Defeating Chaos Team With Lizardmen
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Defeating Chaos Team With Lizardmen
A friend of mine, deeply devoted to his chaos team, aligns all his players in the middle line, forming a wall. ¿Does anyone of you of a good tactic to defeat him with a Lizardmen Team?
My Team consist now of:
6 Skinks
5 Saurii
1 Kroxigor
His team roster is the following:
6 Beastmen
1 Slaneesh Devil (I think this is the name of the player in english)
4 Chaos Warriors
Thank you in advance, and I hope that your advices help me in the rematch.
My Team consist now of:
6 Skinks
5 Saurii
1 Kroxigor
His team roster is the following:
6 Beastmen
1 Slaneesh Devil (I think this is the name of the player in english)
4 Chaos Warriors
Thank you in advance, and I hope that your advices help me in the rematch.
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- Da Collector
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What is a "Slaanesh Devil"?
How many RRs you've got each?
Anyway the wall tactic is quite plain and does not help much to ounter a fast team like Lizardmen.
My advice, break a hole with Saurii, blitz one more to reduce tacklers and pull the "pick-up, move, hand-off, move, GFI" trick, cover the ball carrier with 1-3 Skink/Sauri, and score in the second turn. Afterwards prepare for attrition war (thats what coaches who prefer "the Wall" are after)
How many RRs you've got each?
Anyway the wall tactic is quite plain and does not help much to ounter a fast team like Lizardmen.
My advice, break a hole with Saurii, blitz one more to reduce tacklers and pull the "pick-up, move, hand-off, move, GFI" trick, cover the ball carrier with 1-3 Skink/Sauri, and score in the second turn. Afterwards prepare for attrition war (thats what coaches who prefer "the Wall" are after)
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That is the best way of scoring, I think.
Maybe you could then try and outwit them, the wall is not the smartest of tactics, and so are (in my experience) the coaches using it (or they know very well what they are doing; in that case RUN!).
What I mean by outwitting them is to try and get his players split from each other in small groups after which you can take them out with your sauri. Also, try to keep you skinks away; use Elf tactics for that, and if necessary use skinks as assists for the sauri. Finally, hit on the Beastmen; they have lowest AV
R
Maybe you could then try and outwit them, the wall is not the smartest of tactics, and so are (in my experience) the coaches using it (or they know very well what they are doing; in that case RUN!).
What I mean by outwitting them is to try and get his players split from each other in small groups after which you can take them out with your sauri. Also, try to keep you skinks away; use Elf tactics for that, and if necessary use skinks as assists for the sauri. Finally, hit on the Beastmen; they have lowest AV
R
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Ik wou dat ik twee blondjes was,
Dan kon ik samen spelen.
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Dan kon ik samen spelen.
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Proven fact!Redfang wrote:Maybe you could then try and outwit them, the wall is not the smartest of tactics, and so are (in my experience) the coaches using it
Three weeks ago I played a match with my Skaven against a Human team which was stubbornly playing this tactic: I won 3:0, I even lost the ball to him once, because of a double 1 while dodging, it made no difference. Such coaches never pass (or only quick passes) and never seem to break through or care for an offensive scoring play. The only thing they care for is that they always get 2-Dice blocks...
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- Agentrock
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Splitting up most players from each other are a great tactic...they are all alone and cannot use each others skills (like Guard) or benefit from high ST (like when black orc blockers are next to each other...ST4 each is a pain to get them split up...but once they are they are easier to handle on an individual basis).Redfang wrote:What I mean by outwitting them is to try and get his players split from each other in small groups after which you can take them out with your sauri.
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- Arkan
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Dodge!
Try to dodge as much as possible with the Skinks. They are just to fragile, so at the end of your turn, try to have as little contact as possible.
You can't beat what you can't catch.
Potentially you have seven hitters, let them do the work and try to keep your speedy little ones out of reach (with dodge skill most of them can break contact).
Run, hand off, run. Movement eight is a pain in the but, especially if you are trying to defend the LOS.
You can't beat what you can't catch.
Potentially you have seven hitters, let them do the work and try to keep your speedy little ones out of reach (with dodge skill most of them can break contact).
Run, hand off, run. Movement eight is a pain in the but, especially if you are trying to defend the LOS.
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How developed?
How developed are your teams?
Brand new/1 off or a season?
If developed, what skills have each of you got?
If brand spanking new teams, then expect your saurus to get beaten up a lot, use your skinks to charge through the defenses, harry the ball carrier, try and score as often as you can, and most importantly, KEEP the skinks at arms reach!
Your Saurus (without break tackle) are going to get hit, hit ALOT! You can't really ponce around elf stylie with them, so try keep them clumped, offer up as few 2 dice blocks as you can, and hope he keeps rolling skull/D Downs.
Oh yeah, and expect them to go down/get injured a lot...
Just try and keep scoring enough so when you run out of Sauri, you can sit back and relax...
Gk.
Brand new/1 off or a season?
If developed, what skills have each of you got?
If brand spanking new teams, then expect your saurus to get beaten up a lot, use your skinks to charge through the defenses, harry the ball carrier, try and score as often as you can, and most importantly, KEEP the skinks at arms reach!
Your Saurus (without break tackle) are going to get hit, hit ALOT! You can't really ponce around elf stylie with them, so try keep them clumped, offer up as few 2 dice blocks as you can, and hope he keeps rolling skull/D Downs.
Oh yeah, and expect them to go down/get injured a lot...
Just try and keep scoring enough so when you run out of Sauri, you can sit back and relax...
Gk.
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