That's good to hear that you have experienced play testers behind the scenes. Please do not assume I was only saying UK based people have screwed on heads. I was simply pointing to a few coaches I know are level headed, rational very experienced and who would be good for this type of thing. Purely as examples of the "type" of person who imo should be trusted with this type of task. As you elude to yourself I am aware there are people with similar qualities based all over the globe.Milo wrote:I assure you that we have some of those type of people. But that said, there are good players in the FUMBBL and Cyanide crowds as well, and I would be happy to have them provide feedback as well. Blood Bowl is not JUST a tabletop game, anymore, and smart coaches with "screwed on heads" are not found exclusively in the UK.garion wrote: I'm glad you have got playtesters. I just hope they are people with screwed on heads - the geggsters, purplegoo, Joemaji's, spubbbba etc... of the world, rather than the cyanide crowd....
Another small point I wasn't stating that there are no good coaches on Fumbbl or Cyanide. Again there seems to have been an assumption made here. Many of the names I listed as "coaches with screwed on heads" frequent Fumbbl. I was more so making a point that there are a lot of very inexperienced people that talk a whole lot of nonsense specifically on cyanide, that have only ever experienced that version of the game, an incomplete CRP and CPOMB style game play. So was simply saying to be cautious of the loud noises that come from that direction. Just my personal feelings anyway. There are though as you say some good eggs there too.
While you make some fair points there, I personally do not really buy the old adage that something is worth whatever people pay. If that was true why the human Catcher price drop for example. People get players for fluff reasons too. I've seen Chaos teams with Minotaurs with Kick off return and Orcs with Leap DP Trolls in my time. So people will pay for the simple reason of "fun". This isn't a big deal though i agree.Milo wrote:And yet virtually every team who can have a Big Guy will have a Big Guy, which proves the old adage that something is worth whatever people are willing to pay for it. The teams without access to Big Guys aren't generally dominating the teams WITH BGs, so I think this is a slight tweak towards a better balance between them.garion wrote: -Big guys have all kept their inflated CRP prices. Lrb4 pricing for Big Guys was fine. Even meeting in the middle would be preferable.e.g 130 Ogre
I also do not think it is true most of the people that have teams that can take big guys do. I very rarely see Rat Ogres in Skaven, I understand it is more common on the fixed TV resurrection tournament scene, an area of the game I do not partake in. Similarly I see a lot of Chaos teams sans Minotaur, Norse teams sans Yheti/snowtroll and a lot of human teams without Ogres. Heck I even watched an all ogre tournament that was won by a team that had only snotlings and abused inducements. I would say Orcs are a pretty even split between taking troll and not and he is the best value for money out of all Big Guys. Lizardmen, I agree always have krox, Nurgle usually get a Beast at some point and the stunties obviously take theirs too.
As I said myself its the almost the minutiae, however I would say some of the big guys just feel very bloaty now, where as they didn't before when they were 20k cheaper, and they certainly didn't feel under costed. Its just Minos and Ogres really that feel particularly over priced. Rat Ogres too, though I understand the caution in making any changes to skaven that could make one of the best teams even better. But again I stress, this isn't a huge issue. Just the minor details.
Cool, well thanks for clarifying. I hope my fears are ill-foundedMilo wrote:How so? We currently have a main rulebook and one expansion book, which is roughly EXACTLY what we had circa 1994 when 3rd Edition and Death Zone was released. There's a supplementary list of teams which are, by and large, identical to what we've known for years. There's a pinned thread here where I've tried to collect all the new rules that have come out, although I admit I do need to update it somegarion wrote:-I guess the thing that worries me is this is all very reminiscent of 2001 in which we had 4 editions(1.0, 1.1, 1.2 and 1.3 IIRC) of the rules and it became incredibly hard work keeping track of things. After this period we had the box set with 1.3 which never got updated again, and the rules online. I just hope as others have said we have a living rule book with all the up to date rules in.
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I will caution people not to expect too much too quickly. The new Specialist Games group will branch out to more than just ONE specialist game, and they will have some growing pains. They are not superhuman. They've hired more sculptors, but it takes time for these products to come to fruition. We do need to be patient. But there's a lot of good stuff coming down the pipeline and from what I've seen and heard, I think people will be happy.

OH one more thing, this is very VERY nerdy. But I was wondering: In 'Blood Bowl Death Zone Season One!' book. There is a DYK box on page 36. This uses a passage I remember from White Dwarf magazine 86. Albeit re-worded ever so slightly. In that White Dwarf the Snakeman team was called SSSchHit V'gghUYth. Where as in the new book they are called Kureshi Kobras. I was just wondering why this change was made?
It is especially interesting to me as I created a Snakeman team based off the team SSSchHit V'gghUYth and their fluff a long time ago. While there was little to no fluff about Snakemen in existence, either in WFB 3rd edition, or the BB background that appeared in the 2nd ed area, the background I wrote for my Snakeman team was based in Kuresh. I love that this newly named team is clearly based there as it confirmed my feelings that they would be the region of the world (sort of Cambodia Vietnam as I'm sure you are aware) they originated.