Question of stupidity!

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Shadow_Dragon
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Question of stupidity!

Post by Shadow_Dragon »

Since our league begun we've been playing fouls thus:
Armour rolls i Str+1 +/- Assists!

Reading the rules now it seems adding the strength to the roll is entirely fictitious! So my question is, how come two people playing a game thought the stength was a modifier to a foul? Was it an old rule that was changed or are we both freaks of nature!

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Post by Hox-ii »

I don't think it was an old rule, but I could be wrong. But I do know that when two people start playing a game and believe they're interpreting the rules correctly, a lot of really funky stuff can happen. I originally thought kickoffs that went out of bounds just got thrown back on the field.... imagine the nasty situations we got into with those...

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Post by Longshot »

Hox-ii is right, there wasnt any such rules before!

2 things i heard about 'newbie' players:

-1: the first one has learnt to play his 8 turns and then the opponent play 8 turns...can you imagine? (let me destroy your team and then you will play...)
-2:An other one push one of my player, but the 3 zones were occupied by other players. And instead of pushing one of this players, he was thinking that he could make an injury roll...Like if it was the crowd!

Please, read the rules guys!

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Post by Shadow_Dragon »

Heh heh! It's damned wierd, i'm ashamed, so very ashamed!
I'm pretty much the only person who reads the rules with such a keen eye in the league, but it's so easy to miss stuff! For instance i've only just found out that Tackle also removes the skill when you block them aswell as when they're dodging, how did i miss that or that only wild animals have offensive assists taken away and not all big guys!

Anyway, clearly i need to revise the whole rule book once again!

BTW- We played the games for so long with big guys not having offensive assists we kinda got used to it, now it's a house rule, makes it tough for any big guy to take down a treeman though! Which is probably why the woodelves just won!

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Post by Shadow_Dragon »

Okay anoter question!
If my rat ogre, with wild animal and frenzy ends up with the ball by accident how do i get rid of it?
I would usually dodge out with anyone else and pass/hand off, but wildanimal removes that, now i'm not sure how to handle a blitz when frenzy is in use, do you block them and if they go down you can move away? If you follow up and hit them a second time and they don't go down can you dodge away?
Well i think you get the direction of the question? How does a rat ogre get away from an opponent if at all?

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Post by narkotic »

(Edit after Grumbledooks remark)

Declare blitz, block one opponent, follow up and block/follow up a second time because of frenzy and then you can move/dodge away.
You may throw your block "at any point" of your blitz-movement = for example at the start and then proceed to move your rat-ogre around.

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Post by Shadow_Dragon »

Excellent, it's good to have these things clarrified!
I actually enjoy the wild animal skill, keeps you on your toes and is very entertaining!

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Post by Grumbledook »

note you have to follow up on both blocks if you have frenzy

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Post by Shadow_Dragon »

He said that! So did I!
The only thing i was unsure of is whether you could dodge out after/if the second frenzy failed to take them down!

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Post by Hox-ii »

Well, at least someone likes Wild Animal... that bonehead cost me two turns last night in my 3-0 rout... it could have been 4-0. :evil:

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Post by Redfang »

Hox-ii wrote:I don't think it was an old rule, but I could be wrong. But I do know that when two people start playing a game and believe they're interpreting the rules correctly, a lot of really funky stuff can happen. I originally thought kickoffs that went out of bounds just got thrown back on the field.... imagine the nasty situations we got into with those...
Hey, when a friend of mine bought the game and introduced me to it we thought the same thing! I always liked kicking the ball into the far corner of the field; where it had a 5/8 chance of going out of bound, and then watch and wait to see where it would end up (best thing was if the crowd was throwing it into the other crowd, and back again for a while)

BTW Having started with a Mino on my Chaos Team, I have, up til now, had no problems with Wild Animal, and I quite like it too.

R

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Post by Hox-ii »

Yeah, I did the same thing when I would kick, place it in the back corner... - if it went over the halfline, we would "re-kick" it - where we came up with these rules I'll never know. Those first few weeks we must have restarted our league 5 or 6 times because of someone actually reading the rulebook... I think I have a good handle on things now, although you'll still see me vehemently fighting a rule now and then that is clearly wrong in the rulebook. :D

As for Wild Animal, I've played with him four games with my skaven so far, and he's cost me at least one turn per game. It's not because he is swarmed with opposing players, it's just because he almost always rolls at least one double skull or skull/pow (still don't have 6 SPP) during the match. Since he HAS to go first, and cannot get any assists, he's a wild card.

I played another game last night with my skaven vs. a newbie Norse team that had a minotaur also. That was a blast... the two wild animals were costing each other turns left and right. Although they both did get a kill each and combined for 5 total casualties... that was nice.

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Post by Mirascael »

Hox-ii wrote:Since he HAS to go first, and cannot get any assists, he's a wild card.

I played another game last night with my skaven vs. a newbie Norse team that had a minotaur also. That was a blast... the two wild animals were costing each other turns left and right. Although they both did get a kill each and combined for 5 total casualties... that was nice.
:lol: :lol: :lol:
Yeah, this kind of weird stuff is exactly why Wild Animal is so cool! I love it.

Meanwhile, Groenborken (ST 7 Tree) has also developed a deep affection for all kinds of Wild Animals. 8)

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Post by Shadow_Dragon »

Wild animal is great, never refuse a bit of unwarranted chaos mid game i say! Can turn the tide of any game, even if you do have a 1 turn touch down!

BTW- I now realise where we got it from, with the +str stuff!
When we started playing, both of us being rusty to the game the league commisioner and i were playing and he succesfully blocked one of my linemen, the armour roll came and he said it was roll +str, i said;
"Nay fiend, thy cheat, this rule existeth not!" More or less! Then he revised the rule and said;
"Oh yes! Foul and corrupt is my mind, i heed to the, master of wisdom!" I para phrase slightly ofcourse! But then he went on to ask! "However, i am not entirely a fool, where did i devise such a ridiculous rule from?"
I replied! "I know not you impetious oath!".......................
(I'll stop quoting now, to the point!)
He suggested that he must have had armour rolls and foulng armour rolls confused, i shrugged and assumed that was probably true without checking! And that is where it began!
May this saga be passed ever onward to every league commisioner and his coachs, lest the same error be wanten once more! :)

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Post by Snew »

Shoot, we missed the part that stated the crowd threw is 2D6 squares. Funny, but that part is in the description of the template. We all know how to use a template so we never read that part. Played for years that the crowd placed the ball in the square next to the sideline that the template pointed to.

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