Milo wrote:garion wrote:yes back in Lrb1 to LRB3, 2001 - 2003, what's your point? Andy was too.
Just a correction, here, Andy Hoare was never a member of the BBRC. That was a different Andy, Andy Hall.
Ah right, interesting, I though it was Andy Hall again. My bad.
Milo wrote:
Okay, there's a lot to unpack here. I'm not sure you can find any instances of me "dismissing" seasoned pros, here, so I think that's the wrong foot to start off on. I have always tried hard to listen to different opinions and I don't tend to dismiss people just because they believe differently. But I'm human, so if I have indeed done it, I'm sorry. It wasn't my intent.
So, based on feedback from the release of BB2016 and DZ1, Andy and James have assembled a rules review and playtest group, of which JT-Y and I are both a part of. (There are others, as well, but I leave it up to them if they choose to out themselves or remain anonymous.) Two things to take away there: Andy and James LISTENED to the feedback, realized that a change was necessary, and implemented it; and the playtest group wasn't in place during the time BB/DZ1 and some other rules were written, and so have no responsibility for those rules.
Next, please understand that production timelines are a very real thing, and many of the items you have seen up to this point (including Grak and Crumbleberry, and the Human Nobility/Savage Orc teams) were written long ago. They predate the involvement of the playtest group.
What you have been seeing up to this point is largely rules that were written prior to the release of BB2016 and all of the feedback. I think James and Andy have both listened to the feedback and now recognize that those "seasoned pros" you refer to expect a different rules balance than WH40k or AOS players do, and have adjusted their style as a result.
I can point to four items that the playtest group was involved with so far: DZ season 1 errata, DZ season 2, the WD/BG rules, and the optional rules for the Special Play cards. So you can judge our impact, for better or for worse, on those items, at least so far. Generally speaking, the feedback to those items I have seen has been positive.
I'm glad you have got playtesters. I just hope they are people with screwed on heads - the geggsters, purplegoo, Joemaji's, spubbbba etc... of the world, rather than the cyanide crowd....
Anyway - on the whole I think this edition is really good and has for the most part made steps in a direction i like. Its just the minutiae that seems to be going wrong. For me at least.
I guess listing it is appropriate -
Positives
+Piling On removal - Has made the game more about positioning again, less about coin toss dice rolls (although I think just toning it down would have sufficed)
+Argue the call - so happy this is back although player should remain on the pitch to foul again. We need more on pitch attrition now that PO is gone and fouling is still weak after the post LRB4 nerfing.
+Expensive Mistakes + good fair way to keep cash pretty even, much better than the Bank rule that was always being pushed.
+The rosters have mostly remained the same.
+Timmm-ber - As a flings player i love this. it is a rule I always wanted brought back.
Neatural
*Seasons - I don't mind it, I liked LRB4 ageing, so this is relatively tame really. Though I think moving back towards off the pitch attrition is going to prove unpopular in the long run, when it could have been achieved in on pitch ways.
*No wizards - I'm pretty sure this is temporary thing, in fact I think I read somewhere they are returning soon. I just hope Zaapp is brought back. Just like lrb4 zap, the only difference being the times in which you can use the spell, i.e. it should work the same as fireball and lightning start and end of turn (a la lbr5). fingers crossed I suppose.
Negatives
-Weeping Dagger - Wasn't needed, I know it has very very little impact, but its just clunky and not needed.
-Player and team names - I know its a tiny thing, but I personally don't like them. Also seems at odds with JJs wish to move the game back towards the 2nd edition naming conventions. but hey ho, not too much of an issue.
-Human Catchers - Don't think this is needed really, i think the price decrease was miss placed. Humans have always been a solid low TV team, this doesn't really add much to high TV play. It just seems a bit pointless really.
-Big guys have all kept their inflated CRP prices. Lrb4 pricing for Big Guys was fine. Even meeting in the middle would be preferable.e.g 130 Ogre
-Loner on Goblin trolls still. Really surprised this hasn't been removed yet.
-Decay still on Tomb Guardians, and Blitz and Throw Ras still missing Thick Skull (yes I know they have magic helmets, but they are over priced, they should have their thick skull)
-No SW rolls, this is the biggest one for me personally. I hated its removal.
-Flat skill costing doesn't do it for me either. Would much prefer cumulative cost increase, like lrb4 albeit simplified, something like 20, 20, 30, 30, 40, 40. Or just skills priced by strength. But again this isn't a big problem, just the finer detail really.
-This is the softest version of the game ever. We need some on pitch attrition back. Just a couple of suggestions - bring back fouling self assist +1 to Av, maybe not PO is gone bring back a weaker version of RSC/Fang (+1 to injury or something), Argue the call should leave the fouler on the pitch. Secret Weapon rolls desperately need brought back. APO and regen dont work on crowd surfs. To name a few ways we can get blood in the game again without silly Pile On.
-I guess the thing that worries me is this is all very reminiscent of 2001 in which we had 4 editions(1.0, 1.1, 1.2 and 1.3 IIRC) of the rules and it became incredibly hard work keeping track of things. After this period we had the box set with 1.3 which never got updated again, and the rules online. I just hope as others have said we have a living rule book with all the up to date rules in.
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Thanks for putting my mind at ease about a few things though. I look forward to seeing the new releases. What ever happens its great to see BB in such good health again even if my wallet is getting battered and it is making my mrs cross Haha
