deathwing treats newcomers like sh*t" "...the brain dead Mod.."
In our house league a coach acquired an extra MV beastmen. After getting the extra movement, the beastman became one of his top players, and I think he leads the team in TD's, so it was a good choice for him to take the MV. It really increases you scoring potential.
Go with the movement, you'll certainly notice it on a chaos team. There are a heap of uses for him, a saftey and/or scorer. Stick with the movement increase
Strange - everyone agree that the extra movement is great on a Beastman but I dont see Very Long Legs on many Beastmen. Would any of you consider VLL on a double?